-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy path3dmax.mp
More file actions
783 lines (697 loc) · 24.5 KB
/
3dmax.mp
File metadata and controls
783 lines (697 loc) · 24.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
% tex/conc/mp/3dmax.mp 2014-11-15 Alan U. Kennington.
% $Id: tex/conc/mp/3dmax.mp d1953e3bcb 2015-03-21 13:19:17Z Alan U. Kennington $
% MetaPost macros for 3d diagrams.
% These macros are not designed as a general purpose library.
% These macros are intended for use with Alan U. Kennington's diagrams.
% - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
% Macros in this file.
%
% Z_drawmask
% Z_set
% Z_add_set
% Z_assign
% Z_add
% Z_sub
% Z_set_rpt
% Z_set_rpt_inv
% Z_rot_xy
% Z_rot_xz
% Z_rot_yz
% A_set
% A_set_pq
% A_rot_cam
% A_print
% A_calc_w
% A_path_lat
% A_draw_lat
% A_path_long
% A_draw_long
% A_draw_lat_arc_hide
% A_draw_lat_hide
% A_draw_long_hide
% A_north_draw
% A_bearing_draw
% A_sphere_outline
% DISCLAIMER.
% The author of this file disclaims any express or implied guarantee of
% the fitness of this file for any purpose. In no event shall the author
% of this file be held liable for any direct, indirect, incidental,
% special, exemplary, or consequential damages (including, but not limited
% to, procurement of substitute services; loss of use, data, or profits; or
% business interruption) however caused and on any theory of liability,
% whether in contract, strict liability, or tort (including negligence or
% otherwise) arising in any way out of the use of this file, even if
% advised of the possibility of such damage.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Choose drawing primitive according to mask.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_drawmask %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_drawmask(expr mask) =
if mask = 0:
draw
elseif mask = 1:
drawarrow
elseif mask = 2:
drawarrow reverse
elseif mask = 3:
drawdblarrow
fi
enddef; % End of function Z_drawmask.
%-----------------------------------------------------------
% Set a 3d point.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_set %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_set(text u)(expr a, b, c) =
u[1] := a;
u[2] := b;
u[3] := c;
enddef; % End of function Z_set.
%-----------------------------------------------------------
% Set a 3d point to the sum of a point plus a triple.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_add_set %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_add_set(text u)(text v)(expr a, b, c) =
u[1] := v[1] + a;
u[2] := v[2] + b;
u[3] := v[3] + c;
enddef; % End of function Z_add_set.
%-----------------------------------------------------------
% Assign a 3d point. u = v.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_assign %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_assign(text u)(text v) =
u[1] := v[1];
u[2] := v[2];
u[3] := v[3];
enddef; % End of function Z_assign.
%-----------------------------------------------------------
% Add two 3d points. u += v.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_add %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_add(text u)(text v) =
u[1] := u[1] + v[1];
u[2] := u[2] + v[2];
u[3] := u[3] + v[3];
enddef; % End of function Z_add.
%-----------------------------------------------------------
% Subtract a 3d point. u -= v.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_sub %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_sub(text u)(text v) =
u[1] := u[1] - v[1];
u[2] := u[2] - v[2];
u[3] := u[3] - v[3];
enddef; % End of function Z_sub.
%-----------------------------------------------------------
% Set a 3d point from radius and direction angles.
% Should have a version of this which has a translation vector parameter.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_set_rpt %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_set_rpt(text u)(expr r, phi, theta) =
u[1] := (cosd theta) * (cosd phi) * r;
u[2] := (cosd theta) * (sind phi) * r;
u[3] := (sind theta) * r;
enddef; % End of function Z_set_rpt.
%-----------------------------------------------------------
% Set the radius and direction angles from a 3d point.
% u 3d array in spherical coords to be set.
% v 3d array in Cartesian coords to be converted.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_set_rpt_inv %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_set_rpt_inv(text u)(text v) =
pair Z_rphi, Z_xy, Z_rz;
Z_xy := (v[1], v[2]);
Z_rphi := (length(Z_xy), angle(Z_xy));
Z_rz := (length(Z_xy), v[3]);
u[1] := length(Z_rz);
u[2] := angle(Z_xy);
u[3] := angle(Z_rz);
enddef; % End of function Z_set_rpt_inv.
%-----------------------------------------------------------
% Rotate a 3d point in the x->y direction.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_rot_xy %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_rot_xy(text u)(expr phi) =
numeric Z_tmp;
Z_tmp := (sind phi) * u[1] + (cosd phi) * u[2];
u[1] := (cosd phi) * u[1] - (sind phi) * u[2];
u[2] := Z_tmp;
enddef; % End of function Z_rot_xy.
%-----------------------------------------------------------
% Rotate a 3d point in the x->z direction.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_rot_xz %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_rot_xz(text u)(expr phi) =
numeric Z_tmp;
Z_tmp := (sind phi) * u[1] + (cosd phi) * u[3];
u[1] := (cosd phi) * u[1] - (sind phi) * u[3];
u[3] := Z_tmp;
enddef; % End of function Z_rot_xz.
%-----------------------------------------------------------
% Rotate a 3d point in the y->z direction.
%%%%%%%%%%%%%%%%%%%%%%%%%
% Z_rot_yz %
%%%%%%%%%%%%%%%%%%%%%%%%%
def Z_rot_yz(text u)(expr phi) =
numeric Z_tmp;
Z_tmp := (sind phi) * u[2] + (cosd phi) * u[3];
u[2] := (cosd phi) * u[2] - (sind phi) * u[3];
u[3] := Z_tmp;
enddef; % End of function Z_rot_yz.
%-----------------------------------------------------------
% Set a 3x3 matrix and viewpoint.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_set %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_set(text A)(expr a, b, c)(expr d, e, f)(expr g, h, i)(expr px, py, pz) =
% First row: e_1, etc.
A[0][1] := px;
A[0][2] := py;
A[0][3] := pz;
A[1][1] := a;
A[1][2] := b;
A[1][3] := c;
A[2][1] := d;
A[2][2] := e;
A[2][3] := f;
A[3][1] := g;
A[3][2] := h;
A[3][3] := i;
enddef; % End of function A_set.
%-----------------------------------------------------------
% Set a 3x3 matrix and viewpoint from given viewpoint p and centre-point q.
% A perspective matrix to set
% p viewpoint in 3-d space.
% q centre-point of the field of view in 3-d space.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_set_pq %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_set_pq(text A)(text p)(text q) =
% Save the position of the viewer.
Z_set(A0)(p1, p2, p3);
% Set up the projection matrix.
% r = length of r-vector. s = length of x-y plane projection.
A_rx := q[1] - p[1];
A_ry := q[2] - p[2];
A_rz := q[3] - p[3];
% Overflow error! 20,000 is too big.
% r := A_rx * A_rx + A_ry * A_ry;
% s := sqrt(r);
% r := sqrt(r + A_rz * A_rz);
% Overflow-avoidance algorithms.
pair A_rr;
A_rr := (A_rx, A_ry);
A_s := length A_rr; % Length of vector from q to p, projected to X-Y plane.
A_rr := (A_s, A_rz);
A_r := length A_rr; % Length of vector from q to p.
% Set the rotation matrix. These are three unit vectors.
% A1 = unit vector 90 degrees to the right of projection of vector from viewer.
% A2 = tilted-back Z-vector due to height of viewer.
% A3 = unit vector towards the viewer.
Z_set(A1)(A_ry/A_s, -A_rx/A_s, 0);
Z_set(A2)(-(A_rx/A_s) * (A_rz/A_r), -(A_ry/A_s) * (A_rz/A_r), A_s/A_r);
Z_set(A3)(A_rx/A_r, A_ry/A_r, A_rz/A_r);
enddef; % End of function A_set_pq.
