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50 lines (38 loc) · 1.33 KB
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game_learning_layers.py
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50 lines (38 loc) · 1.33 KB
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class GameLearningLayers:
"""
Separates learning signals into structured domains:
rules, state, territory, conditions.
"""
def split_signals(self, stats, events, rewards):
return {
"rules": self._rules_signal(events, rewards),
"state": self._state_signal(stats),
"territory": self._territory_signal(events),
"conditions": self._condition_signal(rewards)
}
# -------------------------
def _rules_signal(self, events, rewards):
return {
"collision_frequency": sum(1 for e in events if e.get("type") == "score"),
"reset_count": sum(1 for e in events if e.get("type") == "reset")
}
# -------------------------
def _state_signal(self, stats):
return {
"avg_score": stats.get("avg_score", 0),
"dominance": stats.get("dominance", 0)
}
# -------------------------
def _territory_signal(self, events):
return {
"movement_events": len(events)
}
# -------------------------
def _condition_signal(self, rewards):
if not rewards:
return {"stability": 1.0}
values = list(rewards.values())
return {
"spread": max(values) - min(values),
"stability": 1.0 / (1.0 + max(values))
}