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lightbug_level.xml
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36 lines (28 loc) · 6.22 KB
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<?xml version="1.0"?>
<glge>
<material id="gold" specular="1.0" color="#ff3">
</material>
<material id="purple" color="#ff00ff">
</material>
<material id="cyan" color="#00ffff">
</material>
<material id="bornh_bldg_07_walls_int_01_mat">
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<material_layer texture="#plaster_white_smoother_a_01_col" mapinput = "UV1" mapto="M_COLOR" />
<texture id="plaster_white_smoother_a_01_nrm" src="images/plaster_white_smoother_a_01_nrm.jpg" />
<material_layer texture="#plaster_white_smoother_a_01_nrm" mapinput = "UV1" mapto="M_NOR" />
<texture id="plaster_white_smoother_a_01_spc" src="images/plaster_white_smoother_a_01_spc.jpg" />
<material_layer texture="#plaster_white_smoother_a_01_spc" mapinput = "UV1" mapto="M_SPECULAR" />
</material>
<mesh id="bornh_bldg_08_wall_int_02_sub1_mesh">
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</mesh>
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<scene id="mainscene" camera="#maincamera" ambient_color="#666">
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</scene>
</glge>