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Game.cpp
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64 lines (51 loc) · 1.33 KB
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#include "Game.h"
Game::Game(void)
{
}
Game::~Game(void)
{
}
void Game::init()
{
//create the window dd
mwin_game.create(sf::VideoMode(800,800,32),"SFML_GAME");
//mwin_game->setFramerateLimit(60);
Log::write2("Window game created", (&mwin_game)? true : false);
//load/init
mt_tile.loadMap();
//loadGraphics
mt_tile.loadGraphic("Ressources/Graphic/gras.png");
mt_tile.loadGraphic("Ressources/Graphic/brick_wall.png");
mt_tile.loadGraphic("Ressources/Graphic/tree.png");
mt_tile.loadGraphic("Ressources/Graphic/boden.png");
mt_tile.loadGraphic("Ressources/Graphic/wand.png");
mt_tile.loadGraphic("Ressources/Graphic/zellentuer.png");
mt_tile.loadGraphic("Ressources/Graphic/kerkertuer.png");
mpc_playcont.createPlayer(mwin_game);
//mainloop
GameHandle();
}
void Game::GameHandle()
{
int waypoint = 0;
while(mwin_game.isOpen())
{
//first fkt in loop
mf_frame.startPoint();
//logic
mpc_playcont.playerAktion(mwin_game,mf_frame.getFrameTime(),mt_tile);
mf_frame.countFPS(mwin_game);
//Events
me_event.EventHandle(mwin_game);
//graphic
//delete windowcontent
mwin_game.clear();
//draw
mt_tile.drawMap(mwin_game,mpc_playcont.getPlayerPosX(),mpc_playcont.getPlayerPosY());
mpc_playcont.drawPlayer(mwin_game);
//display windowcontent
mwin_game.display();
//last fkt in loop
mf_frame.endPoint();
}
}