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dbparse.py
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374 lines (320 loc) · 13.3 KB
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import json
from struct import unpack_from
def parseNum(db, offset, length):
typeMap = {1:'B', 2:'H', 4:'I', 8:'Q'}
numType = typeMap[length]
val = unpack_from(numType, db, offset)[0]
return (val, offset+length)
def parseDate(db, offset):
val = unpack_from('Q', db, offset)[0]
return ((val / 10000) - 62135769600000, offset+8)
def parseFloat(db, offset, length):
typeMap = {4:'f', 8:'d'}
numType = typeMap[length]
val = unpack_from(numType, db, offset)[0]
return (val, offset+length)
def parseBool(db, offset):
val = unpack_from('b', db, offset)[0]
if val == 0x00:
return (False, offset+1)
else:
return (True, offset+1)
def parseString(db, offset):
existence = unpack_from('b', db, offset)[0]
if existence == 0x00:
return ("", offset+1)
elif existence == 0x0b:
# decode ULEB128
length = 0
shift = 0
offset += 1
while True:
val = unpack_from('B', db, offset)[0]
length |= ((val & 0x7F) << shift)
offset += 1
if (val & (1 << 7)) == 0:
break
shift += 7
string = unpack_from(str(length)+'s', db, offset)[0]
offset += length
unic = u''
try:
unic = unicode(string, 'utf-8')
except UnicodeDecodeError:
print "Could not parse UTF-8 string, returning empty string."
return (unic, offset)
def parseCollectionsDb(db):
data = {}
offset = 0
data['version'], offset = parseNum(db, offset, 4)
data['num_collections'], offset = parseNum(db, offset, 4)
data['collections'] = {}
for i in range(0, data['num_collections']):
name, offset = parseString(db, offset)
num_beatmaps, offset = parseNum(db, offset, 4)
beatmaps = []
for j in range(0, num_beatmaps):
md5, offset = parseString(db, offset)
beatmaps.append(md5)
data['collections'][name] = beatmaps
return data
# db: string containing scores.db information
# return: scores object containing jsonnable info from db
def parseScoresDb(db):
scores = {}
offset = 0
scores['version'], offset = parseNum(db, offset, 4)
scores['num_beatmaps'], offset = parseNum(db, offset, 4)
scores['beatmaps'] = []
for i in range(0, scores['num_beatmaps']):
beatmap, offset = parseBeatmap(db, offset)
scores['beatmaps'].append(beatmap)
return scores
# db: string containing scores.db information
# offset: byte offset from where to start reading
# return: tuple (beatmap, offset) where beatmap is a jsonnable
# object, and offset is the offset after this beatmap
def parseBeatmap(db, offset):
beatmap = {}
beatmap['file_md5'], offset = parseString(db, offset)
beatmap['num_scores'], offset = parseNum(db, offset, 4)
beatmap['scores'] = []
for i in range(0, beatmap['num_scores']):
score, offset = parseScore(db, offset)
beatmap['scores'].append(score)
beatmap['scores'] = sorted(beatmap['scores'], key=lambda s: -s['score'])
return (beatmap, offset)
def parseLongBeatmap(db, offset):
beatmap = {}
beatmap['artist_name'], offset = parseString(db, offset)
beatmap['artist_uname'], offset = parseString(db, offset)
beatmap['song_title'], offset = parseString(db, offset)
beatmap['song_utitle'], offset = parseString(db, offset)
beatmap['creator_name'], offset = parseString(db, offset)
beatmap['version'], offset = parseString(db, offset)
beatmap['audio_file'], offset = parseString(db, offset)
beatmap['file_md5'], offset = parseString(db, offset)
beatmap['osu_file'], offset = parseString(db, offset)
beatmap['ranked'], offset = parseNum(db, offset, 1)
beatmap['num_hitcircles'], offset = parseNum(db, offset, 2)
beatmap['num_sliders'], offset = parseNum(db, offset, 2)
beatmap['num_spinners'], offset = parseNum(db, offset, 2)
beatmap['last_modified'], offset = parseDate(db, offset)
beatmap['diff_approach'], offset = parseFloat(db, offset, 4)
beatmap['diff_size'], offset = parseFloat(db, offset, 4)
beatmap['diff_drain'], offset = parseFloat(db, offset, 4)
beatmap['diff_overall'], offset = parseFloat(db, offset, 4)
