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emulator.cpp
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267 lines (256 loc) · 7.77 KB
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#include <iostream>
#include <random>
#include <ncurses.h>
#include <stack>
#include "imgui.h"
#include "imgui_impl_sdl3.h"
#include "unistd.h"
void clear_screen(){
}
int kbhit(void){
int ch = getch();
if (ch != ERR){
ungetch(ch);
return 1;
}
else{
return 0;
}
}
int random_range(int lower, int upper){
return lower + ( std::rand() % ( upper - lower + 1 ) );
}
int main(int argc, char const *argv[]){
short program_memory[4096]; // ROM
bool display[64][32]; // 64 x 32 display
int pc; // program counter register (PC)
int ic; // index register (I)
short registers[16]; // V0 - VF
std::stack<short> st; // stack - stack pointer is handled by this
short delay_timer = 60;
short sound_timer = 60;
std::random_device rd;
std::mt19937 gen(rd())
std::unordered_map<char, short> 16_bit_keymap = {
{'1', 0x0},
{'2', 0x1},
{'3', 0x2},
{'c', 0x3},
{'4', 0x4},
{'5', 0x5},
{'6', 0x6},
{'d', 0x7},
{'7', 0x8},
{'8', 0x9},
{'9', 0xa},
{'e', 0xb},
{'a', 0xc},
{'0', 0xd},
{'b', 0xe},
{'f', 0xf},
}
// TODO: set these to actual font addreses
std::unordered_map<char, int> font_char_map = {
{'1', 0x0},
{'2', 0x0},
{'3', 0x0},
{'c', 0x0},
{'4', 0x0},
{'5', 0x0},
{'6', 0x0},
{'d', 0x0},
{'7', 0x0},
{'8', 0x0},
{'9', 0x0},
{'e', 0x0},
{'a', 0x0},
{'0', 0x0},
{'b', 0x0},
{'f', 0x0},
}
// open file
if (argc >= 2){
const char* filename = argv[1];
std::cout << filename;
char buffer[4] = {0};
// read 16 bytes
FILE *fptr = fopen(filename, "rb");
// convert the file buffer into a array
vector<char*> instructions;
while (fread(buffer, 4, 1, fptr) != 0){
instructions.push_back(buffer);
}
while (pc < instructions.size());
buffer = instructions[pc];
// setup the cases
if (buffer[0] == 0x0 && buffer[1] == 0x0 && buffer[2] == 0xe && buffer[3] == 0x0){
clear_screen();
}
else if (buffer[0] == 0x0 && buffer[1] == 0x0 && buffer[2] == 0xe && buffer[3] == 0xe){
pc = st.pop();
}
else if (buffer[0] == 0x1){
pc = 256 * buffer[1] + 16 * buffer[2] + buffer[3];
}
else if (buffer[0] == 0x2){
st.push(pc);
pc = 256 * buffer[1] + 16 * buffer[2] + buffer[3];
}
else if (buffer[0] == 0x3){
if (registers[buffer[1]] == 16*buffer[2]+buffer[3]){
pc += 2;
}
}
else if (buffer[0] == 0x4){
if (registers[buffer[1]] != 16*buffer[2]+buffer[3]){
pc += 2;
}
}
else if (buffer[0] == 0x5 && buffer[3] == 0x0){
if (registers[buffer[1]] == buffer[2]){
pc += 2;
}
}
else if (buffer[0] == 0x6){
registers[buffer[1]] == 16*buffer[2]+buffer[3];
}
else if (buffer[0] == 0x7){
registers[buffer[1]] += 16*buffer[2]+buffer[3];
}
else if (buffer[0] == 0x8 && buffer[3] == 0){
registers[buffer[1]] = registers[buffer[2]];
}
else if (buffer[0] == 0x8 && buffer[3] == 1){
registers[buffer[1]] = registers[buffer[1]] | registers[buffer[2]];
}
else if (buffer[0] == 0x8 && buffer[3] == 2){
registers[buffer[1]] = registers[buffer[1]] & registers[buffer[2]];
}
else if (buffer[0] == 0x8 && buffer[3] == 3){
registers[buffer[1]] = registers[buffer[1]] ^ registers[buffer[2]];
}
else if (buffer[0] == 0x8 && buffer[3] == 4){
registers[buffer[1]] = registers[buffer[1]] + registers[buffer[2]];
registers[0xf] = (registers[buffer[1]] + registers[buffer[2]] > 255);
}
