Game Logic Flaw:
Enemy computer keepers in campaigns imprison the player's minions, which prevents them from ever dying. This creates an unbalanced gameplay experience.
Issues observed:
- Enemy computer keepers imprison player's minions (unless there's a cfg option for the level to disable it)
- Enemy computer keeper prisons never lose health
- Enemy keepers don't attempt to move imprisoned minions to the torture chamber
Expected Behavior:
Unless explicitly enabled via a level cfg option, enemy computer keepers should not imprison player minions. Additionally, imprisoned creatures should be properly managed (tortured, prison health should degrade, etc.).
Game Logic Flaw:
Enemy computer keepers in campaigns imprison the player's minions, which prevents them from ever dying. This creates an unbalanced gameplay experience.
Issues observed:
Expected Behavior:
Unless explicitly enabled via a level cfg option, enemy computer keepers should not imprison player minions. Additionally, imprisoned creatures should be properly managed (tortured, prison health should degrade, etc.).