beatmap['slider_velocity'], offset = parseFloat(db, offset, 8)
difficulties = []
# pre-computed difficulties for various mod combinations
for i in range(0, 4):
# print 'group '+str(i)+'---------'
numPairs, offset = parseNum(db, offset, 4)
if numPairs == 0:
difficulties.append(0.0)
for j in range(0, numPairs):
aByte, offset = parseNum(db, offset, 1)
theInt, offset = parseNum(db, offset, 4)
aByte, offset = parseNum(db, offset, 1)
theDouble, offset = parseFloat(db, offset, 8)
# print str(theInt) + ' ' + str(theDouble)
if j==0:
difficulties.append(theDouble)
beatmap['hit_length'], offset = parseNum(db, offset, 4)
beatmap['total_length'], offset = parseNum(db, offset, 4)
beatmap['preview_point'], offset = parseNum(db, offset, 4)
numPoints, offset = parseNum(db, offset, 4)
beatmap['timing_points'] = []
for i in range(0, numPoints):
tp, offset = parseTimingPoint(db, offset)
beatmap['timing_points'].append(tp)
beatmap['beatmap_id'], offset = parseNum(db, offset, 4)
beatmap['set_id'], offset = parseNum(db, offset, 4)
beatmap['thread_id'], offset = parseNum(db, offset, 4)
# 4 unknown bytes
something, offset = parseNum(db, offset, 4)
beatmap['local_offset'], offset = parseNum(db, offset, 2)
beatmap['stack_leniency'], offset = parseFloat(db, offset, 4)
beatmap['mode'], offset = parseNum(db, offset, 1)
beatmap['source'], offset = parseString(db, offset)
beatmap['tags'], offset = parseString(db, offset)
beatmap['online_offset'], offset = parseNum(db, offset, 2)
beatmap['title_font'], offset = parseString(db, offset)
beatmap['unplayed'], offset = parseBool(db, offset)
beatmap['last_played'], offset = parseDate(db, offset)
beatmap['is_osz2'], offset = parseBool(db, offset)
beatmap['folder_name'], offset = parseString(db, offset)
beatmap['last_checked'], offset = parseDate(db, offset)
beatmap['ignore_sounds'], offset = parseBool(db, offset)
beatmap['ignore_skin'], offset = parseBool(db, offset)
beatmap['disable_storyboard'], offset = parseBool(db, offset)
beatmap['disable_video'], offset = parseBool(db, offset)
beatmap['visual_override'], offset = parseBool(db, offset)
beatmap['last_modified'], offset = parseNum(db, offset, 4)
beatmap['scroll_speed'], offset = parseNum(db, offset, 1)
# extra metadata
bpms = [p['bpm'] for p in beatmap['timing_points'] if not p['inherited']]
beatmap['max_bpm'] = max(bpms)
beatmap['min_bpm'] = min(bpms)
beatmap['bpm'] = beatmap['timing_points'][0]['bpm']
beatmap['difficultyrating'] = difficulties[beatmap['mode']]
beatmap['num_objects'] = beatmap['num_hitcircles'] + beatmap['num_sliders'] + beatmap['num_spinners']
return (beatmap, offset)
def parseTimingPoint(db, offset):
tp = {}
mpb, offset = parseFloat(db, offset, 8)
tp['bpm'] = round(1.0 / mpb * 1000 * 60, 3)
tp['offset'], offset = parseFloat(db, offset, 8)
tp['inherited'], offset = parseBool(db, offset)
tp['inherited'] = not tp['inherited']
return (tp, offset)
def parseScore(db, offset):
score = {}
score['mode'], offset = parseNum(db, offset, 1)
score['version'], offset = parseNum(db, offset, 4)
score['md5'], offset = parseString(db, offset)
score['player'], offset = parseString(db, offset)
score['replay_md5'], offset = parseString(db, offset)
score['num_300'], offset = parseNum(db, offset, 2)
score['num_100'], offset = parseNum(db, offset, 2)
score['num_50'], offset = parseNum(db, offset, 2)
score['num_geki'], offset = parseNum(db, offset, 2)
score['num_katu'], offset = parseNum(db, offset, 2)
score['num_miss'], offset = parseNum(db, offset, 2)
score['score'], offset = parseNum(db, offset, 4)
score['max_combo'], offset = parseNum(db, offset, 2)
score['perfect_combo'], offset = parseBool(db, offset)
modFlags, offset = parseNum(db, offset, 4)
score['mods'] = parseMods(modFlags)
empty, offset = parseString(db, offset)
score['timestamp'], offset = parseDate(db, offset)
fff, offset = parseNum(db, offset, 4)
score['score_id'], offset = parseNum(db, offset, 8)
# no mod flag
if not any(score['mods'].values()):
