Skip to content
This repository was archived by the owner on May 9, 2018. It is now read-only.
This repository was archived by the owner on May 9, 2018. It is now read-only.

Create a render pipeline from an arbitrary shader #12

@davepagurek

Description

@davepagurek

Basically, it needs to pull out the vertex position and its dependencies from the shader to create a vertex shader. Then, any additional dependencies needed for the fragment color need to be pulled out into the fragment shader.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions