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<li><ahref="https://www.nexusmods.com/about/vortex" target="_blank">Vortex</a> -- since the venerable <ahref="http://timeslip.chorrol.com/" target="_blank">Oblivion Mod Manager</a>may no longer be supported</li>
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<li><ahref="https://www.nexusmods.com/about/vortex" target="_blank">Vortex</a> -- since the venerable <ahref="https://www.nexusmods.com/oblivion/mods/45931" target="_blank">Oblivion Mod Manager</a>is no longer be maintained</li>
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<li>(or both Vortex and Wrye Bash!)</li>
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</ul>
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Do this before using any of these mods. Not only will these tools let you easily uninstall any mods you don't like, they also include critical invalidation tools (<ahref="ArchiveInvalidation.html">BSA-alteration or BSA-redirection</a>), without which you will not be able to see all the great textures discussed here.</p>
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<h3>TROUBLESHOOTING</h3>
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<p>If you're unsure how to install these mods, or just need help, check the <ahref="http://cs.elderscrolls.com/constwiki/index.php/Oblivion_Mods_FAQ" target="_blank">Oblivion Mods FAQ</a> for detailed instructions. Also, don't forget to use either the <ahref="ArchiveInvalidation.html">BSA-alteration or BSA-redirection methods of ArchiveInvalidation</a> if you want to see all these great textures without any problems.</p>
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<p>I've also updated the <ahref="texturehelp.html">Texture Help</a> page with additional tips. As a last resort, you can always post your question in the ESF thread.</p>
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<p>I've also updated the <ahref="texturehelp.html">Texture Help</a> page with additional tips. As a last resort, you can always post your question in one of many threads on Nexus, Reddit, or Discord.</p>
Copy file name to clipboardExpand all lines: docs/Qarls-Normal-Maps-Reduced-2.html
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margin:20px010px0;
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.update {
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background-color:rgba(74,158,255,0.1);
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border-left:4px solid var(--accent-blue);
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padding:15px;
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margin:20px0;
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.update .date {
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color:var(--accent-red);
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<pclass="description">Unofficial Add-On for Qarl's Texture Pack 2, Better Tiling, and Skingrad Roof Textures</p>
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</div>
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<divclass="update">
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Most users will get better results now from <ahref="https://www.nexusmods.com/oblivion/mods/45666">QTP3R - Qarl's Texture Pack III Redimized</a>. However, if you have FPS performance to spare or just wonder what led to QTP3R, this may still be interesting information, so read on<spanclass="date">!</span>
<imgsrc="images/th_QTP2_04after.jpg" alt="Qarl's Normal Maps Reduced Screenshot" width="160" height="120">
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<h2>QNMR2 DESCRIPTION</h2>
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<p>This is a texture replacement mod that acts as an unofficial option pack for <ahref="http://qarl.rpgmods2.com/Qindex.html">Qarl's Texture Pack 2</a> (QTP2). It is designed to improve performance of QTP2 on some video cards by replacing most of the high-resolution normal maps from QTP2 with dramatically smaller normal maps. Most of the normal maps are reduced to one quarter of their original size, which can significantly help reduce stuttering on 256Mb video cards with almost no loss of quality that you can see in-game.</p>
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<p>This is a texture replacement mod that acts as an unofficial option pack for <ahref="https://www.nexusmods.com/oblivion/mods/45931">Qarl's Texture Pack 2</a> (QTP2). It is designed to improve performance of QTP2 on some video cards by replacing most of the high-resolution normal maps from QTP2 with dramatically smaller normal maps. Most of the normal maps are reduced to one quarter of their original size, which can significantly help reduce stuttering on 256Mb video cards with almost no loss of quality that you can see in-game.</p>
