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50 lines (43 loc) · 1.57 KB
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Obstacle.tscn
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50 lines (43 loc) · 1.57 KB
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[gd_scene load_steps=5 format=2]
[sub_resource type="PhysicsMaterial" id=2]
bounce = 1.0
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32 )
[sub_resource type="StreamTexture" id=4]
flags = 4
load_path = "res://.import/lava.png-8293597a22f974829cc0d5cbda87635f.stex"
[sub_resource type="TileSet" id=3]
0/name = "lava.png 0"
0/texture = SubResource( 4 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 16 )
0/tile_mode = 1
0/autotile/bitmask_mode = 0
0/autotile/bitmask_flags = [ ]
0/autotile/icon_coordinate = Vector2( 0, 0 )
0/autotile/tile_size = Vector2( 16, 16 )
0/autotile/spacing = 0
0/autotile/occluder_map = [ ]
0/autotile/navpoly_map = [ ]
0/autotile/priority_map = [ ]
0/autotile/z_index_map = [ ]
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
[node name="Obstacle" type="StaticBody2D"]
collision_mask = 0
physics_material_override = SubResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="TileMap" type="TileMap" parent="CollisionShape2D"]
tile_set = SubResource( 3 )
cell_size = Vector2( 16, 16 )
show_collision = true
format = 1
tile_data = PoolIntArray( -65538, 0, 0, -65537, 0, 0, -131072, 0, 0, -131071, 0, 0, -2, 0, 0, -1, 0, 0, -65536, 0, 0, -65535, 0, 0, 65534, 0, 0, 65535, 0, 0, 0, 0, 0, 1, 0, 0, 131070, 0, 0, 131071, 0, 0, 65536, 0, 0, 65537, 0, 0 )