%-----------------------------------------------------------
% Rotate the camera by alpha.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_rot_cam %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_rot_cam(text A)(expr alpha) =
begingroup
pair A_v[];
A_v[1] := (A[1][1], A[2][1]) rotated alpha;
A_v[2] := (A[1][2], A[2][2]) rotated alpha;
A_v[3] := (A[1][3], A[2][3]) rotated alpha;
A[1][1] := xpart A_v[1];
A[2][1] := ypart A_v[1];
A[1][2] := xpart A_v[2];
A[2][2] := ypart A_v[2];
A[1][3] := xpart A_v[3];
A[2][3] := ypart A_v[3];
endgroup
enddef; % End of function A_set.
%-----------------------------------------------------------
% Print the projection matrix A.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_print %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_print(text A) =
showvariable A;
enddef; % End of function A_print.
%-----------------------------------------------------------
% Calculate screen position w=(w[1],w[2]) of a given 3-d point (x,y,z).
% Scale factor is s.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_calc_w %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_calc_w(text A)(text w)(text p)(expr s) =
begingroup
A_rx := p[1] - A[0][1];
A_ry := p[2] - A[0][2];
A_rz := p[3] - A[0][3];
% Calculate x', y' and z'.
A_xd := A[1][1] * A_rx + A[1][2] * A_ry + A[1][3] * A_rz;
A_yd := A[2][1] * A_rx + A[2][2] * A_ry + A[2][3] * A_rz;
A_zd := A[3][1] * A_rx + A[3][2] * A_ry + A[3][3] * A_rz;
% Do the projection.
w := (A_xd/A_zd * s, A_yd/A_zd * s);
endgroup
enddef; % End of function A_calc_w.
%-----------------------------------------------------------
% Return one constant-latitude circle.
% A_pat The path to be set.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector to translate centre of sphere by.
% R Radius of the sphere.
% theta Latitude of path to construct.
% nR Number of points around the equator. 12 is fine.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_path_lat %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_path_lat(text A_pat)(text A)(expr s)(text q)(expr R, theta, nR) =
begingroup
numeric A_p[]; % Point in 3-d.
pair A_v[]; % Points in 2-d (the projection screen).
% Calculate the points on the equator.
for i=0 upto nR-1:
% Calculate the point in 3-d.
Z_set_rpt(A_p)(R, 360*(i/nR), theta);
Z_add(A_p)(q); % Translate by q.
% Calculate the projection onto the camera film.
A_calc_w(A)(A_v[i])(A_p)(s);
endfor
% Join the points into a path.
A_pat :=
for i=0 upto nR-1:
A_v[i]..
endfor
cycle;
endgroup
enddef; % End of function A_path_lat.
%-----------------------------------------------------------
% Draw constant-latitude circles.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector to translate centre of sphere by.
% R Radius of the sphere.
% nlat Number for dividing the latitude of 90 degrees.
% nlat = 1 to just draw the equator.
% nlat = 9 to draw every 10 degrees of latitude.
% nR Number of points around the equator. 12 is fine.
% pensize Diameter of pen in points.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_draw_lat %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_draw_lat(text A)(expr s)(text q)(expr R, nlat, nR, pensize) =
begingroup
path A_pat;
pickup pencircle scaled pensize;
for A_lat=-nlat+1 upto nlat-1:
A_theta := 90*(A_lat/nlat);
% Calculate and draw points on the constant-latitude circle.
A_path_lat(A_pat)(A)(s)(q)(R, A_theta, nR);
draw A_pat;
endfor
endgroup
enddef; % End of function A_draw_lat.
%-----------------------------------------------------------
% Return one constant-longitude circle.
% A_pat The path to be set.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector to translate centre of sphere by.
% R Radius of the sphere.
% phi Longitude of path to construct.
% mR Number of points around 180 degrees. 12 is fine.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_path_long %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_path_long(text A_pat)(text A)(expr s)(text q)(expr R, phi, mR) =
begingroup
numeric A_p[]; % Point in 3-d.
pair A_v[]; % Points in 2-d (the projection screen).
