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player_class_online_version.py
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315 lines (243 loc) · 13.9 KB
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import tkinter as tk
from tkinter import ttk
import time, pickle
from prop_class_for_online_version import prop_info
font = ("Courier", 12)
class Player:
# this class is meant only for display updates
def __init__(self, main_frame_para, stat_box_para, dicto_para, name):
# this is the same main frame from client file code
global main_frame, stat_box, data_holder
data_holder = dicto_para
stat_box = stat_box_para
main_frame = main_frame_para
self.name = name
self.sticky = data_holder["token dir"][self.name]
self.dis_token()
def dis_token(self):
self.token = tk.Label(main_frame, text="T" + str(data_holder["player chances"][self.name] + 1),
bg=data_holder["game info"][self.name]["color"], width=3, height=2)
self.token.grid(row=10, column=10, sticky=self.sticky)
def update_data_holder(self, data_holder_para):
global data_holder
data_holder = data_holder_para
print("IN UPDATE DATA HOLDER",data_holder)
def update_position(self, row_coord, col_coord, place_num, old_pos, new_pos, place_id, prop_obj_id, chance,
player_name, client_para, rd_obj):
global client
client = client_para
print("new pos old pos", new_pos, old_pos)
destination = place_num[new_pos]
dest_row = row_coord[destination]
dest_col = col_coord[destination]
print("dest", dest_row, dest_col)
showcase_num = 0
show_dice = tk.StringVar()
show_dice.set(str(showcase_num))
self.rd_label = tk.Label(main_frame, textvariable=show_dice, bg="green", fg="orange", width=12, height=2,
font=("Courier", 11))
self.rd_label.grid(row=7, column=5)
while True:
self.token.grid_forget()
next_spot = place_num[old_pos + 1]
print("next spot", next_spot)
row = row_coord[next_spot]
col = col_coord[next_spot]
print("current position", row, col)
time.sleep(0.4)
self.token.grid(row=row, column=col, sticky=self.sticky)
showcase_num += 1
show_dice.set(str(showcase_num))
time.sleep(0.4)
if dest_col == col and dest_row == row:
show_dice.set("Dice Roll: " + str(showcase_num))
main_frame.after(3600*2, lambda : self.rd_label.grid_forget())
print("passing data holder",data_holder)
prop_obj_id[new_pos].playerOnSite(chance, player_name, client, rd_obj, data_holder)
break
old_pos = place_id[next_spot]
print("round completed")
def status_frame_display(self, sf_width, sf_height):
self.sf_width = int(sf_width)
self.sf_height = int(sf_height)
# display smaller frame inside our stat box
self.inferior_status_frame = tk.Label(stat_box, bg="tomato1", relief="flat", font=("white", 1),
width=int(sf_width / len(data_holder["players list"])),
height=self.sf_height)
self.inferior_status_frame = tk.Label(stat_box, bg="tomato1", relief="flat",
width=int(sf_width / len(data_holder["players list"])),
height=self.sf_height - 10)
self.stat_notebook = ttk.Notebook(self.inferior_status_frame,
width=int(self.sf_width / len(data_holder["players list"])),
height=self.sf_height)
self.stat_notebook = ttk.Notebook(self.inferior_status_frame,
width=int(self.sf_width / len(data_holder["players list"])),
height=self.sf_height - 8)
self.stat_notebook.pack()
self.details_frame = tk.Frame(self.stat_notebook, bg="light blue")
self.properties_frame = tk.Frame(self.stat_notebook, bg="light blue")
self.proptree = ttk.Treeview(self.properties_frame, selectmode="none", height=self.sf_height)
self.proptree = ttk.Treeview(self.properties_frame, selectmode="none", height=self.sf_height - 8)
self.proptree.pack(fill="x")
self.proptree["columns"] = ("Property Name", "Price", "Houses", "Current Rent")
self.proptree.column("#0", width=0)
self.proptree.column("Property Name", width=60, minwidth=50, anchor="w")
self.proptree.column("Price", width=30, minwidth=20, anchor="w")
self.proptree.column("Houses", width=30, minwidth=10, anchor="w")
self.proptree.column("Current Rent", width=20, minwidth=10, anchor="w")
# create headings
self.proptree.heading("#0", text="")
self.proptree.heading("Property Name", text="Prop. Name", anchor="w")
self.proptree.heading("Price", text="Price", anchor="w")
