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docs/FCOM_CommunityNotes.html

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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>FCOM Community Notes</title>
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</style>
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</head>
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<body>
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<div class="container">
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<header>
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<h1>FCOM Community Notes</h1>
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<p class="subtitle">Updates, Clarifications and Community Findings for FCOM</p>
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</header>
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<main>
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<p class="last-updated">Notes compiled by dedalo4373 (circa 2020)</p>
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<p>This page contains community-contributed notes, updates, and clarifications for FCOM Convergence. These notes were compiled to help users navigate changes since the original documentation was written, and to document patches and fixes released by the community.</p>
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<div class="note-item">
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<h4>1. Required ESP Updates After Download</h4>
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<p>After downloading all the archives from <a href="http://tesalliance.org/forums/index.php?/files/file/1294-fcom-convergence/" target="_blank">TESAlliance</a>, as an end user you need to actually update some of the .esps. These are the links:</p>
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<ul>
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<li><strong>FCOM Convergence:</strong> <a href="https://www.nexusmods.com/oblivion/mods/46220" target="_blank">https://www.nexusmods.com/oblivion/mods/46220</a></li>
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<li><strong>FCOM_Knights:</strong> <a href="https://www.nexusmods.com/oblivion/mods/42771" target="_blank">https://www.nexusmods.com/oblivion/mods/42771</a></li>
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<li><strong>FCOM Archery Update:</strong> <a href="http://tesalliance.org/forums/index.php?/files/file/1306-fcom-archery-update/" target="_blank">http://tesalliance.org/forums/index.php?/files/file/1306-fcom-archery-update/</a></li>
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<li><strong>FCOM_ArcheryRealSwords</strong> (unofficial patch for FCOM Archery Update): <a href="https://www.nexusmods.com/oblivion/mods/42773" target="_blank">https://www.nexusmods.com/oblivion/mods/42773</a></li>
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</ul>
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</div>
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<div class="note-item">
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<h4>2. Highly Recommended Additional Plugin</h4>
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<p>The following plugin should also be suggested in the guide amongst the "highly recommended stuff":</p>
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<p><a href="http://tesalliance.org/forums/index.php?/files/file/1310-oscuros-oblivion-overhaul-harvest-containers-for-si/" target="_blank">Oscuro's Oblivion Overhaul Harvest Containers for SI</a></p>
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</div>
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<div class="note-item">
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<h4>3. CBash vs PBash</h4>
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<p>Currently, CBash does not work well. See this report: <a href="https://sourceforge.net/p/oblivionworks/bugs/229/" target="_blank">https://sourceforge.net/p/oblivionworks/bugs/229/</a></p>
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<p>Luckily, Wrye Bash developers are aware of that (see here: <a href="https://github.com/wrye-bash/wrye-bash/issues/487" target="_blank">https://github.com/wrye-bash/wrye-bash/issues/487</a>) and hopefully, someday we will have the chance to use CBash with FCOM.</p>
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<p><strong>The FCOM Guide should suggest using PBash for now.</strong></p>
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</div>
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<div class="note-item">
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<h4>4. MMM 3.8 Performance Fix</h4>
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<p>An archive containing a performance fix for MMM 3.8 was released:</p>
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<p><a href="https://www.nexusmods.com/oblivion/mods/47112" target="_blank">https://www.nexusmods.com/oblivion/mods/47112</a></p>
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<p>It would be cool to know if you "endorse" the changes described here.</p>
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</div>
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<div class="note-item">
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<h4>5. Unofficial Lv30 Francescos FCOM Edition</h4>
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<p>When you read the <a href="FCOM_Options.html">FCOM Optional Add-Ons webpage</a>, you can read the following about FCOM_UnofficialFranArmorAddOn.esp:</p>
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<blockquote>
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"You can also use the Unofficial Lv30 Francescos Leveled Item mod by Maltz -- it doesn't need any special FCOM support."
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</blockquote>
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<p>However, this was released: <a href="https://www.nexusmods.com/oblivion/mods/46926" target="_blank">Unofficial Lv30 Francescos FCOM Edition</a></p>
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<p>I wonder: Is it needed?</p>
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</div>
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<div class="note-item">
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<h4>6. Runeskulls Rebalance</h4>
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<p>Runeskulls rebalance was added in Martigen 3.8.</p>
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</div>
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<div class="note-item">
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<h4>7. Diverse Dremora Project</h4>
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<p><a href="https://www.nexusmods.com/oblivion/mods/40461/" target="_blank">Diverse Dremora Project</a> currently lacks DiverseDremoraFemales4FCOM. Some notes:</p>
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<div class="subnote">
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<p><strong>a)</strong> There are interesting informations found on the official Bethesda forums (now defunct). Preserved here:</p>
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<blockquote>
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<strong>Murandus:</strong> Just a question; Can I use the current Dremora Females ESP if I'm using OOO + MMM?<br><br>
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<strong>Corepc:</strong> Yes, it should work if you load it after OOO.esp/MMMforOOO.esp/ and make sure to use BASH select DDPFemales under merge patches, actors, npc faces, races only!! but some of the MMM Higher Ranks of Dremora will not be female, (Ravkyn - Solkyn Telkyn) - When OOO 1.35, MMM 3.8, comes out I will release the updated DremoraFemales plugins that cover the Higher Ranks.
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</blockquote>
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</div>
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<div class="subnote">
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<p><strong>b)</strong> I don't know if you are in touch with any member of Team Alpha, but it would be cool if the full plugin could be released.</p>
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</div>
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</div>
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<div class="note-item">
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<h4>8. MMM Undead Rise Fix</h4>
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<p>Inside the Martigen Monster archive 3.8, there is an .esp called <code>Mart's Monster Mod – Undead Rise Fix.esp</code></p>
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<p>However:</p>
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<ul>
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<li><strong>a)</strong> There is no reference about this plugin inside the Readme of 3.8</li>
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<li><strong>b)</strong> It's not clear if it can (and should) be used with FCOM or not. But I think not.</li>
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</ul>
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<p><em>Edit (as of 26/03/2020):</em> I think this was integrated into Martigen's .esm judging by the little knowledge I have of TES4Edit.</p>
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</div>
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<div class="note-item">
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<h4>9. Missing MMM4OOO&FCOM Plugin</h4>
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<p>Martigen Monster Mod/FCOM lacks <code>MMM4OOO&FCOM- Slofs Horse & DLC Armor + his readme</code>.</p>
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<p>I have it. If you have need of it, just whistle and I will upload it for you so you can download it.</p>
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</div>
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<div class="note-item">
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<h4>10. BAIN Wizard and Optional Plugin Guidance</h4>
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<p>After reading the <a href="FCOM_LoadOrderExpanded.html">Expanded Load Order</a> website, it seems that adding FCOM optional plugins such as <code>Additional NPC Vars.esp</code> (from Martigen) is actually not recommended.</p>
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<p>It would be cool to actually have a definitive answer on which plugins are recommended for FCOM and which are not: either a BAIN wizard for Martigen or clearer instructions on recommended plugins for FCOM would certainly help on this regard.</p>
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</div>
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<div class="note-item">
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<h4>11. LOOT Masterlist Cleaning Notes</h4>
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<p>According to the <a href="https://loot.github.io/search/" target="_blank">LOOT Masterlist</a>:</p>
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<div class="subnote">
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<p><strong>a)</strong> The following Martigen plugins need UDR or/and ITM cleaning:</p>
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<ul>
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<li><code>Mart's Monster Mod.esm</code></li>
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<li><code>Martigen Shivering Isles</code></li>
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<li><code>More Wilderness Life</code> + <code>More Wilderness Life No Gates</code></li>
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</ul>
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<p>Do you think that's true? <strong>BOSS tells to never clean this stuff.</strong></p>
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</div>
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<div class="subnote">
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<p><strong>b)</strong> Even <code>FCOM_CONVERGENCE.esp</code> gets mentioned in the masterlist, where it is said:</p>
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<blockquote>
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Do not clean ITM records, they are intentional and required for the mod to function. It is safe to undelete records, but do not do anything other than that.
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</blockquote>
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</div>
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</div>
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<div class="note-item">
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<h4>12. FCOM_SlofRobeTrader Dead Link</h4>
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<p><code>FCOM_SlofRobeTrader</code> is based on a version 1.4 of Slof. The link contained in the optional add-ons brings you to <a href="https://www.nexusmods.com/oblivion/mods/24320" target="_blank">https://www.nexusmods.com/oblivion/mods/24320</a>, a dead end.</p>
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</div>
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<div class="note-item">
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<h4>13. Arthmoor Optimized Francesco Resources</h4>
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<p>The FCOM Convergence page on <a href="https://www.nexusmods.com/oblivion/mods/12249" target="_blank">TES Nexus</a> makes a reference to Arthmoor optimized Francesco resources.</p>
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<p>I don't think that part of the instructions is needed anymore. I compared the CRC of these resources and Francesco v5 (found here: <a href="https://www.nexusmods.com/oblivion/mods/40190" target="_blank">https://www.nexusmods.com/oblivion/mods/40190</a>) and they seem to match.</p>
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</div>
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</main>
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<div class="footer">
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<p>
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<img src="images/PES_HallofFameSmall.jpg" title="Homage to the venerable PlanetElderScrolls Hall of Fame" class="nav-image"><br>
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<hr class="nav-divider">
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<a href="index.html">Home</a> |
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<a href="devakm-mods.html">Dev/Null Mods</a> |
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<a href="FCOM_Convergence.html">Main</a> |
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<a href="FCOM_Convergence_Guide.html">Guide</a> |
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<a href="FCOM_LoadOrder.html">Load-Order</a> |
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<a href="FCOM_Options.html">Options</a> |
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<a href="FCOM_VersionHistory.html">Version History</a>
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<hr class="nav-divider">
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</p>
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<p>Copyright 2006, 2007, 2008, 2009, 2015, 2025 by devakm. Individual works copyright by their respective creators.</p>
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</html>

