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chess-engine.h
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336 lines (260 loc) · 9.24 KB
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#ifndef CHESS_
#define CHESS_
#include "Header.h"
void printeaza_tabla_sah(int clientelnet)
// Functie care trimite tabla de sah la clientii telnet
{
char char_y ;
string abc1 =culoare_abc + " a b c d e f g h\n" ;
server_send(clientelnet, "\n" + abc1);
for (int y=7 ; y>-1 ; y--)
{
char_y = y+ 49; // Convertim int la char.
string char_y_str("");
char_y_str += char_y ; // apoi la string.
server_send(clientelnet, char_y_str);
for (int x=0 ; x<8 ; x++)
{
if (tablasah[x][y] == "X") // .
{
if (isblack(x+1,y+1) )
{
tablasah[x][y] = culoare_patrat_negru + "\u25A0" ;
}
else
tablasah[x][y] = culoare_patrat_alb + "\u25A1" ;
}
server_send(clientelnet, " " + tablasah[x][y] + " ");
}
server_send(clientelnet,culoare_abc+ char_y_str+ "\n" );
}
server_send(clientelnet, abc1 + "\n\n");
string temp("Piese capturate :") ;
for (it_capt = piese_capturate.begin(); it_capt != piese_capturate.end(); ++it_capt)
temp += *it_capt ;
server_send(clientelnet, temp + culoare_text + "\n");
}
bool isblack(int x, int y) // Fuctie care verifica daca o patratica e neagra sau nu
{
bool black = false;
if (((x & 1) && (y & 1)) || (!(x & 1) && !(y & 1))) black= true ;
return black;
}
void muta_piesa(char * mutare) // Functie care executa miscarile pe tabla de sah
{
bool accept = true ; //Returneaza true daca o miscare este acceptata
int a,b,c,d ;
a = mutare[0] -97;
b = mutare[1] -49 ;
c = mutare[2] -97;
d = mutare[3] -49;
if (tablasah [a][b] ==culoare_patrat_negru + "\u25A0" || tablasah [a][b] ==culoare_patrat_alb + "\u25A1")
{
accept = false ;
}
else
{
// Facem mutarea
pthread_mutex_lock(&mutextabla); // Blocam aici ca sa nu avem "race conditions"
if (tablasah[c][d] != "X" && tablasah[c][d] != culoare_patrat_negru +"\u25A0" && tablasah[c][d] != culoare_patrat_alb +"\u25A1")
piese_capturate.insert(piese_capturate.begin() ,tablasah[c][d] ) ;
tablasah[c][d] = tablasah [a][b] ;
tablasah[a][b] = "X" ;
pthread_mutex_unlock(&mutextabla); // deblocam
}
}
void do_gamer_command(char * command, int client) // functie pt comenzile jucatorilor
{
if (command[0]== '1')printeaza_tabla_sah(client) ; // Apare tabla de sah
if (command[0]== '9')reseteaza() ; // Reseteaza tabla de sah
if(command[0]== '2') quit(client); // deconecteaza un client
// Verificam daca comanda este o comanda valida de miscare
if (command[0] >= 'a' && command[0] <= 'h' && command[1] >= '1' && command[1] <= '8' && command[2] >= 'a' && command[2] <= 'h' && command[3] >= '1' && command[3] <= '8')
{
if(client==4 && mutare_valida(command) && mutare_valida_alb(command) && move_validator%2==0)
{
muta_piesa(command);
move_validator++;
printeaza_la_toti_si_verifica_castigator();
server_send(client, "\nMutare:");
server_send(client, command);
server_send(client, "\n");
}
else
{
if(client==4 && mutare_valida(command) && move_validator%2==1)
server_send(client,"nu este randul dumneavoastra sa mutati\n");
if(client==4 && mutare_valida(command)==false && move_validator%2==0)
server_send(client,"mutarea nu este valida,mai incercati\n");
if(client==4 && mutare_valida(command) && mutare_valida_alb(command)==false && move_validator%2==0)
server_send(client,"nu puteti muta piesa adversa\n");
}
if(client==5 && mutare_valida(command) && mutare_valida_negru(command) && move_validator%2==1)
{
muta_piesa(command);
move_validator++;
printeaza_la_toti_si_verifica_castigator();
server_send(client, "\nMutatare:");
server_send(client, command);
server_send(client, "\n");
}
else
{
if(client==5 && mutare_valida(command) && move_validator%2==0)
server_send(client,"nu este randul dumneavoastra sa mutati\n");
if(client==5 && mutare_valida(command)==false && move_validator%2==1)
server_send(client,"mutarea nu este valida,mai incercati\n");
if (client==5 && mutare_valida(command) && mutare_valida_negru(command)==false && move_validator%2==1)
server_send(client,"nu puteti muta piesa adversa\n");
}
}
}
void do_spectator_command(char * command, int client) // functie pentru comenzile spectatorilor
{
