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tron.pas
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243 lines (210 loc) · 9.5 KB
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PROGRAM Snake2;
{
An improved version of the game snake
}
USES GraphWin;
TYPE Vector =RECORD
x :INTEGER;
y :INTEGER;
END;
TYPE Colour =RECORD
r, g, b :BYTE;
END;
CONST PerimeterX =100;
PerimeterY =100;
Scale =5;
Offset :Vector=(x:50; y:50);
Up :Vector=(x: 0; y:-1);
Down :Vector=(x: 0; y: 1);
Left :Vector=(x:-1; y: 0);
Right :Vector=(x: 1; y: 0);
TYPE Snake =RECORD
Head :Vector;
Direction:Vector;
NewD :Vector;
Col :Colour;
END;
VAR World :ARRAY[0..PerimeterX, 0..PerimeterY] OF BOOLEAN;
Player1 :Snake;
Player2 :Snake;
Player3 :Snake;
Inkey :CHAR;
Exit :BOOLEAN;
DelayLoop :INTEGER;
PROCEDURE PlotSquare(Position:VECTOR);
BEGIN
SetBrushStyle(1);
DrawOblong(Offset.x+(Position.x*Scale) , Offset.y+(Position.y*Scale),
Offset.x+Scale+(Position.x*Scale), Offset.y+Scale+(Position.y*Scale));
END;
{ENDPROC}
PROCEDURE EraseSquare(Position:VECTOR);
BEGIN
EraseOblong(Offset.x+(Position.x*Scale) , Offset.y+(Position.y*Scale),
Offset.x+Scale+(Position.x*Scale), Offset.y+Scale+(Position.y*Scale));
END;
{ENDPROC}
PROCEDURE ClearWorld;
VAR Position:Vector;
BEGIN
FOR Position.x:=0 TO PerimeterX DO
FOR Position.y:=0 TO PerimeterY DO
BEGIN
World[Position.x, Position.y]:=FALSE;
IF ((Position.x=0) OR (Position.y=0) OR (Position.x=PerimeterX)
OR (Position.y>(PerimeterY-1))) THEN
BEGIN
World[Position.x, Position.y]:=TRUE;
SetPenColour(0,0,0);
SetBrushColour(0,0,0);
PlotSquare(Position);
END;
{ENDIF}
END;
{ENDFOR}
{ENDFOR}
END;
PROCEDURE Wait (Time:INTEGER);
BEGIN
Sleep(Time / 10000.0);
END;
{ENDPROC}
BEGIN
InitGraphWin;
ReDisplay;
RANDOMIZE;
WriteMoo(' TRON');
ClearWorld;
Exit:=FALSE;
WHILE NOT Exit DO
BEGIN
ClearWorld;
WITH Player1 DO
BEGIN
Head.x:=4;
Head.y:=PerimeterY DIV 2;
Direction.x:=1;
Direction.y:=0;
Col.r:=255;
Col.g:=0;
Col.b:=0;
END;
{ENDWITH}
WITH Player2 DO
BEGIN
Head.x:=PerimeterX-4;
Head.y:=PerimeterY DIV 2;
Direction.x:=-1;
Direction.y:=0;
Col.r:=0;
Col.g:=255;
Col.b:=0;
END;
{ENDWITH}
WITH Player3 DO
BEGIN
Head.x:=PerimeterX DIV 2;
Head.y:=4;
Direction.x:=0;
Direction.y:=1;
Col.r:=0;
Col.g:=0;
Col.b:=255;
END;
{ENDWITH}
REPEAT
WITH Player1 DO
BEGIN
World[Head.x, Head.y]:=TRUE;
SetPenColour(Col.r, Col.g, Col.b);
SetBrushColour(Col.r, Col.g, Col.b);
PlotSquare(Head);
END;
{ENDWITH}
WITH Player2 DO
BEGIN
World[Head.x, Head.y]:=TRUE;
SetPenColour(Col.r, Col.g, Col.b);
SetBrushColour(Col.r, Col.g, Col.b);
PlotSquare(Head);
END;
{ENDWITH}
WITH Player3 DO
BEGIN
World[Head.x, Head.y]:=TRUE;
SetPenColour(Col.r, Col.g, Col.b);
SetBrushColour(Col.r, Col.g, Col.b);
PlotSquare(Head);
END;
{ENDWITH}
WAIT(500);
Player1.NewD:=Player1.Direction;
Player2.NewD:=Player2.Direction;
Player3.NewD:=Player3.Direction;
WHILE KeyPressed DO
BEGIN
Inkey:=READKEY;
{WRITE(Inkey);}
WITH Player1 DO
BEGIN
CASE Inkey OF
'q', 'Q': IF (Direction.y=0) THEN NewD:=Up;
'a', 'A': IF (Direction.y=0) THEN NewD:=Down;
'z', 'Z': IF (Direction.x=0) THEN NewD:=Left;
'x', 'X': IF (Direction.x=0) THEN NewD:=Right;
END;
END;
{ENDWITH}
WITH Player2 DO
BEGIN
CASE Inkey OF
'k', 'K': IF (Direction.y=0) THEN NewD:=Up;
'b', 'B': IF (Direction.y=0) THEN NewD:=Down;
'j', 'J': IF (Direction.x=0) THEN NewD:=Left;
'l', 'L': IF (Direction.x=0) THEN NewD:=Right;
END;
END;
{ENDWITH}
WITH Player3 DO
BEGIN
CASE Inkey OF
'8': IF (Direction.y=0) THEN NewD:=Up;
'2': IF (Direction.y=0) THEN NewD:=Down;
'4': IF (Direction.x=0) THEN NewD:=Left;
'6': IF (Direction.x=0) THEN NewD:=Right;
END;
END;
{ENDWITH}
END;
{ENDWHILE}
WITH Player1 DO
BEGIN
Direction:=NewD;
Head.x:=Head.x+Direction.x;
Head.y:=Head.y+Direction.y;
END;
{ENDWITH}
WITH Player2 DO
BEGIN
Direction:=NewD;
Head.x:=Head.x+Direction.x;
Head.y:=Head.y+Direction.y;
END;
{ENDWITH}
WITH Player3 DO
BEGIN
Direction:=NewD;
Head.x:=Head.x+Direction.x;
Head.y:=Head.y+Direction.y;
END;
{ENDWITH}
UNTIL (World[Player1.Head.x, Player1.Head.y]
OR World[Player2.Head.x, Player2.Head.y]
OR World[Player3.Head.x, Player3.Head.y]);
IF (World[Player1.Head.x, Player1.Head.y]) THEN WriteMoo('Player one snuffs it.');
IF (World[Player2.Head.x, Player2.Head.y]) THEN WriteMoo('Although player two *was not* smashed by a shambler the result was the same.');
IF (World[Player3.Head.x, Player3.Head.y]) THEN WriteMoo('Player three isn`t as good as often believed.');
Exit:=TRUE;
END;
{ENDWHILE}
END.