else if (buffer[0] == 0x8 && buffer[3] == 5){
registers[buffer[1]] = registers[buffer[1]] - registers[buffer[2]];
registers[0xf] = (registers[buffer[1]] > registers[buffer[2]]);
}
else if (buffer[0] == 0x8 && buffer[3] == 6){
registers[0xf] = (registers[buffer[1]] % 2 == 1);
registers[buffer[1]] = registers[buffer[1]] >> 2;
}
else if (buffer[0] == 0x8 && buffer[3] == 7){
bool greater = (registers[buffer[2]] > registers[buffer[1]]);
registers[buffer[1]] = registers[buffer[1]] - registers[buffer[2]];
registers[buffer[2]] = greater;
}
else if (buffer[0] == 0x8 && buffer[3] == 0xe){
registers[buffer[1]] = registers[buffer[1]] << 1;
registers[0xf] = (buffer[1] >= 128)
}
else if (buffer[0] == 0x9 && buffer[3] == 0x0){
pc += 2*(registers[buffer[1]] != registers[buffer[2]]);
}
pc++;
else if (buffer[0] == 0xa){
ic = 256 * buffer[1] + 16 * buffer[2] + buffer[3];
}
else if (buffer[0] == 0xb){
pc = 256 * buffer[1] + 16 * buffer[2] + buffer[3] + registers[0];
}
else if (buffer[0] == 0xd){
int x_cord = buffer[1];
int y_cord = buffer[2];
int buffersize = buffer[3];
for (int i = 0; i < buffersize; i++){
if (x_cord >= 64){
x_cord = 0;
y_cord++;
}
if (display[y_cord][x_cord] != 0) registers[0xf] = 1;
display[y_cord][x_cord] = memory[ic + i];
x_cord++;
}
}
else if (buffer[0] == 0xe && buffer[2] == 0x9 && buffer[3] == 0xe){
if (kbhit()){
char key = getch();
printf("key pressed: %d", key);
if (16_bit_keymap[key] == registers[buffer[1]]){
pc+=2
};
}
}
else if (buffer[0] == 0xe && buffer[2] == 0xa && buffer[3] == 0x1){
if (kbhit()){
char key = getch();
printf("key pressed: %d", key);
if (16_bit_keymap[key] != registers[buffer[1]]){
pc+=2
};
}
}
else if (buffer[0] == 0xf && buffer[2] == 0x0 && buffer[3] == 0x7){
registers[buffer[1]] = delay_timer;
}
else if (buffer[0] == 0xf && buffer[2] == 0x0 && buffer[3] == 0xa){
bool hit = kbhit();
while (true){
if (kbhit()){
char key = getch();
registers[buffer[1]] = key;
break;
}
else{
sleep(0.1):
}
}
}
else if (buffer[0] == 0xf && buffer[2] == 0x1 && buffer[3] == 0x5){
delay_timer = registers[buffer[1]];
}
else if (buffer[0] == 0xf && buffer[2] == 0x1 && buffer[3] == 0x8){
sound_timer = registers[buffer[1]];
}
else if (buffer[0] == 0xf && buffer[2] == 0x1 && buffer[3] == 0xe){
ic = ic + registers[buffer[1]];
}
else if (buffer[0] == 0xf && buffer[2] == 0x2 && buffer[3] == 0x9){
// set ic to be the value of the address of the corresponding font character
ic = font_char_map(registers[buffer[1]]);
}
else if (buffer[0] == 0xf && buffer[2] == 0x3 && buffer[3] == 0x3){
memory[ic] = (registers[buffer[1]] % 1000)/100;
memory[ic+1] = (registers[buffer[1]] % 100)/10;
memory[ic+2] = (registers[buffer[1]] % 10)/1;
}
else if (buffer[0] == 0xf && buffer[2] == 0x5 && buffer[3] == 0x5){
for (int i = 0; i < buffer[1]; i++){
memory[ic+i] = registers[i];
}
}
else if (buffer[0] == 0xf && buffer[2] == 0x6 && buffer[3] == 0x5){
for (int i = 0; i < buffer[1]; i++){
registers[i] = memory[ic+1];
}
}
pc++;
}
fclose(fptr);
}
else{
std::cout << "usage: ./emulator <rom_file>";
}
// bool window_opened = true;
// IMGUI_CHECKVERSION();
// ImGui::CreateContext();
// ImGuiIO& io = ImGui::GetIO();
// io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
// io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// ImGui::Begin("MY ImGUI App", &window_opened);
// ImGui::End();
//
return 0;
}