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| 1 | +import assert from 'node:assert/strict' |
| 2 | +import { collectShaderDiagnostics, diagnosticsToMessages } from './webgl-shader-errors.ts' |
| 3 | + |
| 4 | +function runTest(name: string, callback: () => void) { |
| 5 | + callback() |
| 6 | + console.log(`ok ${name}`) |
| 7 | +} |
| 8 | + |
| 9 | +type MockShader = { |
| 10 | + ok: boolean |
| 11 | + log: string | null |
| 12 | +} |
| 13 | + |
| 14 | +type MockProgram = { |
| 15 | + log: string | null |
| 16 | +} |
| 17 | + |
| 18 | +const mockGl = { |
| 19 | + COMPILE_STATUS: 1, |
| 20 | + getProgramInfoLog(program: unknown) { |
| 21 | + return (program as MockProgram).log |
| 22 | + }, |
| 23 | + getShaderInfoLog(shader: unknown) { |
| 24 | + return (shader as MockShader).log |
| 25 | + }, |
| 26 | + getShaderParameter(shader: unknown) { |
| 27 | + return (shader as MockShader).ok |
| 28 | + }, |
| 29 | +} |
| 30 | + |
| 31 | +runTest('collectShaderDiagnostics returns shader and link logs', () => { |
| 32 | + const diagnostics = collectShaderDiagnostics({ |
| 33 | + gl: mockGl, |
| 34 | + program: { log: 'Program Info Log: link failed' }, |
| 35 | + vertexShader: { ok: false, log: 'VERTEX ERROR: undeclared identifier' }, |
| 36 | + fragmentShader: { ok: false, log: 'FRAGMENT ERROR: syntax error' }, |
| 37 | + }) |
| 38 | + |
| 39 | + assert.deepEqual(diagnostics, [ |
| 40 | + { kind: 'glsl-compile', message: 'VERTEX ERROR: undeclared identifier' }, |
| 41 | + { kind: 'glsl-compile', message: 'FRAGMENT ERROR: syntax error' }, |
| 42 | + { kind: 'glsl-link', message: 'Program Info Log: link failed' }, |
| 43 | + ]) |
| 44 | + assert.deepEqual(diagnosticsToMessages(diagnostics), [ |
| 45 | + 'VERTEX ERROR: undeclared identifier', |
| 46 | + 'FRAGMENT ERROR: syntax error', |
| 47 | + 'Program Info Log: link failed', |
| 48 | + ]) |
| 49 | +}) |
| 50 | + |
| 51 | +runTest('collectShaderDiagnostics falls back to a generic compile message', () => { |
| 52 | + const diagnostics = collectShaderDiagnostics({ |
| 53 | + gl: mockGl, |
| 54 | + program: { log: null }, |
| 55 | + vertexShader: { ok: false, log: null }, |
| 56 | + fragmentShader: { ok: true, log: null }, |
| 57 | + }) |
| 58 | + |
| 59 | + assert.deepEqual(diagnostics, [ |
| 60 | + { kind: 'glsl-compile', message: 'GLSL shader compilation failed.' }, |
| 61 | + ]) |
| 62 | +}) |
| 63 | + |
| 64 | +runTest('collectShaderDiagnostics falls back to a generic link message', () => { |
| 65 | + const diagnostics = collectShaderDiagnostics({ |
| 66 | + gl: mockGl, |
| 67 | + program: { log: null }, |
| 68 | + vertexShader: { ok: true, log: null }, |
| 69 | + fragmentShader: { ok: true, log: null }, |
| 70 | + }) |
| 71 | + |
| 72 | + assert.deepEqual(diagnostics, [ |
| 73 | + { kind: 'glsl-link', message: 'GLSL program linking failed.' }, |
| 74 | + ]) |
| 75 | +}) |
| 76 | + |
| 77 | +console.log('webgl-shader-errors tests passed') |
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