self.proptree.heading("Houses", text="Houses", anchor="w")
self.proptree.heading("Current Rent", text="Current Rent", anchor="w")
self.stat_notebook.add(self.details_frame, text=self.name + "'s Stats")
self.stat_notebook.add(self.properties_frame, text=self.name + "'s Properties")
self.money_var = tk.StringVar()
self.money_var.set(data_holder["game info"][self.name]["money"])
self.num_props = tk.StringVar()
self.num_props.set(str(len(data_holder["game info"][self.name]["properties"])))
self.chance_var = tk.StringVar()
self.chance_var.set(data_holder["player chances"][self.name])
self.name_label = tk.StringVar()
self.name_label.set(self.name)
self.player_name_label = tk.Label(self.details_frame, text="Name: " + self.name_label.get())
self.player_name_label.pack(pady=5, fill="x")
self.money_label = tk.Label(self.details_frame, text="Money: " + self.money_var.get())
self.money_label = tk.Label(self.details_frame,
text="Money: " + str(data_holder["game info"][self.name]["money"]))
self.money_label.pack(pady=5, fill="x")
self.prop_num_label = tk.Label(self.details_frame, text="Properties in hand: " + self.num_props.get())
self.prop_num_label = tk.Label(self.details_frame, text="Properties in hand: " + str(
len(data_holder["game info"][self.name]["properties"])))
self.prop_num_label.pack(pady=5, fill="x")
self.chance_label = tk.Label(self.details_frame, text="Chance: " + self.chance_var.get())
self.chance_label = tk.Label(self.details_frame,
text="Chance: " + str(data_holder["player chances"][self.name]))
self.chance_label.pack(pady=5, fill="x")
self.inferior_status_frame.pack(side="left")
#self.trade_tab()
def trade_tab(self):
self.trade_frame = tk.Frame(self.stat_notebook, width=int(self.sf_width / len(data_holder["players list"])),
height=self.sf_height - 10)
self.trade_with = ttk.Combobox(self.trade_frame, width=27)
self.trade_with["values"] = data_holder["players list"]
self.trade_with.bind("<<ComboboxSelected>>", self.trade_with_select)
self.trade_with.pack()
self.type_of_trade = ttk.Combobox(self.trade_with, width=27)
self.type_of_trade["values"] = ["only property", "money and property"]
self.type_of_trade.bind("<<ComboboxSelected>>", self.trade_type_select)
self.type_of_trade.pack()
self.okay = tk.Button(self.trade_frame, text="Okay", command=lambda: self.okay_btn_clk())
def okay_btn_clk(self):
self.trade_with.pack_forget()
self.type_of_trade.pack_forget()
self.trading_with = tk.Label(self.trade_frame, text="You are trying to trade with " + self.trade_player,
font=font)
self.trading_with.pack()
self.type_of_trading = tk.Label(self.trade_frame, text = "Trade Type: "+self.trade_type, font=font)
self.type_of_trading.pack()
self.revert_btn = tk.Button(self.trade_frame, text = "Change Options", commanda=lambda:self.trade_tab())
self.revert_btn.pack()
self.okay_btn = tk.Button(self.trade_frame, text = "Let's Trade", command=lambda:self.go_trade())
self.okay_btn.pack()
def go_trade(self):
if self.trade_type == "only property":
self.only_prop_trade()
else:
self.m_and_p_trade()
def only_prop_trade(self):
self.prop_box_owned = ttk.Combobox(self.trade_frame, values = data_holder["game info"][self.name]["properties"].keys())
self.prop_box_owned.bind("<<ComboboxSelected>>", self.prop_box_owned_clk())
self.prop_box_owned.pack()
self.prop_box_theirs = ttk.Combobox(self.trade_frame, values = data_holder["game info"][self.trade_with]["properties"].keys())
self.prop_box_theirs.bind("<<ComboboxSelected>>", self.prop_box_theirs_clk())
self.prop_box_owned.pack()
self.prop_trade_btn = tk.Button(self.trade_frame, text = "Propose Trade", command=lambda:self.prop_trade_okay_btn())
def m_and_p_trade(self):
pass
def prop_box_theirs_clk(self):
self.want_prop = self.prop_box_theirs.get()
def prop_box_owned_clk(self):
self.give_prop = self.prop_box_owned.get()
def prop_trade_okay_btn(self):
self.prop_box_owned.pack_forget()
self.prop_box_theirs.pack_forget()
self.prop_trade_btn.pack_forget()
self.proposing_trade_l = tk.Label(self.trade_frame, text = f"Proposing Trade \n Waiting for confirmation of {self.trade_with} \n to accept a {self.trade_type}. \n {self.name} want to give {self.give_prop} in return of {self.want_prop}.")