% Calculate the points on the constant-longitude line.
% Loop around from theta = -180 to +180.
% for i=-mR upto mR-1:
for i=0 upto 2mR-1:
% Calculate the point in 3-d.
Z_set_rpt(A_p)(R, phi, 180*(i/mR));
Z_add(A_p)(q); % Translate by q.
% Calculate the projection onto the camera film.
% A_calc_w(A)(A_v[mR+i])(A_p)(s);
A_calc_w(A)(A_v[i])(A_p)(s);
endfor
% Join the points into a path.
A_pat :=
% for i=-mR upto mR-1:
for i=0 upto 2mR-1:
% A_v[mR+i]..
A_v[i]..
endfor
cycle;
endgroup
enddef; % End of function A_path_long.
%-----------------------------------------------------------
% Draw constant-longitude circles.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector to translate centre of sphere by.
% R Radius of the sphere.
% nlong Number for dividing the longitude of 180 degrees.
% nlong = 1 to just draw phi = 0 and 180 degrees.
% nlong = 12 to draw every 15 degrees of longitude.
% mR Number of points around 180 degrees. 12 is fine.
% pensize Diameter of pen in points.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_draw_long %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_draw_long(text A)(expr s)(text q)(expr R, nlong, mR, pensize) =
begingroup
numeric A_p[]; % Point in 3-d.
pair A_v[]; % Points in 2-d (the projection screen).
path A_pat;
pickup pencircle scaled pensize;
for A_long=0 upto nlong-1:
A_phi := 180*(A_long/nlong);
% Calculate and draw the points on the constant-longitude circle.
A_path_long(A_pat)(A)(s)(q)(R, A_phi, mR);
draw A_pat;
endfor
endgroup
enddef; % End of function A_draw_long.
%-----------------------------------------------------------
% Draw a single constant-latitude arc. With line hiding.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector: centre of sphere.
% R Radius of the sphere.
% lat Latitude of arc to draw.
% longA Start longitude of arc to draw.
% longB End longitude of arc to draw.
% nR Number of points around the equator. 12 is fine.
% pensize Diameter of pen in points.
% msk Boolean mask for arrowheads. See Z_drawmask().
% col Colour of arc.
% cam Numeric 3-vector for camera viewing point.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_draw_lat_arc_hide %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_draw_lat_arc_hide(text A)(expr s)(text q)
(expr R, lat, longA, longB, nR, pensize, msk, col)(text cam) =
numeric A_p[]; % Point in 3-d.
pair A_v[]; % Points in 2-d (the projection screen).
path A_pat;
numeric A_sph[]; % Spherical coords of cam view point.
numeric A_tmp[]; % Relative coords of cam view point.
% Calculate the parameters of the visible region.
Z_assign(A_tmp)(cam);
Z_sub(A_tmp)(q);
Z_set_rpt_inv(A_sph)(A_tmp);
A_ratio := R/A_sph[1]; % Ratio R/r_0 = cos(gamma).
A_costh := cosd A_sph[3]; % Cos(theta_0).
A_sinth := sind A_sph[3]; % Sin(theta_0).
A_theta := lat;
% Calculate the points on the equator.
for i=0 upto nR-1:
% Calculate the point in 3-d.
Z_set_rpt(A_p)(R, (i/nR)[0,360], A_theta);
Z_add(A_p)(q); % Translate by q.
% Calculate the projection onto the camera film.
A_calc_w(A)(A_v[i])(A_p)(s);
endfor
% Join the points into a path.
A_pat := for i=0 upto nR-1:
A_v[i]..
endfor
cycle;
% Choose the pen.
pickup pencircle scaled pensize;
% Determine which stretch is visible.
% phi = phi_0 +- arccos((r_0/d - sin(theta)sinth0)/(cos(theta)costh0)).
