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Copy pathSound.cpp
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Copy pathSound.cpp
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154 lines (127 loc) · 2.71 KB
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#include "sound.h"
#pragma region Sound
Sound::Sound()
{
filename = NULL;
}
Sound::~Sound()
{
if (filename != NULL)
{
delete filename;
filename = NULL;
}
}
void Sound::SetSound(string file)
{
wchar_t* wtext = new wchar_t[file.size() + 1];
mbstowcs(wtext, file.c_str(), file.size() + 1);//Plus null
filename = wtext;
}
bool Sound::PlayLoop()
{
return PlaySoundW(filename, NULL, SND_LOOP | SND_ASYNC | SND_FILENAME | SND_NOSTOP);
}
bool Sound::PlayOnce()
{
return PlaySoundW(filename, NULL, SND_FILENAME | SND_SYNC);
}
bool Sound::PlayOnceBackground()
{
return PlaySoundW(filename, NULL, SND_FILENAME | SND_ASYNC);
}
bool Sound::StopPlaying()
{
return PlaySound(NULL, NULL, NULL);
}
#pragma endregion
#pragma region SoundEffect
SoundEffect::SoundEffect()
{
start.SetSound("Audio//start.wav");
credit.SetSound("Audio//Snake_Credit.wav"); // OKE
eat1.SetSound("Audio//eating.wav");
eat2.SetSound("Audio//Snake_Eat.wav"); // OKE
lose1.SetSound("Audio//Snake_Lose_1.wav"); // OKE
lose2.SetSound("Audio//Snake_Lose.wav"); // OKE
passLevel.SetSound("Audio//Snake_Pass_Level.wav"); // OKE
background.SetSound("Audio//Snake_Intro.wav"); // OKE
menu.SetSound("Audio//Snake_Menu.wav"); // OKE
enter.SetSound("Audio//Snake_Enter.wav"); // OKE
clock.SetSound("Audio//Snake_Clock.wav"); // OKE
timeoff.SetSound("Audio//Snake_Time_Off.wav"); // OKE
passLevel5.SetSound("Audio//Snake_Pass5.wav"); // OKE
ready.SetSound("Audio//Snake_Count.wav"); // OKE
error.SetSound("Audio//Snake_Error.wav"); // OKE
hitting.SetSound("Audio//hitting.wav");
}
SoundEffect::~SoundEffect() {}
void SoundEffect::playStart()
{
start.PlayOnceBackground();
}
void SoundEffect::playBackground()
{
background.PlayLoop();
}
void SoundEffect::playEat1()
{
eat1.PlayOnceBackground();
}
void SoundEffect::playEat2()
{
eat2.PlayOnceBackground();
}
void SoundEffect::playEnter()
{
enter.PlayOnceBackground();
}
void SoundEffect::playLose1()
{
lose1.PlayOnceBackground();
}
void SoundEffect::playCredit()
{
credit.PlayOnceBackground();
}
void SoundEffect::playLose2()
{
lose2.PlayOnceBackground();
}
void SoundEffect::playPassLevel()
{
passLevel.PlayOnceBackground();
}
void SoundEffect::playClock()
{
clock.PlayOnceBackground();
}
void SoundEffect::playReady()
{
ready.PlayOnceBackground();
}
void SoundEffect::playTimeOff()
{
timeoff.PlayOnceBackground();
}
void SoundEffect::playMenu()
{
menu.PlayOnceBackground();
}
void SoundEffect::playPassLevel5()
{
passLevel5.PlayOnceBackground();
}
void SoundEffect::playError()
{
error.PlayOnceBackground();
}
void SoundEffect::StopSound()
{
PlaySound(NULL, NULL, NULL);
}
void SoundEffect::playHitting()
{
hitting.PlayOnceBackground();
}
#pragma endregion