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Very long play start time when using the BannedReferences assembly rules. #6

@JeanFraga-ML

Description

@JeanFraga-ML

Framework Version

11.0.5

Unity Version

2022.3.51f1

Current Behavior

When you have a large codebase, using the BannedReferences generate a lot of CG and also make the play mode start to take a long time.
ProfileTest

Expected Behavior

No impact during the change from play mode state, as the assets don't suffer any changes during this editor update loop.

Steps to Reproduce

Create different assemblies, and put some code on it.
Create a scene that references most of this code.
Use the profiler in editor when changing the play mode state.

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