I experienced serious laggs (both in editor and in exported & browser used via webserver). A friend tested it and had the lags too. Since im trying to build an extended "simple game builder" based on pixelbox, i first guessed it may be because of my advanced collision detection. But since most of the time the test project runs smooth and its just sometimes i can just narrow it down to the pixelbox lib.
Current state:
https://github.com/voodooEntity/2d-tile-engine
Since i try to build a small gamebuilder that should be able to build top down rpg same as plattformer, gamelaggs are pretty lethal to me.
I deployd an export of the code under the following URL:
http://scriptjungle.de/pixelbox/7/
If i can provide you with any more information to narrow the Problem down, please let me know.
I experienced serious laggs (both in editor and in exported & browser used via webserver). A friend tested it and had the lags too. Since im trying to build an extended "simple game builder" based on pixelbox, i first guessed it may be because of my advanced collision detection. But since most of the time the test project runs smooth and its just sometimes i can just narrow it down to the pixelbox lib.
Current state:
https://github.com/voodooEntity/2d-tile-engine
Since i try to build a small gamebuilder that should be able to build top down rpg same as plattformer, gamelaggs are pretty lethal to me.
I deployd an export of the code under the following URL:
http://scriptjungle.de/pixelbox/7/
If i can provide you with any more information to narrow the Problem down, please let me know.