diff --git a/.gitignore b/.gitignore
new file mode 100644
index 00000000..40b878db
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+node_modules/
\ No newline at end of file
diff --git a/README.md b/README.md
index 3ae10a92..9f3373e9 100644
--- a/README.md
+++ b/README.md
@@ -3,59 +3,15 @@ Assignment 4 - Creative Coding: Interactive Multimedia Experiences
Due: October 4th, by 11:59 AM.
-For this assignment we will focus on client-side development using popular audio/graphics/visualization technologies. The goal of this assignment is to refine our JavaScript knowledge while exploring the multimedia capabilities of the browser.
+## Snake Game
-[WebAudio / Canvas / Three Tutorial](https://github.com/cs4241-21a/cs4241-21a.github.io/blob/main/webaudio_canvas_three.md)
-[SVG + D3 tutorial](https://github.com/cs4241-21a/cs4241-21a.github.io/blob/main/using_svg_and_d3.md)
+Link: https://a4-mgovilla.glitch.me/
-Baseline Requirements
----
+Created a web page to play snake online with the canvas API that allows 2d graphics for any modern browser.
+- Goal: implement snake with just plain javascript
+- Challenges:
+ - Working with the canvas api presented issues with floating point numbers
+ - Trying to minimize the number of redrawn components took some extra work
+ - Ensuring that an apple would not spawn on the snake also required a separate data structure
-Your application is required to implement the following functionalities:
-
-- A server created using Express. This server can be as simple as needed.
-- A client-side interactive experience using at least one of the following web technologies frameworks.
- - [Three.js](https://threejs.org/): A library for 3D graphics / VR experiences
- - [D3.js](https://d3js.org): A library that is primarily used for interactive data visualizations
- - [Canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D raster drawing API included in all modern browsers
- - [SVG](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API): A 2D vector drawing framework that enables shapes to be defined via XML.
- - [Web Audio API](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API): An API for audio synthesis, analysis, processing, and file playback.
-- A user interface for interaction with your project, which must expose at least four parameters for user control. [tweakpane](https://cocopon.github.io/tweakpane/) is highly recommended for this, but you can also use regular HTML ` ` tags (the `range` type is useful to create sliders). You might also explore interaction by tracking mouse movement via the `window.onmousemove` event handler in tandem with the `event.clientX` and `event.clientY` properties. Consider using the [Pointer Events API](https://developer.mozilla.org/en-US/docs/Web/API/Pointer_events) to ensure that that both mouse and touch events will both be supported in your app.
-- Your application should display basic documentation for the user interface when the application first loads.
-
-The interactive experience should possess a reasonable level of complexity. Some examples:
-### Three.js
-- A generative algorithm creates simple agents that move through a virtual world. Your interface controls the behavior / appearance of these agents.
-- A simple 3D game... you really want this to be a simple as possible or it will be outside the scope of this assignment.
-- An 3D audio visualization of a song of your choosing. User interaction should control aspects of the visualization.
-### Canvas
-- Implement a generative algorithm such as [Conway's Game of Life](https://bitstorm.org/gameoflife/) (or 1D cellular automata) and provide interactive controls. Note that the Game of Life has been created by 100s of people using ; we'll be checking to ensure that your implementation is not a copy of these.
-- Design a 2D audio visualizer of a song of your choosing. User interaction should control visual aspects of the experience.
-### Web Audio API
-- Create a screen-based musical instrument using the Web Audio API. You can use projects such as [Interface.js](http://charlie-roberts.com/interface/) or [Nexus UI](https://nexus-js.github.io/ui/api/#Piano) to provide common musical interface elements, or use dat.GUI in combination with mouse/touch events (use the Pointer Events API). Your GUI should enable users to control aspects of sound synthesis. If you want to use higher-level instruments instead of the raw WebAudio API sounds, consider trying the instruments provided by [Tone.js]() or [Gibber](https://github.com/charlieroberts/gibber.audio.lib).
-### D3.js
-- Create visualizations using the datasets found at [Awesome JSON Datasets](https://github.com/jdorfman/Awesome-JSON-Datasets). Experiment with providing different visualizations of the same data set, and providing users interactive control over visualization parameters and/or data filtering. Alternatively, create a single visualization with using one of the more complicated techniques shown at [d3js.org](d3js.org) and provide meaningful points of interaction for users.
-
-Deliverables
----
-
-Do the following to complete this assignment:
-
-1. Implement your project with the above requirements.
-3. Test your project to make sure that when someone goes to your main page on Glitch/Heroku/etc., it displays correctly.
-4. Ensure that your project has the proper naming scheme `a4-firstname-lastname` so we can find it.
-5. Fork this repository and modify the README to the specifications below. *NOTE: If you don't use Glitch for hosting (where we can see the files) then you must include all project files that you author in your repo for this assignment*.
