You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on May 9, 2018. It is now read-only.
#35 adds an initial pass at this. It makes it easy for users to call, because you bind one attribute at a time. However, this prevents attribute buffers from being interleaved, which improves performance in GPU programs. The problem with this version, however, is that it's restrictive for users, since they need to construct the interleaved buffer before passing it to Calder (which doesn't make it much easier than using raw WebGL).
Hopefully, we can find a good balance between performance and ease-of-use.
#35 adds an initial pass at this. It makes it easy for users to call, because you bind one attribute at a time. However, this prevents attribute buffers from being interleaved, which improves performance in GPU programs. The problem with this version, however, is that it's restrictive for users, since they need to construct the interleaved buffer before passing it to Calder (which doesn't make it much easier than using raw WebGL).
Hopefully, we can find a good balance between performance and ease-of-use.