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Codeup-1520.cpp
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238 lines (198 loc) · 3.86 KB
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// CppConsoleApplication2.cpp: 콘솔 응용 프로그램의 진입점을 정의합니다.
//
#include "stdafx.h"
#include <stdio.h>
class Person;
class Board
{
public:
void Create(int w, int h);
void Init(bool* initData);
void Release();
int GetW();
int GetH();
bool GetPersonState(int x, int y);
void NextGeneration();
void Print();
void SetNextGenerationParams(int forBirth, int forSurvive, int forDead);
private:
Person * * board;
int w, h;
int forBirth, forSurvive, forDead;
};
class Person
{
public:
void NextGeneration(Board* board, int forBirth, int forSurvive, int forDead, int x, int y)
{
int w = board->GetW();
int h = board->GetH();
int left, up, right, down;
left = x - 1;
if (left<0)
left = 0;
up = y - 1;
if (up<0)
up = 0;
right = x + 1;
if (right >= w)
right = w - 1;
down = y + 1;
if (down >= h)
down = h - 1;
int neighborCount = 0;
for (int countH = up; countH <= down; ++countH)
for (int countW = left; countW <= right; ++countW)
{
if (countH == y && countW == x)
continue;
if (board->GetPersonState(countW, countH))
++neighborCount;
}
//살아 있다면
if (state)
{
if (neighborCount >= forDead)
nextState = false;
else if (neighborCount >= forSurvive)
nextState = true;
else
nextState = false;
}
else
{
if (neighborCount == forBirth)
nextState = true;
else
nextState = false;
}
}
void Generate()
{
state = nextState;
}
void SetState(bool state)
{
this->state = state;
}
bool GetState()
{
return state;
}
private:
bool state;
bool nextState;
};
void Board::Create(int w, int h)
{
this->w = w;
this->h = h;
board = new Person*[h];
board[0] = new Person[h*w];
int stride = w;
for (int countH = 0; countH<h; ++countH)
{
board[countH] = board[0] + stride * countH;
}
}
void Board::Init(bool* initData)
{
int idx = 0;
for (int countH = 0; countH<h; ++countH)
{
for (int countW = 0; countW<w; ++countW)
{
board[countH][countW].SetState(initData[idx]);
idx++;
}
}
}
void Board::Release()
{
delete[] board[0];
delete[] board;
board = (Person**)0;
}
int Board::GetW() {
return w;
}
int Board::GetH() {
return h;
}
bool Board::GetPersonState(int x, int y)
{
return board[y][x].GetState();
}
void Board::NextGeneration()
{
for (int countH = 0; countH<h; ++countH)
{
for (int countW = 0; countW<w; ++countW)
{
board[countH][countW].NextGeneration(this, forBirth, forSurvive, forDead, countW, countH);
}
}
for (int countH = 0; countH<h; ++countH)
{
for (int countW = 0; countW<w; ++countW)
{
board[countH][countW].Generate();
}
}
}
void Board::Print()
{
for (int countH = 0; countH<h; ++countH)
{
for (int countW = 0; countW<w; ++countW)
{
if (board[countH][countW].GetState())
printf("1 ");
else
printf("0 ");
}
printf("\n");
}
}
void Board::SetNextGenerationParams(int forBirth, int forSurvive, int forDead)
{
this->forBirth = forBirth;
this->forSurvive = forSurvive;
this->forDead = forDead;
}
int main()
{
int a, b;
Board board;
scanf("%d%d", &a, &b);
board.Create(b, a);
int x, y, z;
scanf("%d%d%d", &x, &y, &z);
board.SetNextGenerationParams(x, y, z);
int stateInput;
int idxInitData;
bool *initData = new bool[b*a];
for (int count = 0; count<b*a; ++count)
{
scanf("%d", &stateInput);
if (stateInput == 0)
{
initData[count] = false;
}
else
{
initData[count] = true;
}
}
board.Init(initData);
delete[] initData;
int testGeneration;
scanf("%d", &testGeneration);
for (int count = 0; count<testGeneration; ++count)
{
board.NextGeneration();
}
board.Print();
board.Release();
return 0;
}