Describe the bug
With recent versions of DazToMaya, the exporter appears to write "Use Experimental Animation Transfer": true into the generated .dtu file even when the option is OFF in the UI. This leads to:
- Daz export warning:
There was an error during the Subdivision Surface refinement operation, the exported Daz model may not work correctly.
- Downstream importers failing with errors like:
An error occurred while loading the base scene.
This suggests the exporter dialog’s Experimental options are out of sync with the value that’s actually persisted to .dtu.
Environment
- Daz Studio: 4.24
- DazToMaya: 2024 v2.3.33 (latest available)
- Maya: I am not using Maya
- OS: Windows 11
Steps to reproduce
- Open Daz Studio with DazToMaya installed (2024 v2.3.33).
- Load any figure (e.g., Genesis 8/8.1/9).
- Open the DazToMaya exporter dialog. Ensure “Experimental options” (particularly Use Experimental Animation Transfer) are disabled.
- Export to Maya via the DazToMaya bridge.
- Observe the Daz Studio export warning about Subdivision Surface refinement.
- Inspect the generated
.dtu near the top; you’ll find:
"Use Experimental Animation Transfer" : true
Describe the bug
With recent versions of DazToMaya, the exporter appears to write
"Use Experimental Animation Transfer": trueinto the generated.dtufile even when the option is OFF in the UI. This leads to:There was an error during the Subdivision Surface refinement operation, the exported Daz model may not work correctly.An error occurred while loading the base scene.This suggests the exporter dialog’s Experimental options are out of sync with the value that’s actually persisted to
.dtu.Environment
Steps to reproduce
.dtunear the top; you’ll find: