-
Notifications
You must be signed in to change notification settings - Fork 7
Expand file tree
/
Copy pathArenaStats.lua
More file actions
707 lines (620 loc) · 26.6 KB
/
ArenaStats.lua
File metadata and controls
707 lines (620 loc) · 26.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
local addonName = "ArenaStats"
local addonTitle = select(2, (C_AddOns and C_AddOns.GetAddOnInfo or GetAddOnInfo)(addonName))
local ArenaStats = _G.LibStub("AceAddon-3.0"):NewAddon(addonName,
"AceConsole-3.0",
"AceEvent-3.0")
local L = _G.LibStub("AceLocale-3.0"):GetLocale(addonName, true)
local libDBIcon = _G.LibStub("LibDBIcon-1.0")
local LibRaces = _G.LibStub("LibRaces-1.0")
local IsActiveBattlefieldArena = IsActiveBattlefieldArena
local GetBattlefieldStatus, GetBattlefieldTeamInfo, GetNumBattlefieldScores,
GetBattlefieldScore, GetBattlefieldWinner, IsArenaSkirmish, IsInInstance,
GetInstanceInfo = GetBattlefieldStatus, GetBattlefieldTeamInfo,
GetNumBattlefieldScores, GetBattlefieldScore,
GetBattlefieldWinner, IsArenaSkirmish, IsInInstance,
GetInstanceInfo
local UnitName, UnitRace, UnitClass, UnitGUID, UnitFactionGroup, UnitIsPlayer =
UnitName, UnitRace, UnitClass, UnitGUID, UnitFactionGroup, UnitIsPlayer
function ArenaStats:OnInitialize()
self.db = _G.LibStub("AceDB-3.0"):New(addonName, {
profile = {
minimapButton = {hide = false}, -- Note: LibDBIcon requires this format
maxHistory = 0,
showCharacterNamesOnHover = true,
showSpec = true
},
char = {history = {}}
})
self:Print("Tracking ready, have a nice session!")
self.specSpells = self:GetSpecSpells();
self:RegisterEvent("UPDATE_BATTLEFIELD_STATUS")
self:RegisterEvent("UPDATE_BATTLEFIELD_SCORE")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA")
self:RegisterEvent("ARENA_OPPONENT_UPDATE")
self:RegisterEvent("UNIT_AURA")
self:RegisterEvent("UNIT_SPELLCAST_START")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
self:DrawMinimapIcon()
self:RegisterOptionsTable()
self.specTable = {}
self.arenaEnded = false
self.current = { status = "none", stats = {}, units = {} }
-- Cache for BuildTable to avoid rebuilding on every GUI refresh
self.tableCache = nil
self.tableCacheSize = 0
self:Reset()
end
function ArenaStats:OnDisable()
self:UnregisterAllEvents()
if _G.AsFrame then
_G.AsFrame:Hide()
end
end
function ArenaStats:OnSpecDetected(unitName, spec)
local existingPlayer = self.specTable[unitName]
if existingPlayer then
return
end
self.specTable[unitName] = spec
end
function ArenaStats:ScanUnitBuffs(unit)
if not unit then return end
for n = 1, 30 do
local name, spellID, unitCaster = self:GetUnitBuff(unit, n)
if not name then
break
end
if self.specSpells[spellID] then
-- For TBC, we can't reliably get unitCaster, so we assume self-buffs
if self.isTBC then
local casterName = GetUnitName(unit, true)
if casterName then
self:OnSpecDetected(casterName, self.specSpells[spellID])
end
elseif unitCaster then
