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Copy pathProgram.cs
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56 lines (45 loc) · 2.02 KB
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using System;
using System.Text;
public class Program
{
public static void Main()
{
Console.OutputEncoding = Encoding.UTF8;
Console.InputEncoding = Encoding.UTF8;
PlayerData playerData = new PlayerData();
GameAccount player1 = new Standard_account("Player1");
GameAccount player2 = new Premium_account("Player2");
GameAccount player3 = new WinStreak_account("Player3");
playerData.AddPlayer(player1);
playerData.AddPlayer(player2);
playerData.AddPlayer(player3);
Game standard1 = GameFactory.CreateGame("Standard", "Player1", 10);
Game standard2 = GameFactory.CreateGame("Standard", "Player2", 10);
Game standard3 = GameFactory.CreateGame("Standard", "Player3", 20);
Game standard4 = GameFactory.CreateGame("Standard", "Player1", 20);
Game training1 = GameFactory.CreateGame("Training", "Player1");
Game training2 = GameFactory.CreateGame("Training", "Player2");
Game training3 = GameFactory.CreateGame("Training", "Player3");
Game solo1 = GameFactory.CreateGame("Solo", "Player2", 12);
Game solo2 = GameFactory.CreateGame("Solo", "Player2", 8);
Game solo3 = GameFactory.CreateGame("Solo", "Player3", 17);
Game solo4 = GameFactory.CreateGame("Solo", "Player3", 12);
player1.WinGame(standard2);
player1.WinGame(standard3);
player1.LoseGame(training1);
player1.LoseGame(solo1);
player2.WinGame(solo2);
player2.WinGame(training2);
player2.LoseGame(standard1);
player2.WinGame(standard4);
player3.LoseGame(training3);
player3.WinGame(standard3);
player3.WinGame(standard4);
player3.WinGame(solo3);
player3.WinGame(solo3);
player3.WinGame(solo4);
player3.WinGame(solo4);
// Виводимо статистику всіх гравців
playerData.DisplayAllPlayersStats();
}
}