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Converter_UI.py
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288 lines (236 loc) · 10.8 KB
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# coding=utf-8
import vex_convert
import time
import os
import configparser
import logging
import threading
from tkinter import *
from tkinter.filedialog import *
from tkinter import messagebox
def main():
root = Tk()
root.title(".vex Converter")
mainframe = Frame(root)
mainframe.grid(column=0, row=0, sticky=(N, W, E, S))
root.columnconfigure(0, weight=1)
root.rowconfigure(0, weight=1)
# variables (Changeable)
code_folder = StringVar()
temp_folder = StringVar()
vex_open = StringVar()
vex_save_folder = StringVar()
vex_save_name = StringVar()
replace = BooleanVar()
progress = StringVar()
safe = BooleanVar()
# Column 1
status_label = Label(mainframe, text="Status: ")
status_label.grid(column=1, row=1, sticky=(W, N))
code_folder_label = Label(mainframe, text="Code Folder: ")
code_folder_label.grid(column=1, row=2, sticky=(W, N))
temp_folder_label = Label(mainframe, text="Temp Folder: ")
temp_folder_label.grid(column=1, row=3, sticky=(W, N))
vex_open_label = Label(mainframe, text=".vex Open: ")
vex_open_label.grid(column=1, row=4, sticky=(W, N))
vex_save_folder_label = Label(mainframe, text=".vex Save Folder: ")
vex_save_folder_label.grid(column=1, row=5, sticky=(W, N))
vex_save_name_label = Label(mainframe, text=".vex Save Name: ")
vex_save_name_label.grid(column=1, row=6, sticky=(W, N))
def extract_decode():
vex_time = os.stat(vex_open.get()).st_ctime_ns
code_time = 0
for x in os.listdir(code_folder.get()):
if os.stat(code_folder.get() + "/" + x).st_ctime_ns >= code_time:
code_time = os.stat(code_folder.get() + "/" + x).st_ctime_ns
if code_time > vex_time:
if messagebox.askokcancel("Warning:Check File", "The Code files are newer than the .vex, proceed?"):
vex_convert.extract_vex(vex_open.get(), temp_folder.get(), progress.set)
vex_convert.decode_json(code_folder.get(), temp_folder.get(), progress.set)
else:
progress.set("cancel")
else:
vex_convert.extract_vex(vex_open.get(), temp_folder.get(), progress.set)
vex_convert.decode_json(code_folder.get(), temp_folder.get(), progress.set)
extract_decode_button = Button(
mainframe, text="Extract and Decode", command=extract_decode)
extract_decode_button.grid(column=1, row=7, sticky=(N, W))
convert_type_checkbox = Checkbutton(
mainframe, text="something")
convert_type_checkbox.grid(column=1, row=8, sticky=(W, N))
progress_text_label = Label(mainframe, text="Progress: ")
progress_text_label.grid(column=1, row=9, sticky=(W, N))
# Column 2
status_show_label = Label(mainframe, text="Nothing here yet")
status_show_label.grid(column=2, row=1, sticky=(W, E))
code_folder_entry = Entry(mainframe, textvariable=code_folder)
code_folder_entry.grid(column=2, row=2, sticky=(E, W))
temp_folder_entry = Entry(mainframe, textvariable=temp_folder)
temp_folder_entry.grid(column=2, row=3, sticky=(E, W))
vex_open_entry = Entry(mainframe, textvariable=vex_open)
vex_open_entry.grid(column=2, row=4, sticky=(E, W))
vex_save_folder_entry = Entry(mainframe, textvariable=vex_save_folder)
vex_save_folder_entry.grid(column=2, row=5, sticky=(E, W))
vex_save_name_entry = Entry(mainframe, textvariable=vex_save_name)
vex_save_name_entry.grid(column=2, row=6, sticky=(E, W))
def convert_to_dot_vex():
def convert():
vex_convert.extract_vex(vex_open.get(), temp_folder.get(), progress.set)
vex_convert.update_json(code_folder.get(), temp_folder.get(), progress.set)
if safe.get() is True:
try:
current_folder = os.getcwd()
os.chdir(vex_save_folder.get())
if os.path.isfile(vex_save_name.get() + ".backup"):
os.remove(vex_save_name.get() + ".backup")
os.rename(vex_save_name.get(), vex_save_name.get() + ".backup")
os.chdir(current_folder)
except:
progress.set("Did not rename old file")
vex_convert.pack_vex(vex_save_folder.get(), vex_save_name.get(), temp_folder.get(), progress.set)
vex_time = os.stat(vex_open.get()).st_ctime_ns
code_time = 0
for x in os.listdir(code_folder.get()):
if os.stat(code_folder.get() + "/" + x).st_ctime_ns >= code_time:
code_time = os.stat(code_folder.get() + "/" + x).st_ctime_ns
if code_time > vex_time:
if messagebox.askokcancel("Warning:Check File", "The Code files are older than the .vex, proceed?"):
convert()
else:
progress.set("cancel")
else:
convert()
convert_vex_button = Button(mainframe, text="Convert to .vex File", command=convert_to_dot_vex)
convert_vex_button.grid(column=2, row=7, sticky=(W, E))
def replace_command():
if replace.get() is True:
head, tail = os.path.split(vex_open.get())
vex_save_name.set(tail)