-6. Create and submit a Pull Request to the original repo. Name the pull request using the following template: `a4-firstname-lastname`.
-
-Sample Readme (delete the above when you're ready to submit, and modify the below so with your links and descriptions)
----
-
-## Your Web Application Title
-
-your hosting link e.g. http://a4-charlieroberts.glitch.me
-
-Include a very brief summary of your project here. Images are encouraged when needed, along with concise, high-level text. Be sure to include:
-
-- the goal of the application
-- challenges you faced in realizing the application
-- the instructions you present in the website should be clear enough to use the application, but if you feel any need to provide additional instructions please do so here.
+Use WASD keys to move and get as many apples as possible!
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new file mode 100644
index 00000000..9254a8a9
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+++ b/package-lock.json
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+ }
+ }
+ },
+ "serve-static": {
+ "version": "1.14.1",
+ "resolved": "https://registry.npmjs.org/serve-static/-/serve-static-1.14.1.tgz",
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+ "requires": {
+ "encodeurl": "~1.0.2",
+ "escape-html": "~1.0.3",
+ "parseurl": "~1.3.3",
+ "send": "0.17.1"
+ }
+ },
+ "setprototypeof": {
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+ "requires": {
+ "media-typer": "0.3.0",
+ "mime-types": "~2.1.24"
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+ "unpipe": {
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+ "resolved": "https://registry.npmjs.org/utils-merge/-/utils-merge-1.0.1.tgz",
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+}
diff --git a/package.json b/package.json
new file mode 100644
index 00000000..64fd0ac3
--- /dev/null
+++ b/package.json
@@ -0,0 +1,23 @@
+{
+ "name": "a4-creative-coding",
+ "version": "1.0.0",
+ "description": "project 4 for cs4241",
+ "main": "server.js",
+ "scripts": {
+ "start": "node server.js"
+ },
+ "repository": {
+ "type": "git",
+ "url": "git+https://github.com/mgovilla/a4-creative-coding.git"
+ },
+ "author": "mgovilla@gmail.com",
+ "license": "ISC",
+ "bugs": {
+ "url": "https://github.com/mgovilla/a4-creative-coding/issues"
+ },
+ "homepage": "https://github.com/mgovilla/a4-creative-coding#readme",
+ "dependencies": {
+ "@types/jquery": "^3.5.6",
+ "express": "^4.17.1"
+ }
+}
diff --git a/public/css/style.css b/public/css/style.css
new file mode 100644
index 00000000..e9e82e2e
--- /dev/null
+++ b/public/css/style.css
@@ -0,0 +1,14 @@
+body {
+ height: 100%;
+ overflow: hidden;
+}
+
+.nav {
+ background-color: aqua;
+}
+
+#game-area {
+ display: block;
+ width: 95%;
+ background-color: lightblue;
+}
\ No newline at end of file
diff --git a/public/index.html b/public/index.html
new file mode 100644
index 00000000..47d8c6b0
--- /dev/null
+++ b/public/index.html
@@ -0,0 +1,47 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/public/js/index.js b/public/js/index.js
new file mode 100644
index 00000000..ea0f8c34
--- /dev/null
+++ b/public/js/index.js
@@ -0,0 +1,172 @@
+var speedMap = {
+ 50: 'Hard',
+ 75: 'Medium',
+ 100: 'Easy'
+}
+
+// map from key to direction
+var keyMap = {
+ 65: 3,
+ 37: 3,
+ 87: 0,
+ 38: 0,
+ 68: 1,
+ 39: 1,
+ 83: 2,
+ 40: 2
+}
+
+var gameStarted = false;
+var animationInterval = null;
+
+jQuery(() => {
+ // setup the game
+ // -> Create a snake
+ let c = $('#game-area').get(0)
+
+ c.height = c.offsetHeight - (c.offsetHeight % 60)
+ c.width = c.offsetWidth - (c.offsetWidth % 60)
+
+ var endGame = (win, score) => {
+ let msg = win ? 'You win!' : 'Game Over! You scored: ' + score
+ clearInterval(animationInterval)
+
+ // reset the game
+ if (!alert(msg)) { window.location.reload(); }
+ }
+
+ var snakeBoard = new Snake(c, c.width / 60, endGame);
+ // -> setup an interval to run the snake's draw function
+
+ function setSpeed(num) {
+ localStorage.setItem('speed', num)
+ $('#level-dropdown').text(speedMap[num])
+
+ if (gameStarted) {
+ clearInterval(animationInterval)
+ animationInterval = setInterval(() => { snakeBoard.draw() }, num)
+ }
+ }
+
+ let s = localStorage.getItem('speed') || 100;
