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inputbox.py
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146 lines (125 loc) · 4.3 KB
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# by Timothy Downs, inputbox written for my map editor
# This program needs a little cleaning up
# It ignores the shift key
# And, for reasons of my own, this program converts "-" to "_"
# A program to get user input, allowing backspace etc
# shown in a box in the middle of the screen
# Called by:
# import inputbox
# answer = inputbox.ask(screen, "Your name")
#
# Only near the center of the screen is blitted to
import pygame, pygame.font, pygame.event, pygame.draw, string
from pygame.locals import *
def get_key():
while 1:
event = pygame.event.poll()
if event.type == KEYDOWN:
return event.key
else:
pass
def display_box(screen, message):
"Print a message in a box in the middle of the screen"
fontobject = pygame.font.Font(None,18)
pygame.draw.rect(screen, (0,0,0),
((screen.get_width() / 2) - 100,
(screen.get_height() / 2) - 10,
200,20), 0)
pygame.draw.rect(screen, (255,255,255),
((screen.get_width() / 2) - 102,
(screen.get_height() / 2) - 12,
204,24), 1)
if len(message) != 0:
screen.blit(fontobject.render(message, 1, (255,255,255)),
((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 10))
pygame.display.flip()
def ask(screen, question):
"ask(screen, question) -> answer"
pygame.font.init()
current_string = []
display_box(screen, question + ": " + str.join(str(current_string),""))
while 1:
inkey = get_key()
if inkey == K_BACKSPACE:
current_string = current_string[0:-1]
elif inkey == K_RETURN:
break
elif inkey == K_MINUS:
current_string.append("_")
elif inkey <= 127:
current_string.append(chr(inkey))
display_box(screen, question + ": " + str.join(str(current_string),""))
return str.join(current_string,"")
def main():
screen = pygame.display.set_mode((320,240))
print(ask(screen, "Name") + " was entered")# by Timothy Downs, inputbox written for my map editor
# This program needs a little cleaning up
# It ignores the shift key
# And, for reasons of my own, this program converts "-" to "_"
# A program to get user input, allowing backspace etc
# shown in a box in the middle of the screen
# Called by:
# import inputbox
# answer = inputbox.ask(screen, "Your name")
#
# Only near the center of the screen is blitted to
import pygame, pygame.font, pygame.event, pygame.draw, string
from pygame.locals import *
def get_key():
while 1:
event = pygame.event.poll()
if event.type == KEYDOWN:
return event.key
else:
pass
def display_box(screen, message):
"Print a message in a box in the middle of the screen"
fontobject = pygame.font.Font(None,18)
pygame.draw.rect(screen, (0,0,0),
((screen.get_width() / 2) - 100,
(screen.get_height() / 2) - 10,
200,20), 0)
pygame.draw.rect(screen, (255,255,255),
((screen.get_width() / 2) - 102,
(screen.get_height() / 2) - 12,
204,24), 1)
if len(message) != 0:
screen.blit(fontobject.render(message, 1, (255,255,255)),
((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 10))
pygame.display.flip()
def ask(screen, question):
"ask(screen, question) -> answer"
pygame.font.init()
current_string = []
display_box(screen, question + ": " + str.join(str(current_string),""))
while 1:
inkey = get_key()
if inkey == K_BACKSPACE:
current_string = current_string[0:-1]
elif inkey == K_RETURN:
break
elif inkey == K_MINUS:
current_string.append("_")
elif inkey <= 127:
current_string.append(chr(inkey))
display_box(screen, question + ": " + str.join(str(current_string),""))
return str.join(str(current_string),"")
def main():
screen = pygame.display.set_mode((320,240))
print(ask(screen, "Name") + " was entered")
if __name__ == '__main__':
pygame.init()
running = True
view = Viewer(model)
controller = Controller(model,view)
#view.draw()
k=0
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
break
controller.handle_event(event)
view.draw()
time.sleep(.001)
pygame.quit()