A_cosph := (A_ratio-sind(A_theta)*A_sinth)/(cosd(A_theta)*A_costh);
if (A_cosph <= 1) and (A_cosph > -1):
A_dcosph := angle (A_cosph, sqrt(1-A_cosph*A_cosph));
A_phi := ((A_sph[2] - A_dcosph)/360)*nR;
A_phii := ((A_sph[2] + A_dcosph)/360)*nR;
if (A_phi < (longA/360)*nR):
A_phi := (longA/360)*nR;
fi
if (A_phii > (longB/360)*nR):
A_phii := (longB/360)*nR;
fi
Z_drawmask(msk) (subpath (A_phi, A_phii) of A_pat) withcolor col;
elseif A_cosph <= -1:
Z_drawmask(msk) (subpath ((longA/360)*nR, (longB/360)*nR) of A_pat)
withcolor col;
fi
enddef; % End of function A_draw_lat_arc_hide.
%-----------------------------------------------------------
% Draw constant-latitude circles. With line hiding.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector: centre of sphere.
% R Radius of the sphere.
% nlat Number for dividing the latitude of 90 degrees.
% nlat = 1 to just draw the equator.
% nlat = 9 to draw every 10 degrees of latitude.
% nR Number of points around the equator. 12 is fine.
% pensize Diameter of pen in points.
% pensizee Diameter of pen in points for equator.
% cam Numeric 3-vector for camera viewing point.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_draw_lat_hide %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_draw_lat_hide(text A)(expr s)(text q)
(expr R, nlat, nR, pensize, pensizee)(text cam) =
numeric A_p[]; % Point in 3-d.
pair A_v[]; % Points in 2-d (the projection screen).
path A_pat;
numeric A_sph[]; % Spherical coords of cam view point.
numeric A_tmp[]; % Relative coords of cam view point.
% Calculate the parameters of the visible region.
Z_assign(A_tmp)(cam);
Z_sub(A_tmp)(q);
Z_set_rpt_inv(A_sph)(A_tmp);
% showvariable A_sph;
A_ratio := R/A_sph[1]; % Ratio R/r_0 = cos(gamma).
A_costh := cosd A_sph[3]; % Cos(theta_0).
A_sinth := sind A_sph[3]; % Sin(theta_0).
% showvariable A_ratio;
% showvariable A_costh;
% showvariable A_sinth;
for A_lat=-nlat+1 upto nlat-1:
A_theta := 90*(A_lat/nlat);
% Calculate the points on the equator.
for i=0 upto nR-1:
% Calculate the point in 3-d.
Z_set_rpt(A_p)(R, 360*(i/nR), A_theta);
Z_add(A_p)(q); % Translate by q.
% Calculate the projection onto the camera film.
A_calc_w(A)(A_v[i])(A_p)(s);
endfor
% Join the points into a path.
A_pat := for i=0 upto nR-1:
A_v[i]..
endfor
cycle;
% Choose the pen.
if A_lat = 0:
pickup pencircle scaled pensizee;
else:
pickup pencircle scaled pensize;
fi
% Determine which stretch is visible.
% phi = phi_0 +- arccos((r_0/d - sin(theta)sinth0)/(cos(theta)costh0)).
A_cosph := (A_ratio-sind(A_theta)*A_sinth)/(cosd(A_theta)*A_costh);
% showvariable A_lat;
% showvariable A_cosph;
if (A_cosph <= 1) and (A_cosph > -1):
A_dcosph := angle (A_cosph, sqrt(1-A_cosph*A_cosph));
% showvariable A_dcosph;
A_phi := ((A_sph[2] - A_dcosph)/360)*nR;
A_phii := ((A_sph[2] + A_dcosph)/360)*nR;
draw subpath (A_phi, A_phii) of A_pat;
elseif A_cosph <= -1:
draw A_pat;
fi
endfor
enddef; % End of function A_draw_lat_hide.
%-----------------------------------------------------------
% Draw constant-longitude circles. With line hiding.
% A Current projection matrix.
% s Screen scale factor.
