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WaitProcess.cpp
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50 lines (38 loc) · 907 Bytes
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#include "WaitProcess.h"
// in milliseconds
WaitProcess::WaitProcess(int callbkCoroutine, float waitSeconds) :
LuaCallbackProcess(callbkCoroutine)
{
elapsedTime = 0.0f;
waitInSeconds = waitSeconds;
//cout << "!!elapsed time: " << elapsedTime << endl;
//cout << "!!target time: " << waitInSeconds << "." << endl;
}
// in seconds
WaitProcess::WaitProcess(int callbkCoroutine, int waitInMilliseconds) :
LuaCallbackProcess(callbkCoroutine)
{
elapsedTime = 0.0f;
waitInSeconds = waitInMilliseconds / 1000.0f;
//cout << "!!elapsed time: " << elapsedTime << endl;
//cout << "!!target time: " << waitInSeconds << "." << endl;
}
WaitProcess::~WaitProcess()
{
}
// dt in milliseconds
void WaitProcess::update(float dt)
{
elapsedTime += dt;
if (elapsedTime > waitInSeconds)
{
deactivate();
}
}
void WaitProcess::start()
{
}
void WaitProcess::onFinish()
{
LuaCallbackProcess::onFinish();
}