@author Corey Cochran-Lepiz & Nathan Estill
- Player
- Needs to receive movement
- Needs to shoot projectile
- Arena
- Doesn't actually end. Loops on itself (boundless but finite)
- HUD
- High score and # of lives left
- Projectile
- Limited to short burst
- Asteroid
- Small, Medium, and Large
- UFO
- Small, and Large
- Asteroids spawn
- Asteroids kill all
- Except for themselves
- Float through each other
- Asteroids kill all
- Player can shoot self
- Careful about spawning. Don't want to spawn into an asteroid
- Asteroid speed
- Gets faster after breakup
- Number of asteroids/level???
- Projectile
- Travels ~3/4 of map length
- Collision!
- UFO wins against player
- Player and asteroid lose together
- UFO and asteroid lose together
- BIG UFO
- Travels from one side to the other
- Down diagonally then up until out of play space
- Smol UFO
- One side to other in straight line
Large asteroid = 20
Medium asteroid = 50
Smol asteroid = 100
BIG UFO = 200
smol UFO = 1,000
Life +1 after 10,000