local unitPet = string.gsub(unit, "%d$", "pet%1")
if UnitIsUnit(unit, unitCaster) or UnitIsUnit(unitPet, unitCaster) then
local casterName = GetUnitName(unitCaster, true)
if casterName then
self:OnSpecDetected(casterName, self.specSpells[spellID])
end
end
end
end
end
end
function ArenaStats:ARENA_OPPONENT_UPDATE(_, unit, updateReason)
self:ScanUnitBuffs(unit)
end
function ArenaStats:UNIT_AURA(_, unit, isFullUpdate, updatedAuras)
self:ScanUnitBuffs(unit)
end
function ArenaStats:UNIT_SPELLCAST_START(_, unit, castGUID, spellID)
local spellName = spellID and GetSpellInfo(spellID) or nil
if unit then
self:ScanUnitBuffs(unit)
end
if spellID and self.specSpells[spellID] and unit then
local name = GetUnitName(unit, true)
if name then
self:OnSpecDetected(name, self.specSpells[spellID])
end
end
end
function ArenaStats:UNIT_SPELLCAST_CHANNEL_START(_, unit, castGuid, spellId)
if unit then
self:ScanUnitBuffs(unit)
end
if spellId and self.specSpells[spellId] and unit then
local name = GetUnitName(unit, true)
if name then
self:OnSpecDetected(name, self.specSpells[spellId])
end
end
end
function ArenaStats:UNIT_SPELLCAST_SUCCEEDED(_, unit, castGuid, spellId)
if unit then
self:ScanUnitBuffs(unit)
end
if spellId and self.specSpells[spellId] and unit then
local name = GetUnitName(unit, true)
if name then
self:OnSpecDetected(name, self.specSpells[spellId])
end
end
end
function ArenaStats:ZONE_CHANGED_NEW_AREA()
local _, instanceType = IsInInstance()
if (instanceType == "arena") then
self.arenaEnded = false
self.specTable = {}
end
end
function ArenaStats:UPDATE_BATTLEFIELD_STATUS(_, index)
local status, mapName, instanceID, levelRangeMin, levelRangeMax, teamSize,
isRankedArena, suspendedQueue, bool, queueType =
GetBattlefieldStatus(index)
if (status == "active" and teamSize > 0 and IsActiveBattlefieldArena()) then
self.current["status"] = status
self.current["stats"]["teamSize"] = teamSize
self.current["stats"]["isRanked"] = not IsArenaSkirmish()
if (self.current["stats"]["startTime"] == nil or
self.current["stats"]["startTime"] == '') then
self.current["stats"]["startTime"] = _G.time()
end
end
end
function ArenaStats:GetSpecOrDefault(unitName)
if not unitName then
return "Unknown"
end
local detectedSpec = self.specTable[unitName]
if detectedSpec then
return detectedSpec
end
return "Unknown"
end
--- Collects and stores all arena ranking data at the end of a match.
--- This function is called when the battlefield score is updated and a winner is determined.
---
--- The function performs three main tasks:
--- 1. Identifies which team (GREEN=0 or GOLD=1) the player belongs to by scanning scores
--- 2. Retrieves team ratings and MMR for both teams from GetBattlefieldTeamInfo
--- 3. Collects individual player data (class, name, race, spec) for both teams
---
--- Data is stored in self.current["stats"] with 0-based indexing for player arrays
--- to maintain compatibility with the existing data format.
