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Config.cs
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using System.ComponentModel;
using Exiled.API.Interfaces;
using ExtendedItems.Items;
namespace ExtendedItems
{
public class Config : IConfig
{
public bool IsEnabled { get; set; } = true;
public bool Debug { get; set; } = true;
#region Config Settings
[Description("Weather the Tranq is effective on Tutorials")]
public bool EffectiveOnTutorials { get; set; } = false;
[Description("Weather the Tranq is still useable when Nuke is on")]
public bool NukeTranq { get; set; } = true;
[Description("The Distance from Larry a player can be before they can no longer use SCP-1499")]
public float LarryDistance { get; set; } = 10f;
[Description("Ammount of ammo to remove when Grenade Launcher is fired (Can not be negitive)")]
public ushort GrenadeLauncherAmmoUsage { get; set; } = 10;
[Description("The possable hints shown when you Win")]
public string[] WinHints { get; set; } =
[
"Long Live the King",
"Use Force",
"Utilize Might",
"Life to the Ruler",
"Be Brave",
"The Savior is here",
"The end is never near",
];
[Description("List of possible causes of death when the coin lands on tails")]
public string[] LoseCauses { get; set; } =
[
"Silence",
"Quiet",
"Don't Look",
"Look Away",
"Death to the King",
"Death to the Ruler",
"The End",
];
#endregion
#region Custom Items setup
public Coin Coin { get; set; } = new();
public Scp1499 Scp1499 { get; set; } = new();
public GrenadeLauncher GrenadeLauncher { get; set; } = new();
public Sniper Sniper { get; set; } = new();
public Tranquilizer Tranquilizer { get; set; } = new();
public Plastic Plastic { get; set; } = new();
public AdminAbuse AdminAbuse { get; set; } = new();
#endregion
}
}