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| 1 | +--- |
| 2 | +title: Halo: The Master Chief Collection |
| 3 | +nav_title: Halo MCC |
| 4 | +description: Getting started with speedrunning Halo: The Master Chief Collection. Explains how Halo speedrunning is organised, where the rules live, and how the individual game pages fit together. |
| 5 | +game: Halo: The Master Chief Collection |
| 6 | +series: Halo |
| 7 | + |
| 8 | +og_image: og.webp |
| 9 | +square_image: square.webp |
| 10 | + |
| 11 | +platforms: |
| 12 | + - PC |
| 13 | + - Console |
| 14 | +leaderboard: https://haloruns.com |
| 15 | +order: 10 |
| 16 | +timing_method: Varies by game |
| 17 | +downpatch: sometimes |
| 18 | +allowed_versions: "Depends on game and category" |
| 19 | +where_to_buy: "Steam / Xbox Store" |
| 20 | +--- |
| 21 | + |
| 22 | +# Halo: The Master Chief Collection |
| 23 | + |
| 24 | +Halo: The Master Chief Collection (MCC) contains multiple Halo games under one launcher, but in speedrunning terms it is **not treated as a single game**. |
| 25 | + |
| 26 | +Each Halo title inside MCC has its own categories, rules, and timing expectations. This page explains how Halo speedrunning is structured at a high level, and how the individual game pages fit into that. |
| 27 | + |
| 28 | +--- |
| 29 | + |
| 30 | +## Where the rules and leaderboards live |
| 31 | + |
| 32 | +Halo speedrunning uses **[haloruns.com](haloruns.com)** for: |
| 33 | +- rules |
| 34 | +- category definitions |
| 35 | +- timing requirements |
| 36 | +- leaderboard submissions |
| 37 | + |
| 38 | +That site is where decisions are made and where official information lives. |
| 39 | +If there is ever a difference between what’s written here and what’s on haloruns, the haloruns rules take priority. |
| 40 | + |
| 41 | +Main rules page: |
| 42 | +[https://haloruns.com/rules](https://haloruns.com/rules) |
| 43 | + |
| 44 | +--- |
| 45 | + |
| 46 | +## How MCC is treated in speedrunning |
| 47 | + |
| 48 | +Even though MCC is a single collection, runs are organised by **individual game**, not by the collection as a whole. |
| 49 | + |
| 50 | +The MCC titles commonly run are: |
| 51 | +- Halo: Combat Evolved |
| 52 | +- Halo 2 |
| 53 | +- Halo 3 |
| 54 | +- Halo 3: ODST |
| 55 | +- Halo: Reach |
| 56 | +- Halo 4 |
| 57 | + |
| 58 | +Each of these games: |
| 59 | +- has its own categories |
| 60 | +- may use different timing methods |
| 61 | +- may have different version or setting expectations |
| 62 | + |
| 63 | +--- |
| 64 | + |
| 65 | +## Timing methods |
| 66 | + |
| 67 | +There is no single timing method that applies to all MCC games. |
| 68 | + |
| 69 | +Depending on the game and category, runs may use: |
| 70 | +- In-game time |
| 71 | +- Theatre time |
| 72 | +- RTA - loads |
| 73 | + |
| 74 | +All of this is defined on haloruns and enforced per game. |
| 75 | +The sub-pages here focus on summarising what you actually need to set up for that specific game before running. |
| 76 | + |
| 77 | +--- |
| 78 | + |
| 79 | +## Versions and downpatching |
| 80 | + |
| 81 | +Version behaviour matters for some Halo runs. |
| 82 | + |
| 83 | +Some games and categories are fine on the latest MCC version. Others rely on older behaviour, which can mean: |
| 84 | +- specific game versions |
| 85 | +- avoiding certain updates |
| 86 | +- downpatching on PC |
| 87 | + |
| 88 | +This is not universal across MCC. Whether it matters depends on the game and category. |
| 89 | +Individual game pages will call this out where relevant. |
| 90 | + |
| 91 | +There is also a tool to help you downpatch located here: [https://halo.downpatch.com](https://halo.downpatch.com) |
| 92 | + |
| 93 | + |
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