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script.js
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46 lines (38 loc) · 1.33 KB
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var CookieClickerInterval;
var buildingPurchaseInterval;
var upgradePurchaseInterval;
function automateCookieClicker() {
CookieClickerInterval = setInterval(Game.ClickCookie, 1);
buildingPurchaseInterval = setInterval(function() {
var buildings = Game.ObjectsById;
var affordableBuildings = buildings.filter(building => building.price <= Game.cookies);
if (affordableBuildings.length > 0) {
var randomIndex = Math.floor(Math.random() * affordableBuildings.length);
affordableBuildings[randomIndex].buy();
}
}, 1);
upgradePurchaseInterval = setInterval(function() {
var upgrades = Game.UpgradesInStore.filter(function(upgrade){
return !upgrade.bought && upgrade.canBuy();
});
if (upgrades.length > 0) {
var randomIndex = Math.floor(Math.random() * upgrades.length);
upgrades[randomIndex].buy();
}
}, 1);
}
function stopAutomation() {
clearInterval(CookieClickerInterval);
clearInterval(buildingPurchaseInterval);
clearInterval(upgradePurchaseInterval);
}
function stopClicker() {
clearInterval(CookieClickerInterval);
}
function stopBuildings() {
clearInterval(buildingPurchaseInterval);
}
function stopUpgrades() {
clearInterval(upgradePurchaseInterval);
}
automateCookieClicker();