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Copy file name to clipboardExpand all lines: docs/OOO/OBR/overview.html
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<p><strong>Oscuro's Oblivion Overhaul Remastered FULL</strong> ("OOORS Full") is the Oblivion Remastered (UE5) re-release of the long-running <strong>Oscuro's Oblivion Overhaul</strong> (OOO) gameplay mod, with Shivering Isles content extended to match.</p>
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<h2>How releases are stored</h2>
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<h2>What is included in an OOORS Full release</h2>
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<p>The repo uses a <strong>Releases-for-Assets</strong> split — text content is checked into git, binary content lives only in the <code>.7z</code> attached to the matching GitHub Release.</p>
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<th>What</th>
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<th>Where</th>
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<td>Per-release manifest (SHA-256 of every file)</td>
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<td><code>manifests/<tag>.json</code> in git</td>
<td><code>dist/<tag>.7z</code> (locally built, gitignored) → uploaded to <ahref="https://github.com/devakm/OblivionRemastered_OOO/releases">GitHub Releases</a></td>
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<p>This means <code>git checkout <tag></code> reproduces the <strong>text content</strong> of any historical release, and <code>git diff <tagA>..<tagB> -- release/</code> shows actual line-level changes inside MagicLoader records / SyncMap mappings / Lua scripts. To get the binaries for a historical release, download <code><tag>.7z</code> from the matching GitHub Release.</p>
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<h2>What ships in a release</h2>
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<p>A release is a directory tree the user merges into their <code>Oblivion Remastered\</code> install. The latest build (<code>alpha90</code>) includes:</p>
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<p>An OOORS Full release is a directory tree the user merges into their <code>Oblivion Remastered\</code> install. The latest build (<code>alpha90</code>) includes:</p>
<td>Allows loading of new custom maps. Created by Antrix to allow OOO to load custom UE5 maps. Native DLL helper (<code>dlls/main.dll</code>) plus Lua glue. Required.</td>
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<th>Mod</th>
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<th>What it does</th>
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<td><code>RAX/</code></td>
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<td>Allows loading of new custom maps. Created by <ahref="https://www.nexusmods.com/profile/Antrix/mods?gameId=7587" target="_blank" rel="noopener">Antrix</a> to allow OOO to load custom UE5 maps. Native DLL helper (<code>dlls/main.dll</code>) plus Lua glue. Required.</td>
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<td><code>Begone/</code></td>
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<td>Removes specific actor/object references at runtime that are not needed or wanted in the UE5 maps; configured by <code>Config/OscurosOblivionOverhaul.json</code>. Required until we figure out how to delete them properly from the UE5 map clones.</td>
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