-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCameraMovementCopy.cs
More file actions
80 lines (74 loc) · 3.87 KB
/
CameraMovementCopy.cs
File metadata and controls
80 lines (74 loc) · 3.87 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
// using UnityEngine;
// public class CameraMovementCopy : MonoBehaviour {
// private float movementSpeed = 23;
// private Camera cam;
// private TestPhysicsController player;
// private const float MOVEMENT_WINDOW = 4.0f;
// // private float fallingSpeed;
// private float diagonalMovementSpeed;
// private void OnEnable() {
// cam = Camera.main;
// player = GameObject.FindWithTag("Player").GetComponent<TestPhysicsController>(); // Get the main player character
// movementSpeed = player.overworldSpeed;
// diagonalMovementSpeed = Mathf.Sqrt(movementSpeed * movementSpeed / 2); // Init diagonal movement speed
// // fallingSpeed = player.jumpSpeed;
// Vector3 playerPos = player.transform.position;
// if (cam != null) { // Start the camera at the current players location each load
// transform.position = new Vector3(playerPos.x, playerPos.y, cam.transform.position.z);
// }
// }
// private void FixedUpdate() {
// // var camPos = cam.transform.position;
// // if (player.jumping) {
// //
// // } else {
// Vector3 playerPos = player.transform.position;
// // Up right
// if (playerPos.x >= transform.position.x + MOVEMENT_WINDOW
// && playerPos.y >= transform.position.y + MOVEMENT_WINDOW) {
// // transform.Translate(diagonalMovementSpeed, diagonalMovementSpeed, 0);
// transform.position += new Vector3(diagonalMovementSpeed, diagonalMovementSpeed, 0) * Time.fixedDeltaTime;
// // Down right
// } else if (playerPos.x >= transform.position.x + MOVEMENT_WINDOW
// && playerPos.y <= transform.position.y - MOVEMENT_WINDOW) {
// // transform.Translate(diagonalMovementSpeed, -diagonalMovementSpeed, 0);
// transform.position += new Vector3(diagonalMovementSpeed, -diagonalMovementSpeed, 0) * Time.fixedDeltaTime;
// // Down left
// } else if (playerPos.x <= transform.position.x - MOVEMENT_WINDOW
// && playerPos.y <= transform.position.y - MOVEMENT_WINDOW) {
// // transform.Translate(-diagonalMovementSpeed, -diagonalMovementSpeed, 0);
// transform.position += new Vector3(-diagonalMovementSpeed, -diagonalMovementSpeed, 0) * Time.fixedDeltaTime;
// // Up left
// } else if (playerPos.x <= transform.position.x - MOVEMENT_WINDOW
// && playerPos.y >= transform.position.y + MOVEMENT_WINDOW) {
// // transform.Translate(-diagonalMovementSpeed, diagonalMovementSpeed, 0);
// transform.position += new Vector3(-diagonalMovementSpeed, diagonalMovementSpeed, 0) * Time.fixedDeltaTime;
// } else {
// if (playerPos.x > transform.position.x + MOVEMENT_WINDOW) {
// // transform.Translate(movementSpeed, 0, 0);
// transform.position += new Vector3(movementSpeed, 0, 0) * Time.fixedDeltaTime;
// } else if (playerPos.x < transform.position.x - MOVEMENT_WINDOW) {
// // transform.Translate(-movementSpeed, 0, 0);
// transform.position += new Vector3(-movementSpeed, 0, 0) * Time.fixedDeltaTime;
// }
// // if (player.isFalling) {
// if (playerPos.y > transform.position.y + MOVEMENT_WINDOW) {
// transform.position += new Vector3(0, movementSpeed, 0) * Time.fixedDeltaTime;
// // transform.Translate(0, movementSpeed, 0);
// } else if (playerPos.y < transform.position.y - MOVEMENT_WINDOW) {
// transform.position += new Vector3(0, -movementSpeed, 0) * Time.fixedDeltaTime;
// // transform.Translate(0, -fallingSpeed, 0);
// }
// // } else {
// // if (playerPos.y > transform.position.y + MOVEMENT_WINDOW) {
// // transform.position += new Vector3(0, movementSpeed, 0) * Time.fixedDeltaTime;
// //// transform.Translate(0, movementSpeed, 0);
// // } else if (playerPos.y < transform.position.y - MOVEMENT_WINDOW) {
// // transform.position += new Vector3(0, -movementSpeed, 0) * Time.fixedDeltaTime;
// //// transform.Translate(0, -movementSpeed, 0);
// // }
// // }
// }
// // }
// }
// }