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Difference between gaussian wrapping with RaDe-GS/GGGS #11

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@Eliaul

Exciting and interesting work! The mesh result of gaussian wrapping is impressive. But I have some questions about the rasterization. I notice that the median depth rendering is same as GGGS (both uses binary search except the transmittance computation), and the normal rendering is same as RaDe-GS and GGGS (both uses ray-space normal). So which is the key factor leading to gaussian wrapping outperforming the GGGS? Is the mesh extraction algorithm or the learnable normal property of gaussian model?

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