# tell server we want to trade
# only one trade can take place at a time
# so server will block all other trade requests
client.send(pickle.dumps((self.name, "trade proposal", self.trade_type, self.trade_with, self.give_prop, self.want_prop)))
# else all will be taken care of by the client file code and the server
def trade_type_select(self):
self.trade_type = self.type_of_trade.get()
def trade_with_select(self):
self.trade_player = self.trade_with.get()
def watch_trade(self):
pass
def recv_trade_request(self):
pass
def trade_finalised(self):
pass
def trade_declined(self):
pass
def property_remove(self):
pass
def property_update(self, update):
self.proptree.insert(parent="", index="end", text="",
values=(update[3], str(prop_info[update[3]]["price"]), str(prop_info[update[3]]["houses"]),
str(prop_info[update[3]]["current rent"])))
def player_left(self, data_holder, created_objs):
self.token.grid_forget()
self.inferior_status_frame.grid_forget()
for player in created_objs:
player.inferior_status_frame["width"] = int(self.sf_width/len(data_holder["players list"]))
# ignore
''' def dis_token(self):
# display our token on the go box
self.token = tk.Label(main_frame,text ="T"+str(self.player_chance+1),bg = self.color,highlightbackground="black", highlightthickness=1 )
self.token.grid(row=10, column=10)
def delete_player(self):
# will code this a bit later
pass
def dis_stat_init(self, n_players):
# display smaller frame inside our stat box
self.inferior_status_frame = tk.LabelFrame(stat_box, text=self.player_name, bg=self.color,relief="flat",
width=self.sb_width / n_players, height=self.sb_height, font=("white", 13),bd=7)
# fill the small box with information
self.player_name_dis = tk.Label(self.inferior_status_frame, text = "player_name: "+self.player_name)
self.player_name_dis.pack(side = "top", fill= "x")
self.player_money_dis = tk.Label(self.inferior_status_frame, text="Money: " + str(dicto[self.player_name]["money"]))
self.player_money_dis.pack(side="top", fill="x")
# do something like drop down menu for props and also find something for handling chance
def dis_stat_update(self):
# update whatever changes happen
pass
self.details = ttk.Treeview(self.inferior_status_frame, selectmode="none")
self.details.pack()
self.details["columns"] = ("Name", "Chance", "Money", "No. of Properties")
self.details.column("#0", width=0)
self.details.column("Name", width=90, minwidth=50, anchor="w")
self.details.column("Chance", width=20, minwidth=20, anchor="w")
self.details.column("Money", width=90, minwidth=50, anchor="w")
self.details.column("No. of Properties", width=90, minwidth=50, anchor="w")
# create headings
self.details.heading("#0", text="")
self.details.heading("Name", text="Player Name", anchor="w")
self.details.heading("Chance", text="Chance", anchor="w")
self.details.heading("Money", text="Money", anchor="w")
self.details.heading("No. of Properties", text="No. of Properties", anchor="w")
self.money_var = tk.StringVar()
self.money_var.set(data_holder["game info"][self.name]["money"])
self.num_props = tk.StringVar()
self.num_props.set(len(data_holder["game info"][self.name]["properties"]))
self.details.insert(parent="", index="end", text="",
values=(self.name, str(data_holder["player chances"][self.name]) ,self.money_var, self.num_props))
#self.money_var = tk.StringVar()
#self.money_var.set(data_holder["game info"][self.name]["money"])
#self.num_props = tk.StringVar()
#self.num_props.set(str(len(data_holder["game info"][self.name]["properties"])))
#self.chance_var = tk.StringVar()
#self.chance_var.set(data_holder["player chances"][self.name])
'''