function ArenaStats:SetLastArenaRankingData()
local playerTeam = ''
local greenTeam = {}
local goldTeam = {}
local myName = UnitName("player")
local numScores = GetNumBattlefieldScores()
-- Step 1: Scan all players to determine which team we're on and group players by team
-- GREEN team has teamIndex=0, GOLD team has teamIndex=1
for i = 1, numScores do
local data = { GetBattlefieldScore(i) }
local teamIndex = data[6]
-- Check if this player is us to determine our team color
if data[1] == myName then
playerTeam = (teamIndex == 0) and 'GREEN' or 'GOLD'
end
-- Group players into their respective teams
if teamIndex == 0 then
table.insert(greenTeam, data)
else
table.insert(goldTeam, data)
end
end
self.current["stats"]["teamColor"] = playerTeam
-- Step 2: Get team ratings and MMR from both teams
-- Team index 0 = GREEN, Team index 1 = GOLD
for i = 0, 1 do
local teamName, oldTeamRating, newTeamRating, teamMMR =
GetBattlefieldTeamInfo(i)
if teamMMR > 0 then
local isPlayerTeam = (i == 0 and playerTeam == 'GREEN') or
(i == 1 and playerTeam == 'GOLD')
if isPlayerTeam then
self.current["stats"]["teamName"] = teamName
self.current["stats"]["oldTeamRating"] = oldTeamRating
self.current["stats"]["newTeamRating"] = newTeamRating
self.current["stats"]["diffRating"] = newTeamRating - oldTeamRating
self.current["stats"]["mmr"] = teamMMR
else
self.current["stats"]["enemyTeamName"] = teamName
self.current["stats"]["enemyOldTeamRating"] = oldTeamRating
self.current["stats"]["enemyNewTeamRating"] = newTeamRating
self.current["stats"]["enemyDiffRating"] = newTeamRating - oldTeamRating
self.current["stats"]["enemyMmr"] = teamMMR
end
end
end
-- Step 3: Initialize player data arrays and collect individual player info
self.current["stats"]["teamClass"] = {}
self.current["stats"]["teamCharName"] = {}
self.current["stats"]["teamRace"] = {}
self.current["stats"]["teamSpec"] = {}
self.current["stats"]["enemyClass"] = {}
self.current["stats"]["enemyName"] = {}
self.current["stats"]["enemyRace"] = {}
self.current["stats"]["enemySpec"] = {}
-- Determine which raw data table corresponds to player's team vs enemy team
local playerTeamTable = (playerTeam == 'GREEN') and greenTeam or goldTeam
local enemyTeamTable = (playerTeam == 'GREEN') and goldTeam or greenTeam
-- Helper to convert localized race name to uppercase race token
local function convertRace(raceInput)
if not raceInput then return '' end
local race = LibRaces:GetRaceToken(raceInput)
return race and race:upper() or ''
end
-- GetBattlefieldScore returns:
-- [1]=playerName, [2]=killingBlows, [3]=honorKills, [4]=deaths, [5]=honorGained,
-- [6]=faction, [7]=rank, [8]=race, [9]=class, [10]=classToken, [11]=damageDone, [12]=healingDone
-- Collect player's team data (0-based indexing for storage)
for i = 1, #playerTeamTable do
local row = playerTeamTable[i]
local raceUpper = convertRace(row[8])
local idx = i - 1 -- Convert to 0-based index
self.current["stats"]["teamClass"][idx] = row[10] and row[10]:upper() or ''
self.current["stats"]["teamCharName"][idx] = row[1]
self.current["stats"]["teamRace"][idx] = raceUpper
self.current["stats"]["teamSpec"][idx] = self:GetSpecOrDefault(row[1])
end
-- Collect enemy team data (0-based indexing for storage)
for i = 1, #enemyTeamTable do
local row = enemyTeamTable[i]
local raceUpper = convertRace(row[8])
local idx = i - 1 -- Convert to 0-based index
self.current["stats"]["enemyClass"][idx] = row[10] and row[10]:upper() or ''
self.current["stats"]["enemyName"][idx] = row[1]
self.current["stats"]["enemyRace"][idx] = raceUpper
self.current["stats"]["enemyFaction"] = self:RaceToFaction(raceUpper)
self.current["stats"]["enemySpec"][idx] = self:GetSpecOrDefault(row[1])
end
end
-- Alliance races lookup table
local ALLIANCE_RACES = {
HUMAN = true, GNOME = true, NIGHTELF = true,
DRAENEI = true, DWARF = true, WORGEN = true
}
function ArenaStats:RaceToFaction(race)
return ALLIANCE_RACES[race] and 1 or 0
end
function ArenaStats:UPDATE_BATTLEFIELD_SCORE()
local battlefieldWinner = GetBattlefieldWinner()
if battlefieldWinner == nil or self.arenaEnded then return end
if self.current.status ~= 'none' then
self.current["stats"]["zoneId"] = select(8, GetInstanceInfo())
self.current["stats"]["endTime"] = _G.time()
self.arenaEnded = true
if (battlefieldWinner == 0) then
self.current["stats"]["winnerColor"] = "GREEN";
elseif (battlefieldWinner == 1) then
self.current["stats"]["winnerColor"] = "GOLD";
end
self:SetLastArenaRankingData()
if GetNumBattlefieldScores() ~= 0 then self:RecordArena() end
end
end
function ArenaStats:Reset()
self.current["status"] = "none"
self.current["stats"] = {}
self.current["units"] = {}
self.specTable = {}
end
function ArenaStats:RecordArena()
self:AddEntryToHistory(self.current["stats"])
self:Print("Arena recorded")
self:Reset()
end
function ArenaStats:AddEntryToHistory(stats)
table.insert(self.db.char.history, stats)
if self.db.profile.maxHistory > 0 then
while (#self.db.char.history > self.db.profile.maxHistory) do
table.remove(self.db.char.history, 1)
end
end
-- Invalidate BuildTable cache since history changed
self.tableCache = nil
end
function ArenaStats:DrawMinimapIcon()
libDBIcon:Register(addonName,
_G.LibStub("LibDataBroker-1.1"):NewDataObject(addonName,
{
type = "data source",
text = addonName,
icon = "interface/icons/achievement_arena_2v2_7",
OnClick = function(self, button)
if button == "RightButton" then
if _G.InterfaceOptionsFrame_OpenToCategory then
_G.InterfaceOptionsFrame_OpenToCategory(addonName)
_G.InterfaceOptionsFrame_OpenToCategory(addonName)
elseif Settings and Settings.OpenToCategory then
Settings.OpenToCategory(ArenaStats.optionsCategoryID or addonName)
end
else
ArenaStats:Toggle()
end
end,
OnTooltipShow = function(tooltip)
tooltip:AddLine(string.format("%s |cff777777v%s|r", addonTitle,
"0.3.2"))
tooltip:AddLine(string.format("|cFFCFCFCF%s|r %s", L["Left Click"],
L["to open the main window"]))
tooltip:AddLine(string.format("|cFFCFCFCF%s|r %s", L["Right Click"],
L["to open options"]))
tooltip:AddLine(string.format("|cFFCFCFCF%s|r %s", L["Drag"],
L["to move this button"]))
end
}), self.db.profile.minimapButton)
end
function ArenaStats:ToggleMinimapButton()
self.db.profile.minimapButton.hide = not self.db.profile.minimapButton.hide
if self.db.profile.minimapButton.hide then
libDBIcon:Hide(addonName)
else
libDBIcon:Show(addonName)
end
end
function ArenaStats:CalculateTeamSize(row)
if (row["teamSize"] ~= nil or row["teamClass"] == nil) then
return row["teamSize"]
end
local teamSize = 0
for i = 0, 5 do
if row["teamClass"][i] ~= nil then teamSize = teamSize + 1 end
end
return teamSize
end
--- Builds a display-ready table from the history database.
--- Transforms the raw storage format (0-based indexed arrays) into a flat structure
--- with named fields (e.g., teamPlayerClass1, teamPlayerClass2, etc.) for easier GUI rendering.
--- Uses caching to avoid rebuilding when the history hasn't changed.
