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Copy pathSnellenTestManager.cs
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47 lines (41 loc) · 1.31 KB
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using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SnellenTestEvaluator : MonoBehaviour
{
public TMP_Dropdown[] dropdowns;
public Button submitButton;
public TextMeshProUGUI submitButtonText;
private int[] correctAnswers = new int[] {
1, 2, 3, 2, 3, 1, 3, 1, 3, 1, 3
};
private string[] visualAcuityScores = new string[] {
"20/200", "20/100", "20/70", "20/50", "20/40",
"20/30", "20/25", "20/20", "20/15", "20/13", "20/10"
};
void Start()
{
submitButton.onClick.AddListener(CheckAnswers);
}
void CheckAnswers()
{
for (int i = 0; i < dropdowns.Length; i++)
{
int selected = dropdowns[i].value;
if (selected != correctAnswers[i])
{
if (i == 0)
{
submitButtonText.text = "Your visual acuity is worse than 20/200";
}
else
{
submitButtonText.text = $"Your visual acuity score is {visualAcuityScores[i - 1]}";
}
return;
}
}
// All correct
submitButtonText.text = $"Your visual acuity score is {visualAcuityScores[visualAcuityScores.Length - 1]}";
}
}