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endOfGame.lua
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85 lines (58 loc) · 1.46 KB
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module(..., package.seeall)
--====================================================================--
-- SCENE: [NAME]
--====================================================================--
--[[
- Version: [1.0]
- Made by: [name]
- Website: [url]
- Mail: [mail]
******************
- INFORMATION
******************
- [Your info here]
--]]
new = function ( params )
------------------
-- Groups
------------------
local localGroup = display.newGroup()
------------------
-- Your code here
------------------
------------------
-- Display Objects
------------------
displayScore = display.newText(params.score,0,0,nil,30)
displayScore.x = display.contentWidth/2
displayScore.y = display.contentHeight/4
restart = display.newText("Play Again",0,0,nil,30)
restart:setTextColor(255,255,255)
restart.x = display.contentWidth/2
restart.y = 3*display.contentHeight/4
------------------
-- Listeners
------------------
local touched = function ( event )
director:changeScene("screen1")
end
local function initVars ()
------------------
-- Inserts
------------------
localGroup:insert( restart )
localGroup:insert( displayScore )
------------------
-- Listeners
------------------
restart:addEventListener("touch", touched)
end
------------------
-- Initiate variables
------------------
initVars()
------------------
-- MUST return a display.newGroup()
------------------
return localGroup
end