--- @return table[] Array of arena match records, sorted from newest to oldest
function ArenaStats:BuildTable()
local tableLength = #self.db.char.history
-- Return cached table if history size hasn't changed
if self.tableCache and self.tableCacheSize == tableLength then
return self.tableCache
end
local tbl = {}
for i = 1, tableLength do
local row = self.db.char.history[tableLength + 1 - i]
table.insert(tbl, {
-- Common stats
["startTime"] = row["startTime"],
["endTime"] = row["endTime"],
["zoneId"] = self:RemapZoneId(row["zoneId"]),
["isRanked"] = row["isRanked"],
["teamSize"] = self:CalculateTeamSize(row),
["duration"] = (row["endTime"] and row["startTime"] and
(row["endTime"] - row["startTime"]) or 0),
-- Player's team
["teamName"] = row["teamName"],
["teamPlayerClass1"] = row["teamClass"] and row["teamClass"][0] or
nil,
["teamPlayerClass2"] = row["teamClass"] and row["teamClass"][1] or
nil,
["teamPlayerClass3"] = row["teamClass"] and row["teamClass"][2] or
nil,
["teamPlayerClass4"] = row["teamClass"] and row["teamClass"][3] or
nil,
["teamPlayerClass5"] = row["teamClass"] and row["teamClass"][4] or
nil,
["teamPlayerName1"] = row["teamCharName"] and row["teamCharName"][0] or
nil,
["teamPlayerName2"] = row["teamCharName"] and row["teamCharName"][1] or
nil,
["teamPlayerName3"] = row["teamCharName"] and row["teamCharName"][2] or
nil,
["teamPlayerName4"] = row["teamCharName"] and row["teamCharName"][3] or
nil,
["teamPlayerName5"] = row["teamCharName"] and row["teamCharName"][4] or
nil,
["teamPlayerRace1"] = row["teamRace"] and row["teamRace"][0] or nil,
["teamPlayerRace2"] = row["teamRace"] and row["teamRace"][1] or nil,
["teamPlayerRace3"] = row["teamRace"] and row["teamRace"][2] or nil,
["teamPlayerRace4"] = row["teamRace"] and row["teamRace"][3] or nil,
["teamPlayerRace5"] = row["teamRace"] and row["teamRace"][4] or nil,
["teamPlayerSpec1"] = row["teamSpec"] and row["teamSpec"][0] or nil,
["teamPlayerSpec2"] = row["teamSpec"] and row["teamSpec"][1] or nil,
["teamPlayerSpec3"] = row["teamSpec"] and row["teamSpec"][2] or nil,
["teamPlayerSpec4"] = row["teamSpec"] and row["teamSpec"][3] or nil,
["teamPlayerSpec5"] = row["teamSpec"] and row["teamSpec"][4] or nil,
["oldTeamRating"] = row["oldTeamRating"],
["newTeamRating"] = row["newTeamRating"],
["diffRating"] = row["diffRating"],
["mmr"] = row["mmr"],
["teamColor"] = row["teamColor"],
["winnerColor"] = row["winnerColor"],
-- Enemy team
["enemyTeamName"] = row["enemyTeamName"],
["enemyPlayerClass1"] = row["enemyClass"] and row["enemyClass"][0] or
nil,
["enemyPlayerClass2"] = row["enemyClass"] and row["enemyClass"][1] or
nil,
["enemyPlayerClass3"] = row["enemyClass"] and row["enemyClass"][2] or
nil,
["enemyPlayerClass4"] = row["enemyClass"] and row["enemyClass"][3] or
nil,
["enemyPlayerClass5"] = row["enemyClass"] and row["enemyClass"][4] or
nil,
["enemyPlayerName1"] = row["enemyName"] and row["enemyName"][0] or
nil,
["enemyPlayerName2"] = row["enemyName"] and row["enemyName"][1] or
nil,
["enemyPlayerName3"] = row["enemyName"] and row["enemyName"][2] or
nil,
["enemyPlayerName4"] = row["enemyName"] and row["enemyName"][3] or
nil,
["enemyPlayerName5"] = row["enemyName"] and row["enemyName"][4] or
nil,
