Skip to content

Procedurally generated konbini interiors #21

@damiante

Description

@damiante

Japan has many, many, many convenience stores. Indeed, the number of convenience stores in Japan is so high as to be effectively infinite.

In order to adequately capture the density of convenience stores in Japan, we want to place such a high number in the game as to be comical. However, we don't wish to handcraft every single interior; convenience stores after all are an emergent concept.

Therefore, we need a way to define the properties that a convenience store may have such as exactly one counter, 0-3 rubbish bins, 2-5 aisles, etc. and procedurally generate them.

I propose that this be done on CI to be stable between game versions. Each convenience store entry can be placed in the game and if it doesn't have an associated id on build, one should be procedurally generated and assigned to that store.

Action on @dbut2 to determine what properties I need to define and how they should be defined in order to have the store procedurally generated - assumption is at minimum a base floor plan is needed but maybe not with overworld objects.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions