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Codeup-1523.cpp
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127 lines (108 loc) · 2.07 KB
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#include <stdio.h>
int map[9][9];
int w = 9;
int h = 9;
enum { NONE = 0, BUSH = 1, WAD = 2, WADSIGHT = 3 };
int Correct(int val, int min, int max)
{
if(val < min)
val = min;
if(val > max)
val = max;
return val;
}
void BushToWadSight(int x, int y)
{
if(map[y][x] == BUSH)
{
map[y][x] = WADSIGHT;
BushToWadSight(x-1, y);
BushToWadSight(x, y-1);
BushToWadSight(x+1, y);
BushToWadSight(x, y+1);
}
}
void Wad(int x, int y)
{
int left = Correct(x-2, 0, 8);
int top = Correct(y-2, 0, 8);
int right = Correct(x+2, 0, 8);
int bottom = Correct(y+2, 0, 8);
for(int countY=top; countY<=bottom; ++countY)
{
for(int countX=left; countX<=right; ++countX)
{
if(map[countY][countX] != BUSH)
map[countY][countX] = WADSIGHT;
}
}
if(map[y][x] == BUSH)
{
BushToWadSight(x, y);
}
map[y][x] = WAD;
}
void Lense(int x, int y)
{
int left = Correct(x-2, 0, 8);
int top = Correct(y-2, 0, 8);
int right = Correct(x+2, 0, 8);
int bottom = Correct(y+2, 0, 8);
bool foundWad = false;
for(int countY=top; countY<=bottom; ++countY)
{
for(int countX=left; countX<=right; ++countX)
{
if(map[countY][countX] == WAD)
{
foundWad = true;
}
else if(map[countY][countX] == WADSIGHT)
map[countY][countX] = NONE;
}
}
if(foundWad)
{
for(int countY=0; countY<9; ++countY)
{
for(int countX=0; countX<9; ++countX)
{
map[countY][countX] = NONE;
}
}
}
}
void Bush(int left, int top, int right, int bottom)
{
for(int countY=top; countY<=bottom; ++countY)
{
for(int countX=left; countX<=right; ++countX)
{
map[countY][countX] = BUSH;
}
}
}
int GetSight()
{
int sight = 0;
for(int countY=0; countY<9; ++countY)
{
for(int countX=0; countX<9; ++countX)
{
if(map[countY][countX] == WAD || map[countY][countX] == WADSIGHT)
++sight;
}
}
return sight;
}
int main ()
{
int a1, a2, b1, b2, c1, c2, d1, d2;
scanf("%d%d%d%d%d%d%d%d", &a1, &a2, &b1, &b2, &c1, &c2, &d1, &d2);
--a1, --a2, --b1, --b2, --c1, --c2, --d1, --d2;
Bush(c1, c2, d1, d2);
Wad(a1, a2);
Lense(b1, b2);
printf("%d", GetSight());
return 0;
}