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controller_runtime.py
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257 lines (177 loc) · 5.88 KB
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from system_registry import SystemRegistry
from controller import Controller
from abstraction_engine import AbstractionEngine
from local_llm import LocalLLM
from meta_engine import MetaEngine
from llm_world_controller import LLMWorldController
from world_validator import WorldValidator
# =====================================================
# CORE MOCK / BASE SYSTEMS
# =====================================================
class MetaEngineMock:
def extract(self, data):
return {
"rules": {},
"entities": [],
"confidence": 0.5
}
class LiveSyncMock:
def tick(self):
return {"render": True, "events": []}
class StrategyRouterMock:
def select(self, perception):
return {"id": "default", "strength": 0.5}
class PowerUpSystem:
def __init__(self):
self.active = []
def add(self, name, effects, duration=5.0):
self.active.append({
"name": name,
"effects": effects,
"duration": duration
})
def modify_signals(self, signals):
out = dict(signals)
for p in self.active:
for k, v in p["effects"].items():
out[k] = out.get(k, 0) + v
return out
class MetricsMock:
def __init__(self):
self.data = []
def log(self, item):
self.data.append(item)
def summarize(self):
return {"avg_reward": 0.5}
class EvolverMock:
def evolve(self, world, metrics):
return {}
class UpdaterMock:
def apply(self, world, patch):
return world
class Binding:
def __init__(self):
self.bindings = []
def resolve(self, inventory, signals):
return []
class Inventory:
def __init__(self):
self.items = {}
def add(self, name, item):
self.items[name] = item
def get(self, name):
return self.items.get(name)
class ShapeRenderer:
def submit(self, shapes):
self.shapes = shapes or []
def render(self, screen):
pass
# =====================================================
# BEHAVIOR SYSTEMS
# =====================================================
class BehaviorTracker:
def __init__(self):
self.actions = []
def log(self, action):
self.actions.append(action)
def get_recent(self):
return self.actions[-50:]
class FeatureExtractor:
def extract(self, actions):
if not actions:
return {}
counts = {}
for a in actions:
counts[a] = counts.get(a, 0) + 1
total = sum(counts.values()) + 1e-5
return {
"ratios": {k: v / total for k, v in counts.items()},
"repetition": max(counts.values()) / total
}
class BehaviorModel:
def classify(self, features):
ratios = features.get("ratios", {})
if ratios.get("move", 0) > 0.6:
return "aggressive"
if ratios.get("avoid", 0) > 0.4:
return "cautious"
return "balanced"
class BehaviorPatch:
def generate(self, style):
if style == "aggressive":
return {"rules": {"entropy": 1}}
if style == "cautious":
return {"powerups": [{"name": "shield", "effect": {"stability": 0.5}}]}
return {}
# =====================================================
# BUILD SYSTEM (AUTO-ASSEMBLY ORDER)
# =====================================================
def build_system():
registry = SystemRegistry()
# ---------------------------------
# PHASE 1: CORE DEPENDENCIES
# ---------------------------------
meta_engine = MetaEngineMock()
registry.add("meta_engine", meta_engine)
# ---------------------------------
# PHASE 2: MID-LEVEL SYSTEMS
# ---------------------------------
abstraction_engine = AbstractionEngine(meta_engine)
registry.add("abstraction_engine", abstraction_engine)
registry.add("live_sync", LiveSyncMock())
registry.add("strategy_router", StrategyRouterMock())
llm = LocalLLM("codegemma:7b")
meta_engine = MetaEngine(llm)
registry.add("meta_engine", meta_engine)
# ---------------------------------
# PHASE 3: GAME SYSTEMS
# ---------------------------------
registry.add("powerups", PowerUpSystem())
registry.add("metrics", MetricsMock())
registry.add("evolver", EvolverMock())
registry.add("updater", UpdaterMock())
registry.add("binding", Binding())
registry.add("inventory", Inventory())
registry.add("shape_renderer", ShapeRenderer())
# ---------------------------------
# PHASE 4: BEHAVIOR STACK
# ---------------------------------
registry.add("behavior_tracker", BehaviorTracker())
registry.add("feature_extractor", FeatureExtractor())
registry.add("behavior_model", BehaviorModel())
registry.add("behavior_patch", BehaviorPatch())
from llm_world_controller import LLMWorldController
llm_world = LLMWorldController(model="codegemma:7b")
registry.add("llm_world", llm_world)
validator = WorldValidator()
registry.add("world_validator", validator)
# ---------------------------------
# FINAL VALIDATION
# ---------------------------------
required = [
"meta_engine",
"abstraction_engine",
"live_sync",
"strategy_router",
"powerups",
"metrics",
"evolver",
"updater",
"binding",
"inventory",
"shape_renderer",
"behavior_tracker",
"feature_extractor",
"behavior_model",
"behavior_patch"
]
missing = [r for r in required if registry.get(r) is None]
if missing:
raise Exception(f"BOOT FAILED - missing systems: {missing}")
# ---------------------------------
# CREATE CONTROLLER LAST
# ---------------------------------
system = Controller(registry)
print("🧠 SYSTEM BOOT COMPLETE")
print("Registry:", registry.snapshot())
return system