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<p>Where there were previously 300Mb worth of normal maps in QTP2, they are reduced here to about 90Mb uncompressed (<ahref="qnmr1.html">QNMR 1.0</a> is slightly smaller, at 75Mb, so it may still be preferable for some users). This size reduction has proven to be very effective for boosting performance and reducing stuttering for QTP2 users (around +3-5 FPS, maybe more in heavily bogged areas like <ahref="https://www.nexusmods.com/oblivion/mods/920">Castle Domrose</a> and <ahref="https://www.nexusmods.com/oblivion/mods/1726">Castle Dunkerlore</a>) with almost no noticeable loss of in-game image quality.</p>
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<p>This mod was created using Qarl's original normal maps (and dev_akm's Skingrad Roof textures). Most of the normal maps were reduced with bicubic sharper resampling in Photoshop, which helps to avoid the ugly blocky compression artifacts that were sometimes visible in QNMR 1.0. Also, some normal maps are left at original size because they did not reduce well.</p>
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<p>This mod was created using Qarl's original normal maps (and devakm's Skingrad Roof textures). Most of the normal maps were reduced with bicubic sharper resampling in Photoshop, which helps to avoid the ugly blocky compression artifacts that were sometimes visible in QNMR 1.0. Also, some normal maps are left at original size because they did not reduce well.</p>
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<p>The other big difference in QNMR 2.0 is that it already includes the correct normal maps for use with Better Tiling for Qarl 1.11, so you don't need the BTSR Normal Maps Reduced option package any more.</p>
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<h2>INSTALLATION</h2>
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<p>This mod requires <ahref="https://www.nexusmods.com/oblivion/mods/18498">Qarl's Texture Pack 2</a>, <ahref="https://www.nexusmods.com/oblivion/mods/6996">Better Tiling for Qarl 1.11</a>, and <ahref="Skingrad-Roof-Textures.html">Skingrad Roof Textures</a>. It is compatible with <spanclass="highlight">Parallaxed Qarl</span>, but is not necessary if you've already installed all of the reduced normal map add-ons and fixes for Parallaxed Qarl. There are only very minor differences between QNMR2 and the reduced normal maps that blade9722 released in Parallaxed Qarl and its add-ons. QNMR2 is mainly intended for people who are not running Parallaxed Qarl Textures and still want the higher-quality reduced normal maps that were released with that mod. If you do want to add it, QNMR2 should be installed after Parallaxed Qarl.</p>
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<p>This mod requires <ahref="https://www.nexusmods.com/oblivion/mods/18498">Qarl's Texture Pack 3</a>, <ahref="https://www.nexusmods.com/oblivion/mods/6996">Better Tiling for Qarl 1.11</a>, and <ahref="Skingrad-Roof-Textures.html">Skingrad Roof Textures</a>. It is compatible with <spanclass="highlight">Parallaxed Qarl</span>, but is not necessary if you've already installed all of the reduced normal map add-ons and fixes for Parallaxed Qarl. There are only very minor differences between QNMR2 and the reduced normal maps that blade9722 released in Parallaxed Qarl and its add-ons. QNMR2 is mainly intended for people who are not running Parallaxed Qarl Textures and still want the higher-quality reduced normal maps that were released with that mod. If you do want to add it, QNMR2 should be installed after Parallaxed Qarl.</p>
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<p>This mod is packaged as an OMOD-ready archive, which means you can either install it manually or quickly create an OMOD for <ahref="https://www.nexusmods.com/oblivion/mods/2097">Oblivion Mod Manager</a> directly from the included <spanclass="highlight">Qarl Normal Maps Reduced</span> directory (omod conversion data is included). See the included <em>OMOD_or_Manual_Install.txt</em> file for details.</p>
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<p>This mod is packaged as an OMOD-ready archive, which means you can either install it manually or quickly create an OMOD for Wrye Bash or <ahref="https://www.nexusmods.com/oblivion/mods/2097">Oblivion Mod Manager</a> directly from the included <spanclass="highlight">Qarl Normal Maps Reduced</span> directory (omod conversion data is included). See the included <em>OMOD_or_Manual_Install.txt</em> file for details.</p>
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<p>As with Qarl's Texture Pack 2, you must read the included README and follow the instructions exactly or you'll almost certainly have problems. If you're not willing to use the BSA-alteration method of invalidation, then you probably shouldn't use this add-on.</p>
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<p>As with Qarl's Texture Pack 2 or 3, you must read the included README and follow the instructions exactly or you'll almost certainly have problems. If you're not willing to use the BSA-alteration method of invalidation, then you probably shouldn't use this add-on.</p>
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<p>Links to all the other mods required can be found on <ahref="Oblivion-Texture-Overhaul.html">The Oblivion Texture Overhaul</a> (TOTO) site.</p>
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