score['mods']['no_mod'] = True
else:
score['mods']['no_mod'] = False
# accuracy calculation
misses = score['num_miss']
num300 = score['num_300']
num100 = score['num_100']
num50 = score['num_50']
numGeki = score['num_geki']
numKatu = score['num_katu']
# osu!std
if score['mode'] == 0:
numNotes = misses + num300 + num100 + num50
weightedScore = num300 + num100 * 2.0/6.0 + num50 * 1.0/6.0
score['accuracy'] = weightedScore / numNotes
if score['accuracy'] == 1.0:
score['grade'] = 'SS'
elif float(num300) / numNotes >= 0.9 \
and float(num50) / numNotes <= 0.1 \
and misses == 0:
score['grade'] = 'S'
elif float(num300) / numNotes >= 0.8 and misses == 0 \
or float(num300) / numNotes >= 0.9:
score['grade'] = 'A'
elif float(num300) / numNotes >= 0.7 and misses == 0 \
or float(num300) / numNotes >= 0.8:
score['grade'] = 'B'
elif float(num300) / numNotes >= 0.6:
score['grade'] = 'C'
else:
score['grade'] = 'D'
# taiko
elif score['mode'] == 1:
numNotes = misses + num300 + num100
weightedScore = num300 + num100 * 0.5
score['accuracy'] = weightedScore / numNotes
if score['accuracy'] == 1.0:
score['grade'] = 'SS'
elif float(num300) / numNotes >= 0.9 \
and misses == 0:
score['grade'] = 'S'
elif float(num300) / numNotes >= 0.8 and misses == 0 \
or float(num300) / numNotes >= 0.9:
score['grade'] = 'A'
elif float(num300) / numNotes >= 0.7 and misses == 0 \
or float(num300) / numNotes >= 0.8:
score['grade'] = 'B'
elif float(num300) / numNotes >= 0.6:
score['grade'] = 'C'
else:
score['grade'] = 'D'
# catch the beat
elif score['mode'] == 2:
numNotes = num300 + num100 + num50 + misses + numKatu
weightedScore = num300 + num100 + num50
score['accuracy'] = float(weightedScore) / numNotes
if score['accuracy'] == 1.0:
score['grade'] = 'SS'
elif score['accuracy'] > .98:
score['grade'] = 'S'
elif score['accuracy'] > .94:
score['grade'] = 'A'
elif score['accuracy'] > .90:
score['grade'] = 'B'
elif score['accuracy'] > .85:
score['grade'] = 'C'
else:
score['grade'] = 'D'
# osu mania
elif score['mode'] == 3:
numNotes = numGeki + num300 + numKatu + num100 + num50 + misses
weightedScore = numGeki + num300 + numKatu * 2.0/3.0 \
+ num100 * 1.0/3.0 + num50 * 1.0/6.0
score['accuracy'] = weightedScore / numNotes
if score['accuracy'] == 1.0:
score['grade'] = 'SS'
elif score['accuracy'] > .95:
score['grade'] = 'S'
elif score['accuracy'] > .90:
score['grade'] = 'A'
elif score['accuracy'] > .80:
score['grade'] = 'B'
elif score['accuracy'] > .70:
score['grade'] = 'C'
else:
score['grade'] = 'D'
return (score, offset)
def parseMods(modFlags):
mods = ['no_fail', 'easy', 'no_video', 'hidden', 'hard_rock', \
'sudden_death', 'double_time', 'relax', 'half_time', 'nightcore', \
'flashlight', 'autoplay', 'spun_out', 'auto_pilot', 'perfect', \
'key4', 'key5', 'key6', 'key7', 'key8', 'fade_in', 'random', \
'cinema', 'target_practice', 'key9', 'coop', 'key1', 'key3', 'key2']
modObject = {}
for i, mod in enumerate(mods):
if (modFlags & (1 << i)) != 0:
modObject[mod] = True
else:
modObject[mod] = False
return modObject
# parses the osu!.db file
def parseOsuDb(db):
offset = 0
data = {}
data['version'], offset = parseNum(db, offset, 4)
data['folder_count'], offset = parseNum(db, offset, 4)
data['account_unlocked'], offset = parseBool(db, offset)
# yo i'm not sure about this
data['unlock_date'], offset = parseNum(db, offset, 8)
data['name'], offset = parseString(db, offset)
data['num_beatmaps'], offset = parseNum(db, offset, 4)
data['beatmaps'] = {}
for i in range(0, data['num_beatmaps']):
beatmap, offset = parseLongBeatmap(db, offset)
data['beatmaps'][beatmap['file_md5']] = beatmap
return data
if __name__ == "__main__":
# load the scores.db file in this directory
scoresDb = open('data/scores.db')
scores = parseScoresDb(scoresDb.read())
scoresDb.close()
json.dump(scores, open('data/scores.json', 'w'), indent=4)
osuDb = open('data/osu!.db')
beatmaps = parseOsuDb(osuDb.read())
osuDb.close()
json.dump(beatmaps, open('data/beatmaps.json', 'w'), indent=4)