docs/FCOM_Convergence.html

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<h3>Install Steps</h3>
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<ul>
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<li><a href="http://tesnexus.com/downloads/file.php?id=22368" target="_blank">Wrye Bash</a> and <a href="https://www.nexusmods.com/oblivion/mods/2097" target="_blank">OBMM</a></li>
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<li><a href="http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1417" target="_blank">UOP</a>, <a href="https://www.nexusmods.com/oblivion/mods/10739" target="_blank">USIP</a>, DLCs &amp; <a href="https://www.nexusmods.com/oblivion/mods/9969" target="_blank">UOMP</a></li>
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<li><a href="https://www.nexusmods.com/site/mods/591" target="_blank">Wrye Bash</a> and <a href="https://www.nexusmods.com/oblivion/mods/2097" target="_blank">OBMM</a></li>
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<li><a href="https://www.nexusmods.com/oblivion/mods/5296" target="_blank">UOP</a>, <a href="https://www.nexusmods.com/oblivion/mods/10739" target="_blank">USIP</a>, DLCs &amp; <a href="https://www.nexusmods.com/oblivion/mods/9969" target="_blank">UOMP</a></li>
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<li><a href="https://www.nexusmods.com/oblivion/mods/40190" target="_blank">5.0 Fransceso's Leveled Creatures Item BAIN Installer</a></li>
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<li>
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At this point, only these plugins from Fran's should be in your "Data" folder (together with 'FraNewItems.bsa'):

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