if (command[0]== '1')printeaza_tabla_sah(client) ; // Apare tabla de sah
if(command[0]== '2') quit(client); // deconecteaza un client
// Verificam daca comanda este o comanda valida de miscare
if (command[0] >= 'a' && command[0] <= 'h' && command[1] >= '1' && command[1] <= '8' && command[2] >= 'a' && command[2] <= 'h' && command[3] >= '1' && command[3] <= '8')
{
server_send(client,"Nu puteti face miscari, sunteti doar spectator");
}
}
void newgame() //fuctie care seteaza tbla de sah la starea ei initiala
{
pthread_mutex_lock(&mutextabla); // blocam mutexul
for (int y=7 ; y>-1 ; y--)
{
for (int x=0 ; x<8 ; x++)
{
tablasah[x][y] = "X" ; // X reprezinta spatiu gol
}
}
//aici generam piesele de sah
tablasah[7][7] = culoare_neagra + "\u265C";
tablasah[6][7] = culoare_neagra + "\u265E";
tablasah[5][7] = culoare_neagra + "\u265D";
tablasah[4][7] = culoare_neagra + "\u265A";
tablasah[3][7] = culoare_neagra + "\u265B";
tablasah[2][7] = culoare_neagra + "\u265D";
tablasah[1][7] = culoare_neagra + "\u265E";
tablasah[0][7] = culoare_neagra + "\u265C";
for (int x=0; x<8 ; x++)
tablasah[x][6] = culoare_neagra + "\u265F";
tablasah[7][0] = culoare_alba +"\u2656";
tablasah[6][0] = culoare_alba +"\u2658";
tablasah[5][0] = culoare_alba +"\u2657";
tablasah[4][0] = culoare_alba +"\u2654";
tablasah[3][0] = culoare_alba +"\u2655";
tablasah[2][0] = culoare_alba +"\u2657";
tablasah[1][0] = culoare_alba +"\u2658";
tablasah[0][0] = culoare_alba +"\u2656";
for (int x=0; x<8 ; x++)
tablasah[x][1] = culoare_alba + "\u2659";
piese_capturate.clear();
pthread_mutex_unlock(&mutextabla); // deblocam mutexul
}
void printeaza_la_toti_si_verifica_castigator()
// Printam tabla la toti clientii si verificam conditia de castigare a jocului
{
for (int wdf = 3; wdf < MAXFD; ++wdf)
{
if (FD_ISSET(wdf, &the_state)) //verfica daca descriptorul de fisier apartine multimii
{
printeaza_tabla_sah(wdf);
winner(wdf);
}
}
}
int quit(int x)
{
cout<< "Programul si-a terminat executia"<< endl;
close(x);
return 0;
}
int winner(int x)
{
int white_king=0;
int black_king=0;
for (int y=7 ; y>-1 ; y--)
{
for (int x=0 ; x<8 ; x++)
{
if(tablasah[x][y]==culoare_alba +"\u2654")
white_king++;
else if(tablasah[x][y]==culoare_neagra + "\u265A")
black_king++;
}
}
if(white_king==0)
{
cout<<"Negru castiga!"<<endl;
close(x);
}
else if(black_king==0)
{
cout<<"Alb castiga!"<<endl;
close(x);
}
// if (white_king==0 || black_king==0)
//newgame();
return 0;
}
#endif
void reseteaza()
{
newgame();
move_validator=0;
for (int wdf = 3; wdf < MAXFD; ++wdf)
{
if (FD_ISSET(wdf, &the_state)) //verfica daca descriptorul de fisier apartine multimii
{
printeaza_tabla_sah(wdf);
}
}
}
bool mutare_valida(char * mutare)
{
bool accept = true ; //Returneaza true daca o miscare este acceptata
int a,b,c,d ;
a = mutare[0] -97;
b = mutare[1] -49 ;
c = mutare[2] -97;
d = mutare[3] -49;
if (tablasah [a][b] ==culoare_patrat_negru + "\u25A0" || tablasah [a][b] ==culoare_patrat_alb + "\u25A1")
{
accept = false ;
}
else
{
// Facem mutarea
pthread_mutex_lock(&mutextabla); // Blocam aici ca sa nu avem "race conditions"
if (tablasah[c][d] != "X" && tablasah[c][d] != culoare_patrat_negru +"\u25A0" && tablasah[c][d] != culoare_patrat_alb +"\u25A1")
accept=true;
pthread_mutex_unlock(&mutextabla); // deblocam
}
return accept;
}
bool mutare_valida_alb(char * mutare)
{
bool accept=true;
int a,b,c,d ;
a = mutare[0] -97;
b = mutare[1] -49;
c = mutare[2] -97;
d = mutare[3] -49;
if(tablasah[a][b]==culoare_neagra + "\u265C" || tablasah[a][b]==culoare_neagra + "\u265E" || tablasah[a][b]==culoare_neagra + "\u265D" || tablasah[a][b]==culoare_neagra + "\u265A" || tablasah[a][b]== culoare_neagra + "\u265B" || tablasah[a][b] ==culoare_neagra + "\u265F")
accept=false;
return accept;
}
bool mutare_valida_negru(char * mutare)
{
bool accept=true;
int a,b,c,d;
a = mutare[0] -97;
b = mutare[1] -49;
c = mutare[2] -97;
d = mutare[3] -49;
if(tablasah[a][b]==culoare_alba +"\u2656" || tablasah[a][b]==culoare_alba +"\u2658" || tablasah[a][b]==culoare_alba +"\u2657" || tablasah[a][b]==culoare_alba +"\u2654" || tablasah[a][b]== culoare_alba +"\u2655" || tablasah[a][b] ==culoare_alba + "\u2659")
accept=false;
return accept;
}