Hi ! I'm currently working on a redm adaptation of this script, everything is working so far but sometimes i have those weirf flickering happening, do you guys experience it as well on fivem ?
https://streamable.com/tkv6ov
This is my part of the code where i drawsprite
local function CreateInteractions()
for i = 1, nearbyAmount do
local interaction = nearby[i]
if interaction then
local coords = interaction.coords or utils.getCoordsFromInteract(interaction)
local isPrimary = i == 1
if isPrimary and currentInteraction ~= interaction.id then
currentInteraction = interaction.id
currentAlpha = 255
currentSelection = 1
end
if GetScreenCoordFromWorldCoord(coords.x, coords.y, coords.z) then
local isClose = isPrimary and (interaction.curDist <= interaction.interactDst) and (not interaction.entity or interaction.ignoreLos or interaction.entity == CurrentTarget)
if isPrimary and currentAlpha < 0 then
local options = interaction.options
local alpha = currentAlpha * -1
-- Citizen.InvokeNative(0xF5A2C681787E579D, 0.0, 0.0, 0.0, 0.0)
SetDrawOrigin(coords.x, coords.y, coords.z)
SetScriptGfxDrawOrder(2 --[[ integer ]])
DrawSprite(settings.Style, interact, 0, 0, 0.0185, 0.03333333333333333, 0, 255, 255, 255, IsNightTime() and 200 or alpha)
SetScriptGfxDrawOrder(4)
-- Citizen.InvokeNative(0xE3A3DB414A373DAB)
Citizen.InvokeNative(0xE3A3DB414A373DAB)
local optionAmount = #options
local showDot = optionAmount > 1
for j = 1, optionAmount do
createOption(coords, options[j], j, interaction.width, showDot, alpha)
end
if currentSelection > optionAmount then
currentSelection = optionAmount
end
if currentSelection ~= 1 and (IsControlJustPressed(0, 0x6319DB71) or IsControlJustPressed(0, 0x62800C92)) then
currentSelection = currentSelection - 1
elseif currentSelection ~= optionAmount and (IsControlJustPressed(0, 0x05CA7C52) or IsControlJustPressed(0, 0x8BDE7443)) then
currentSelection = currentSelection + 1
end
if IsControlJustReleased(0, 0x41AC83D1) and isClose then
local option = options[currentSelection]
if option then
if option.action then
pcall(option.action, interaction.entity, interaction.coords, option.args, interaction.serverId)
elseif option.serverEvent then
TriggerServerEvent(option.serverEvent, option.args, interaction.serverId)
elseif option.event then
TriggerEvent(option.event, option, interaction.serverId)
end
end
end
ClearDrawOrigin()
else
SetDrawOrigin(coords.x, coords.y, coords.z + 0.05)
SetScriptGfxDrawOrder(2 --[[ integer ]])
DrawSprite(settings.Style, pin, 0, 0, 0.010, 0.025, 0, 255, 255, 255, isPrimary and currentAlpha or 255)
SetScriptGfxDrawOrder(4)
Citizen.InvokeNative(0xE3A3DB414A373DAB)
end
ClearDrawOrigin()
if isPrimary then
if isClose then
currentAlpha = math_max(-255, currentAlpha - 5)
if IsNightTime() then
currentAlpha = math_min(currentAlpha, 200) -- Limite l'opacité pour éviter le flickering
end
else
currentAlpha = math_min(255, currentAlpha + 5)
end
end
end
end
end
end
function IsNightTime()
local hour = GetClockHours()
return hour >= 20 or hour <= 5
end
Hi ! I'm currently working on a redm adaptation of this script, everything is working so far but sometimes i have those weirf flickering happening, do you guys experience it as well on fivem ?
https://streamable.com/tkv6ov
This is my part of the code where i drawsprite