% q Numeric 3-vector to translate centre of sphere by.
% R Radius of the sphere.
% nlong Number for dividing the longitude of 180 degrees.
% nlong = 1 to just draw phi = 0 and 180 degrees.
% nlong = 12 to draw every 15 degrees of longitude.
% mR Number of points around 180 degrees. 12 is fine.
% pensize Diameter of pen in points.
% cam Numeric 3-vector for camera viewing point.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_draw_long_hide %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_draw_long_hide(text A)
(expr s)(text q)(expr R, nlong, mR, pensize, pensizee)(text cam) =
numeric A_p[]; % Point in 3-d.
pair A_v[]; % Points in 2-d (the projection screen).
path A_pat;
numeric A_sph[]; % Spherical coords of cam view point.
numeric A_tmp[]; % Relative coords of cam view point.
% Calculate the parameters of the visible region.
Z_assign(A_tmp)(cam);
Z_sub(A_tmp)(q);
Z_set_rpt_inv(A_sph)(A_tmp);
A_ratio := R/A_sph[1]; % Ratio R/r_0 = cos(gamma).
A_costh := cosd A_sph[3]; % Cos(theta_0).
A_costhh := A_costh*A_costh; % Cos^2(theta_0).
A_sinth := sind A_sph[3]; % Sin(theta_0).
A_sinthh := A_sinth*A_sinth; % Sin^2(theta_0).
for A_long=0 upto nlong-1:
A_phi := 180*(A_long/nlong);
% Calculate the points on the constant-longitude line.
% Loop around from theta = -180 to +180.
for i=-mR upto mR-1:
% Calculate the point in 3-d.
Z_set_rpt(A_p)(R, A_phi, 180*(i/mR));
Z_add(A_p)(q); % Translate by q.
% Calculate the projection onto the camera film.
A_calc_w(A)(A_v[mR+i])(A_p)(s);
endfor
% Join the points into a path.
A_pat := for i=-mR upto mR-1:
A_v[mR+i]..
endfor
cycle;
% Choose the pen.
if A_phi = 0:
pickup pencircle scaled pensizee;
else:
pickup pencircle scaled pensize;
fi
% Determine which stretch is visible.
A_cosph := cosd(A_phi - A_sph[2]); % Cos(phi - phi_0).
A_cosphh := A_cosph*A_cosph; % Cos^2(phi - phi_0).
A_theta := angle(A_costh*A_cosph, A_sinth); % Mid-value of theta.
% Might take sqrt of a negative number!!
A_cosdtheta := A_ratio/sqrt(A_costhh*A_cosphh + A_sinthh);
A_dtheta := angle(A_cosdtheta, sqrt(1-A_cosdtheta*A_cosdtheta));
A_thetamin := (1+(A_theta-A_dtheta)/180)*mR;
A_thetamax := (1+(A_theta+A_dtheta)/180)*mR;
draw subpath(A_thetamin, A_thetamax) of A_pat;
endfor
enddef; % End of function A_draw_long_hide.
%-----------------------------------------------------------
% Draw a 3d vector at a specified point, pointing north.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_north_draw %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_north_draw(text A)(expr s)(text u)(expr R, phi, theta, vlen, vcol) =
numeric A_p[], A_q[]; % End-points of 3-vector.
pair A_w[]; % 2-vectors in picture.
% Base point of vector.
Z_set_rpt(A_p)(R, phi, theta);
Z_add(A_p)(u); % Translate by u.
A_calc_w(A)(A_w1)(A_p)(s); % Project A_p to A_w1.
% End point of vector.
Z_set_rpt(A_q)(vlen, phi, theta+90); % The north vector.
Z_add(A_q)(A_p); % Add the vector base-point to the vector.
A_calc_w(A)(A_w2)(A_q)(s); % Project A_q to A_w2.
drawarrow A_w1--A_w2 withcolor vcol;
enddef; % End of function A_north_draw.