["enemyPlayerRace1"] = row["enemyRace"] and row["enemyRace"][0] or
nil,
["enemyPlayerRace2"] = row["enemyRace"] and row["enemyRace"][1] or
nil,
["enemyPlayerRace3"] = row["enemyRace"] and row["enemyRace"][2] or
nil,
["enemyPlayerRace4"] = row["enemyRace"] and row["enemyRace"][3] or
nil,
["enemyPlayerRace5"] = row["enemyRace"] and row["enemyRace"][4] or
nil,
["enemyPlayerSpec1"] = row["enemySpec"] and row["enemySpec"][0] or nil,
["enemyPlayerSpec2"] = row["enemySpec"] and row["enemySpec"][1] or nil,
["enemyPlayerSpec3"] = row["enemySpec"] and row["enemySpec"][2] or nil,
["enemyPlayerSpec4"] = row["enemySpec"] and row["enemySpec"][3] or nil,
["enemyPlayerSpec5"] = row["enemySpec"] and row["enemySpec"][4] or nil,
["enemyFaction"] = row["enemyFaction"],
["enemyOldTeamRating"] = row["enemyOldTeamRating"],
["enemyNewTeamRating"] = row["enemyNewTeamRating"],
["enemyDiffRating"] = row["enemyDiffRating"],
["enemyMmr"] = row["enemyMmr"]
})
end
-- Store in cache for subsequent calls
self.tableCache = tbl
self.tableCacheSize = tableLength
return tbl
end
function ArenaStats:RemapZoneId(mapAreaId)
-- remap old mapAreaId to instanceids (for backward compatibility)
if mapAreaId == 3698 then
return 559
elseif mapAreaId == 3702 then
return 562
elseif mapAreaId == 3968 then
return 572
end
return mapAreaId
end
function ArenaStats:ResetDatabase()
self.db:ResetDB()
-- Invalidate BuildTable cache since database was reset
self.tableCache = nil
self:Print(L["Database reset"])
end
-- Helper to safely get value or empty string
local function safeVal(val)
return val ~= nil and val or ""
end
-- Helper to safely get indexed value from table
local function safeIndexedVal(tbl, index)
return tbl and tbl[index] ~= nil and tbl[index] or ""
end
function ArenaStats:ExportCSV()
local csvParts = {
"isRanked,startTime,endTime,zoneId,duration,teamName,teamColor,winnerColor," ..
"teamPlayerName1,teamPlayerName2,teamPlayerName3,teamPlayerName4,teamPlayerName5," ..
"teamPlayerClass1,teamPlayerClass2,teamPlayerClass3,teamPlayerClass4,teamPlayerClass5," ..
"teamPlayerRace1,teamPlayerRace2,teamPlayerRace3,teamPlayerRace4,teamPlayerRace5," ..
"oldTeamRating,newTeamRating,diffRating,mmr," ..
"enemyOldTeamRating,enemyNewTeamRating,enemyDiffRating,enemyMmr,enemyTeamName," ..
"enemyPlayerName1,enemyPlayerName2,enemyPlayerName3,enemyPlayerName4,enemyPlayerName5," ..
"enemyPlayerClass1,enemyPlayerClass2,enemyPlayerClass3,enemyPlayerClass4,enemyPlayerClass5," ..
"enemyPlayerRace1,enemyPlayerRace2,enemyPlayerRace3,enemyPlayerRace4,enemyPlayerRace5,enemyFaction," ..
"enemySpec1,enemySpec2,enemySpec3,enemySpec4,enemySpec5," ..
"teamSpec1,teamSpec2,teamSpec3,teamSpec4,teamSpec5,\n"
}
for _, row in ipairs(self.db.char.history) do
local duration = (row["startTime"] and row["endTime"]) and (row["endTime"] - row["startTime"]) or ""
local rowParts = {
self:YesOrNo(row["isRanked"]),
safeVal(row["startTime"]),
safeVal(row["endTime"]),
safeVal(row["zoneId"]),
duration,
safeVal(row["teamName"]),
safeVal(row["teamColor"]),
safeVal(row["winnerColor"]),
-- Team player names
safeIndexedVal(row["teamCharName"], 0),
safeIndexedVal(row["teamCharName"], 1),
safeIndexedVal(row["teamCharName"], 2),
safeIndexedVal(row["teamCharName"], 3),
safeIndexedVal(row["teamCharName"], 4),