+ setSpeed(s)
+
+ $('#easy-button').on('click', () => setSpeed(100))
+ $('#med-button').on('click', () => setSpeed(75))
+ $('#hard-button').on('click', () => setSpeed(50))
+
+ var startGame = () => {
+ gameStarted = true;
+ animationInterval = setInterval(() => { snakeBoard.draw() }, parseInt(localStorage.getItem('speed')))
+ }
+
+ // Snake controller
+ let handleKey = function (e) {
+ if (e.which in keyMap) {
+ // set the direction of the snake to the new direction (only if valid)
+ if (Math.abs(snakeBoard.direction - keyMap[e.which]) != 2 || !gameStarted)
+ snakeBoard.direction = keyMap[e.which]
+
+ if (!gameStarted)
+ startGame()
+
+ }
+ }
+
+ $(document).on('keydown', handleKey);
+})
+
+// Draw a canvas and add squares to it based on the game state
+class Snake {
+ constructor(canvas, squareWidth, stopGame) {
+ this.canvas = canvas
+ this.squareWidth = squareWidth
+ this.apple = -1
+ this.toAdd = 0;
+ this.direction = 0;
+ this.stopGame = stopGame
+
+ this.squares = {}
+ for (let i = 0; i < canvas.width / squareWidth; i += 1) {
+ for (let j = 0; j < canvas.height / squareWidth; j += 1) {
+ this.squares[i + j * canvas.width / squareWidth] = false;
+ }
+ }
+
+ this.body = [new Square(0, 0)]
+ this.squares[0] = true;
+
+ let ctx = this.canvas.getContext('2d')
+ ctx.fillStyle = 'black'
+ ctx.fillRect(0, 0, squareWidth, squareWidth)
+
+ this.drawApple()
+ }
+
+ drawApple() {
+ let available = Object.entries(this.squares).filter((v) => !v[1])
+ if (available.length == 0) {
+ this.stopGame(true, this.body.length)
+ }
+
+ let sq = available[Math.floor(Math.random() * available.length)][0]
+ let ctx = this.canvas.getContext('2d')
+ ctx.fillStyle = 'red'
+ ctx.fillRect((sq % (this.canvas.width / this.squareWidth)) * this.squareWidth, Math.floor((sq / (this.canvas.width / this.squareWidth))) * this.squareWidth, this.squareWidth, this.squareWidth)
+ this.apple = sq
+ }
+
+ // return false if the new coordinates intersect with a snake body part or the edge of the board
+ positionValid(x, y) {
+ if (x >= this.canvas.width / this.squareWidth || x < 0 || y < 0 || y >= this.canvas.height / this.squareWidth)
+ return false
+
+ return !this.squares[x + y * this.canvas.width / this.squareWidth]
+ }
+
+ // Store all of the sqaures that the snake takes up in a list (of coordinates)
+ // every frame, remove the last square and draw the square at the start of the new direction
+ draw() {
+ let ctx = this.canvas.getContext('2d')
+
+ // calculate the new position:
+ let front = this.body[this.body.length - 1]
+ let newX = (this.direction % 2) * (2 - this.direction) + front.x
+ let newY = (this.direction % 2 - 1) * (1 - this.direction) + front.y
+
+ // check if newX and Y are valid
+ if (!this.positionValid(newX, newY))
+ this.stopGame(false, this.body.length)
+
+ if (newX + newY * this.canvas.width / this.squareWidth == this.apple) {
+ this.toAdd += 5
+ this.drawApple()
+ }
+
+ if (this.toAdd == 0) {
+ // remove the last square from our list
+ let lastSquare = this.body.shift()
+ this.squares[lastSquare.x + lastSquare.y * this.canvas.width / this.squareWidth] = false;
+ ctx.clearRect(lastSquare.x * this.squareWidth, lastSquare.y * this.squareWidth, this.squareWidth, this.squareWidth)
+ } else {
+ this.toAdd--
+ }
+
+ // create a new square at the front
+ let newFront = new Square(newX, newY)
+ this.body.push(newFront)
+
+ this.squares[newFront.x + newFront.y * this.canvas.width / this.squareWidth] = true;
+ ctx.fillStyle = 'black'
+ ctx.fillRect(newX * this.squareWidth, newY * this.squareWidth, this.squareWidth, this.squareWidth)
+ }
+
+}
+
+// Represents a square in the grid (accounting for width)
+class Square {
+ constructor(x, y) {
+ this.x = x;
+ this.y = y;
+ }
+}
diff --git a/public/js/queue.js b/public/js/queue.js
new file mode 100644
index 00000000..9a38bc7a
--- /dev/null
+++ b/public/js/queue.js
@@ -0,0 +1,2 @@
+//code.iamkate.com
+export function Queue(){var a=[],b=0;this.getLength=function(){return a.length-b};this.isEmpty=function(){return 0==a.length};this.enqueue=function(b){a.push(b)};this.dequeue=function(){if(0!=a.length){var c=a[b];2*++b>=a.length&&(a=a.slice(b),b=0);return c}};this.peek=function(){return 0