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OpenGLUtil.cpp
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70 lines (55 loc) · 1.28 KB
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#include <stdio.h>
#include "OpenGLUtil.h"
GLenum warnIfError( const char * func, int line)
{
GLenum err = glGetError();
if( err != GL_NO_ERROR) {
//printf("GL Error: %s:%d %s\n", func, line, gluErrorString(err));
printf("GL Error: %s:%d %s\n", func, line, "FIXME");
}
return err;
}
VertexArrayObject::VertexArrayObject() : value(0)
{
}
VertexArrayObject::~VertexArrayObject()
{
if(value)
glDeleteVertexArrays(1, &value);
}
void VertexArrayObject::init()
{
glGenVertexArrays(1, &value);
}
void VertexArrayObject::bind()
{
glBindVertexArray(value);
}
BufferObject::BufferObject() : value(0)
{
}
BufferObject::~BufferObject()
{
if(value)
glDeleteBuffers(1, &value);
}
void BufferObject::init()
{
glGenBuffers(1, &value);
}
void BufferObject::bind(GLenum target)
{
glBindBuffer(target, value);
}
std::string OpenGLErrorString(GLenum status)
{
std::string errstr;
switch(status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
errstr += "Framebuffer incomplete attachment"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
errstr += "Framebuffer missing attachment"; break;
default: errstr += "OpenGL error code + " + std::to_string(status);
}
return errstr;
}