%-----------------------------------------------------------
% Draw a 3d vector at a specified point, pointing at a given bearing.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_bearing_draw %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_bearing_draw(text A)(expr s)(text u)
(expr R, phi, theta, vlen, vbear, vcol) =
numeric A_p[], A_q[]; % End-points of 3-vector.
pair A_w[]; % 2-vectors in picture.
% Base point of vector.
Z_set_rpt(A_p)(R, phi, theta);
Z_add(A_p)(u); % Translate by u.
A_calc_w(A)(A_w1)(A_p)(s); % Project A_p to A_w1.
% End point of vector.
Z_set(A_q)(0,vlen,0);
Z_rot_yz(A_q)(vbear);
Z_rot_xz(A_q)(theta);
Z_rot_xy(A_q)(phi);
Z_add(A_q)(A_p); % Add the vector base-point to the vector.
A_calc_w(A)(A_w2)(A_q)(s); % Project A_q to A_w2.
drawarrow A_w1--A_w2 withcolor vcol;
enddef; % End of function A_bearing_draw.
%-----------------------------------------------------------
% Calculate the apparent outline of a sphere.
% A Current projection matrix. (input)
% outln The outline path which is calculated. (output)
% p Array (x,y,z) for centre of sphere. (input)
% s Screen scale factor. (input)
% R Radius of sphere in 3d world. (input)
% Warning: Must have R less than length of A0.
%%%%%%%%%%%%%%%%%%%%%%%%%
% A_sphere_outline %
%%%%%%%%%%%%%%%%%%%%%%%%%
def A_sphere_outline(text A)(text outln)(text p)(expr s, R) =
numeric A_p[], A_q[], A_v[];
pair A_w[];
A_rx := p[1] - A[0][1];
A_ry := p[2] - A[0][2];
A_rz := p[3] - A[0][3];
A_w1 := (A_rx, A_ry);
A_rs := length(A_w1);
A_w1 := (A_rs, A_rz);
A_rs := length(A_w1); % x = length of A0 - p vector.
A_rrr := A_rs / R;
A_rrr := sqrt(A_rrr * A_rrr - 1); % ((x/R)^2 - 1)^{1/2}.
% Construct unit vector in direction A0 - p.
A_ux := -A_rx / A_rs; % A0 - p.
A_uy := -A_ry / A_rs;
A_uz := -A_rz / A_rs;
% Plot centre of sphere.
% A_calc_w(A)(A_w0)(p)(s);
% No, it isn't a circle in general. Must plot the curve explicitly.
ntheta := 8;
for i=0 upto ntheta-1:
theta := (i / ntheta) * 360;
ct := cosd(theta);
st := sind(theta);
A_v[1] := ct * A[1][1] + st * A[2][1];
A_v[2] := ct * A[1][2] + st * A[2][2];
A_v[3] := ct * A[1][3] + st * A[2][3];
A_aa := length((A_v[1], A_v[2]));
A_aa := length((A_aa, A_v[3])); % Length of A_v vector.
% Calculate inner product of (A0 - p) / |A0 - p| with A_v.
A_bx := A_ux * A_v[1] + A_uy * A_v[2] + A_uz * A_v[3]; % b1.
A_bxx := A_bx / A_rs; % b1 / x.
A_byy := A_aa / A_rs; % |A1| / x.
A_byy := sqrt(A_byy * A_byy - A_bxx * A_bxx); % b2 / x.
% Calculate reciprocal of multiplier for A1.
A_tt := A_bxx + A_byy * A_rrr; % 1 / t.
% Plot point in direction A1.
Z_assign(A_p)(p);
Z_assign(A_q)(A_v);
A_q[1] := A_q[1] / A_tt;
A_q[2] := A_q[2] / A_tt;
A_q[3] := A_q[3] / A_tt;
Z_add(A_p)(A_q);
A_calc_w(A)(A_w[i])(A_p)(s);
endfor
outln :=
for i=0 upto ntheta-1:
A_w[i]..
endfor
cycle;
enddef; % End of function A_sphere_outline.