-- Team player classes
safeIndexedVal(row["teamClass"], 0),
safeIndexedVal(row["teamClass"], 1),
safeIndexedVal(row["teamClass"], 2),
safeIndexedVal(row["teamClass"], 3),
safeIndexedVal(row["teamClass"], 4),
-- Team player races
safeIndexedVal(row["teamRace"], 0),
safeIndexedVal(row["teamRace"], 1),
safeIndexedVal(row["teamRace"], 2),
safeIndexedVal(row["teamRace"], 3),
safeIndexedVal(row["teamRace"], 4),
-- Team ratings
self:ComputeSafeNumber(row["oldTeamRating"]),
self:ComputeSafeNumber(row["newTeamRating"]),
self:ComputeSafeNumber(row["diffRating"]),
self:ComputeSafeNumber(row["mmr"]),
-- Enemy ratings
self:ComputeSafeNumber(row["enemyOldTeamRating"]),
self:ComputeSafeNumber(row["enemyNewTeamRating"]),
self:ComputeSafeNumber(row["enemyDiffRating"]),
self:ComputeSafeNumber(row["enemyMmr"]),
safeVal(row["enemyTeamName"]),
-- Enemy player names
safeIndexedVal(row["enemyName"], 0),
safeIndexedVal(row["enemyName"], 1),
safeIndexedVal(row["enemyName"], 2),
safeIndexedVal(row["enemyName"], 3),
safeIndexedVal(row["enemyName"], 4),
-- Enemy player classes
safeIndexedVal(row["enemyClass"], 0),
safeIndexedVal(row["enemyClass"], 1),
safeIndexedVal(row["enemyClass"], 2),
safeIndexedVal(row["enemyClass"], 3),
safeIndexedVal(row["enemyClass"], 4),
-- Enemy player races
safeIndexedVal(row["enemyRace"], 0),
safeIndexedVal(row["enemyRace"], 1),
safeIndexedVal(row["enemyRace"], 2),
safeIndexedVal(row["enemyRace"], 3),
safeIndexedVal(row["enemyRace"], 4),
self:ComputeFaction(row["enemyFaction"]),
-- Team specs
safeIndexedVal(row["teamSpec"], 0),
safeIndexedVal(row["teamSpec"], 1),
safeIndexedVal(row["teamSpec"], 2),
safeIndexedVal(row["teamSpec"], 3),
safeIndexedVal(row["teamSpec"], 4),
-- Enemy specs
safeIndexedVal(row["enemySpec"], 0),
safeIndexedVal(row["enemySpec"], 1),
safeIndexedVal(row["enemySpec"], 2),
safeIndexedVal(row["enemySpec"], 3),
safeIndexedVal(row["enemySpec"], 4),
}
csvParts[#csvParts + 1] = table.concat(rowParts, ",") .. ",\n"
end
local csv = table.concat(csvParts)
ArenaStats:ExportFrame().eb:SetText(csv)
ArenaStats:ExportFrame():SetTitle(L["Export"])
ArenaStats:ExportFrame().eb:SetNumLines(29)
ArenaStats:ExportFrame().eb:SetLabel(
"Export String " .. " (" .. string.len(csv) .. ") ")
ArenaStats:ExportFrame():Show()
ArenaStats:ExportFrame().eb:SetFocus()
ArenaStats:ExportFrame().eb:HighlightText()
end
function ArenaStats:WebsiteURL()
ArenaStats:ExportFrame():SetTitle(L["Tool"])
ArenaStats:ExportFrame().eb:SetLabel("Tool Website URL")
ArenaStats:ExportFrame().eb:SetNumLines(1)
ArenaStats:ExportFrame().eb:SetText(
"https://denishamann.github.io/arena-stats-visualizer/")
ArenaStats:ExportFrame():Show()
ArenaStats:ExportFrame().eb:SetFocus()
ArenaStats:ExportFrame().eb:HighlightText()
end
function ArenaStats:ComputeFaction(factionId)
if factionId == 1 then
return "ALLIANCE"
elseif factionId == 0 then
return "HORDE"
end
return ""
end
function ArenaStats:YesOrNo(bool)
if bool then
return "YES"
elseif not bool then
return "NO"
end
return ""
end
function ArenaStats:ComputeSafeNumber(number)
if number == nil then
return ""
elseif number == 0 then
return "0"
end
return number
end
function ArenaStats:ShouldShowCharacterNamesTooltips()
return self.db.profile.showCharacterNamesOnHover
end