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This repository was archived by the owner on May 9, 2018. It is now read-only.
Basically, it needs to pull out the vertex position and its dependencies from the shader to create a vertex shader. Then, any additional dependencies needed for the fragment color need to be pulled out into the fragment shader.
Basically, it needs to pull out the vertex position and its dependencies from the shader to create a vertex shader. Then, any additional dependencies needed for the fragment color need to be pulled out into the fragment shader.