-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathSoundGenerator.cs
More file actions
51 lines (44 loc) · 1.15 KB
/
SoundGenerator.cs
File metadata and controls
51 lines (44 loc) · 1.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
using NAudio.Wave;
using NAudio.Wave.SampleProviders;
namespace SineGenerator
{
public class SoundGenerator
{
private IWavePlayer player;
private readonly SineWaveProvider sineProvider;
private bool isInitialized;
public SoundGenerator()
{
sineProvider = new SineWaveProvider();
}
public void GenerateSound(double frequency)
{
if (frequency < 20) // threshold for generating sound
{
StopSound();
return;
}
if (!isInitialized)
{
InitializePlayer();
}
sineProvider.Frequency = frequency;
}
private void InitializePlayer()
{
var waveOutEvent = new WaveOutEvent
{
NumberOfBuffers = 2,
DesiredLatency = 100
};
player = waveOutEvent;
player.Init(new SampleToWaveProvider(sineProvider));
player.Play();
isInitialized = true;
}
private void StopSound()
{
player?.Stop();
}
}
}