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luaCBVoxel.cpp
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119 lines (92 loc) · 2.71 KB
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// Author: Greg "fugue" Santucci, 2011
// Email: thecodewitch@gmail.com
// Web: http://createuniverses.blogspot.com/
#include "luaCB.h"
int luaCBMakeVoxelBlock(lua_State * L)
{
if(g_pVoxelBlock == 0)
g_pVoxelBlock = new VoxelBlock();
return 0;
}
int luaCBRenderVoxelBlock(lua_State * L)
{
if(g_pVoxelBlock)
g_pVoxelBlock->Render();
return 0;
}
int luaCBCarveVoxelAt(lua_State * L)
{
int n = lua_gettop(L);
if(n!=3) luaL_error(L, "3 arguments expected.");
int x = luaL_checknumber(L, 1);
int y = luaL_checknumber(L, 2);
int z = luaL_checknumber(L, 3);
if(g_pVoxelBlock)
g_pVoxelBlock->Carve(x,y,z);
return 0;
}
int luaCBAddVoxelAt(lua_State * L)
{
int n = lua_gettop(L);
if(n!=3) luaL_error(L, "3 arguments expected.");
int x = luaL_checknumber(L, 1);
int y = luaL_checknumber(L, 2);
int z = luaL_checknumber(L, 3);
if(g_pVoxelBlock)
g_pVoxelBlock->Add(x,y,z);
return 0;
}
int luaCBGetVoxelColour(lua_State * L)
{
int n = lua_gettop(L);
if(n!=3) luaL_error(L, "3 arguments expected.");
int x = luaL_checknumber(L, 1);
int y = luaL_checknumber(L, 2);
int z = luaL_checknumber(L, 3);
if(g_pVoxelBlock)
{
Voxel * pVoxel = g_pVoxelBlock->GetVoxelAt(x,y,z);
if(pVoxel)
{
lua_pushnumber(L, pVoxel->m_nRed);
lua_pushnumber(L, pVoxel->m_nGreen);
lua_pushnumber(L, pVoxel->m_nBlue);
lua_pushnumber(L, pVoxel->m_nAlpha);
return 4;
}
}
return 0;
}
int luaCBSetVoxelColour(lua_State * L)
{
int n = lua_gettop(L);
if(n!=7) luaL_error(L, "7 arguments expected.");
int x = luaL_checknumber(L, 1);
int y = luaL_checknumber(L, 2);
int z = luaL_checknumber(L, 3);
int red = luaL_checknumber(L, 4);
int green = luaL_checknumber(L, 5);
int blue = luaL_checknumber(L, 6);
int alpha = luaL_checknumber(L, 7);
if(g_pVoxelBlock)
{
Voxel * pVoxel = g_pVoxelBlock->GetVoxelAt(x,y,z);
if(pVoxel)
{
pVoxel->m_nRed = red;
pVoxel->m_nGreen = green;
pVoxel->m_nBlue = blue;
pVoxel->m_nAlpha = alpha;
}
}
return 0;
}
void luaInitCallbacksVoxel()
{
lua_register(g_pLuaState, "makeVoxelBlock", luaCBMakeVoxelBlock);
lua_register(g_pLuaState, "renderVoxelBlock", luaCBRenderVoxelBlock);
lua_register(g_pLuaState, "carveVoxelAt", luaCBCarveVoxelAt);
lua_register(g_pLuaState, "addVoxelAt", luaCBAddVoxelAt);
lua_register(g_pLuaState, "getVoxelColour", luaCBGetVoxelColour);
lua_register(g_pLuaState, "setVoxelColour", luaCBSetVoxelColour);
}