vex_save_folder.set(head)
vex_save_folder_button["state"] = "disabled"
vex_save_folder_entry["state"] = "disabled"
vex_save_name_entry["state"] = "disabled"
if replace.get() is False:
vex_save_folder_button["state"] = "normal"
vex_save_folder_entry["state"] = "normal"
vex_save_name_entry["state"] = "normal"
replace_checkbox = Checkbutton(mainframe,
text="replace old .vex file", command=replace_command, variable=replace)
replace_checkbox.grid(column=2, row=8, sticky=(W, N))
progress_show_label = Label(mainframe, textvariable=progress)
progress_show_label.grid(column=2, row=9, sticky=(W, N))
# Column 3
def get_help():
help_window = Tk()
help_window.title("Help")
help_frame = Frame(help_window)
help_frame.grid(column=0, row=0, sticky=(N, W, E, S))
help_frame.columnconfigure(0, weight=1)
help_frame.rowconfigure(0, weight=1)
help_label = Label(
help_frame,
text="1. Use seperate folder \n 2. make sure files are not occupied \n 3. use github to submit bug reports")
help_label.grid(column=1, row=1, sticky=(N, W, S))
help_frame.mainloop()
help_button = Button(mainframe, text="Help", command=get_help)
help_button.grid(column=3, row=1, sticky=(N, E))
def code_folder_ask():
code_folder.set(askdirectory())
code_folder_button = Button(mainframe, text="Browse", command=code_folder_ask)
code_folder_button.grid(column=3, row=2, sticky=(N, E))
def temp_folder_ask():
temp_folder.set(askdirectory())
temp_folder_button = Button(mainframe, text="Browse", command=temp_folder_ask)
temp_folder_button.grid(column=3, row=3, sticky=(N, E))
def vex_open_ask():
vex_open.set(askopenfilename(filetypes=[("Vex files", "*.vex")]))
if replace.get() is True:
replace_command()
else:
head, tail = os.path.split(vex_open.get())
vex_save_name.set(tail)
vex_open_button = Button(mainframe, text="Browse", command=vex_open_ask)
vex_open_button.grid(column=3, row=4, sticky=(N, E))
def vex_save_folder_ask():
vex_save_folder.set(askdirectory())
vex_save_folder_button = Button(
mainframe, text="Browse", command=vex_save_folder_ask)
vex_save_folder_button.grid(column=3, row=5, sticky=(N, E))
safe_checkbox = Checkbutton(mainframe, text="safe", variable=safe)
safe_checkbox.grid(column=3, row=8, sticky=W)
# ----------------------------------------------------------------------------------------------------------
# load or create config file
config = configparser.ConfigParser()
def load_config():
if os.path.isfile("./vex_convert.ini"):
config.read(filenames="./vex_convert.ini")
try:
code_folder.set(config["DEFAULT"]["code_folder"])
temp_folder.set(config["DEFAULT"]["temp_folder"])
vex_open.set(config["DEFAULT"]["vex_open"])
vex_save_folder.set(config["DEFAULT"]["vex_save_folder"])
vex_save_name.set(config["DEFAULT"]["vex_save_name"])
replace.set(config["DEFAULT"]["replace"])
safe.set(config["DEFAULT"]["safe"])
except:
create_config()
load_config()
else:
create_config()
def create_config():
if os.path.isfile("./vex_convert.ini"):
os.remove("./vex_convert.ini")
config["DEFAULT"] = {
"code_folder": "",
"temp_folder": "./temp/",
"vex_open": "",
"vex_save_folder": "",
"vex_save_name": "",
"replace": "False",
"safe": "True"
}
with open("./vex_convert.ini", "w") as configfile:
config.write(configfile)
def save_config():
config["DEFAULT"] = {
"code_folder": code_folder.get(),
"temp_folder": temp_folder.get(),
"vex_open": vex_open.get(),
"vex_save_folder": vex_save_folder.get(),
"vex_save_name": vex_save_name.get(),
"replace": replace.get(),
"safe": safe.get()
}
with open("./vex_convert.ini", "w") as configfile:
config.write(configfile)
# When close
def window_close():
save_config()
root.destroy()
root.protocol("WM_DELETE_WINDOW", window_close)
# Status Check
def status_check():
while True:
if code_folder.get() != "" and temp_folder.get() != "" and vex_open.get() != "" and vex_save_folder.get() != "" and vex_save_name.get() != "":
if code_folder.get() == temp_folder.get() or code_folder.get() == vex_save_folder.get() or temp_folder.get() == vex_save_folder.get():
status_show_label["text"] = "You can not use the same folder"
else:
status_show_label["text"] = "Ready"
convert_vex_button["state"] = "normal"
extract_decode_button["state"] = "normal"
else:
status_show_label["text"] = "Not Ready"
convert_vex_button["state"] = "disabled"
extract_decode_button["state"] = "disabled"
time.sleep(0.5)
status_checker = threading.Thread(target=status_check)
# Start the window
load_config()
if replace.get() is True:
vex_save_folder_button["state"] = "disabled"
vex_save_folder_entry["state"] = "disabled"
vex_save_name_entry["state"] = "disabled"
status_checker.start()
root.mainloop()
if __name__ == '__main__':
main()