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docs/index.md

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## Getting started
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Read our [getting started guide](gettingstarted.md).
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<div id="edia-modules"></div>
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## Modules
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=== ":edia-edia_rounded: EDIA Core"
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[![Image title](assets/edia_rounded.svg){ width=100 align=left }](https://github.com/edia-toolbox/edia_core){:target="_blank"}
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* The 🖤 heart of the EDIA toolbox.
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=== ":edia-Edia_Lsl_Yellow: EDIA LSL"
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[![Image title](assets/Edia_Lsl_Yellow.svg){ width=100 align=left }](https://github.com/edia-toolbox/edia_lsl){:target="_blank"}
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1. Use the [LabStreamingLayer](https://labstreaminglayer.org/){:target="_blank"} protocol to synchronize your data.

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docs/usecases.md

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---
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hide:
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- navigation
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---
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# Use Cases
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Below are example research projects that demonstrate how the EDIA modules can be combined.
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<div class="grid cards" markdown>
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- ### ![Project A](assets/VRstereofem_logo2.png){ width=50 } VRStereoFem
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- ### ![VRStereoFem](assets/VRstereofem_logo2.png){ width=50 } VRStereoFem { .usecase-head }
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---
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<i>Period: 2022</i><br>
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Detailed information on this project will be added soon.
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**Project Details:**
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* **Published paper:** TBD
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* **More info:** [VRStereoFem](https://elifesciences.org/)
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**Modules used:**
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* :edia-edia_rounded: EDIA Core
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* :edia-Edia_Eye_Orange: EDIA Eye
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* :edia-Edia_Eye_Orange: EDIA Eye Vive
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- ### ![Project B](assets/Affective.png){ width=50 } Affective VR
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---
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#### Equipment
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* Platform: PC VR
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* Headset: HTC Vive Pro
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* Eye Tracker: Tobii TX300
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* Interaction: HTC Vive Controllers
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---
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#### EDIA Modules
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1
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--------
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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- ### ![Project B](assets/Affective.png){ width=50 } Affective VR { .usecase-head }
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---
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<i>Period: 2023-24</i><br>
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Studying dynamics and physiology of affective states in immersive virtual reality. Emotion elicitation through stereoscopic 360° videos and simultaneous recordings.
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--------
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#### Equipment:
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* Platform: PC VR
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* Headset: HTC Vive Pro
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* Eye Tracker: Tobii TX300
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* Interaction: HTC Vive Controllers
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--------
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#### EDIA Modules:
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1
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--------
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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:material-open-in-new:{ .middle }[ Github Affectracker ](https://github.com/afourcade/AffectTracker)<br>
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:material-open-in-new:{ .middle }[ Thefirstfloor project page](https://www.behance.net/gallery/208265939/Affective-VR)<br>
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**Project Details:**
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* **Published paper:** [AffectTracker: real-time continuous rating...](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}
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- ### ![Project B](assets/suspect.png){ width=50 } 3DIL { .usecase-head }
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---
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<i>Period: 2025...</i><br>
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Currently running study.
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--------
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#### Equipment:
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* Platform: PC VR
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* Headset: Varjo Aero
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* Eye Tracker: Varjo Eye
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* Interaction: HTC Vive Controllers
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--------
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#### EDIA Modules:
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Varjo v0.1
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--------
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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:material-open-in-new:{ .middle }[ Thefirstfloor project page](https://www.behance.net/gallery/208265939/Affective-VR)<br>
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**Modules used:**
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* :edia-edia_rounded: EDIA Core
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* :edia-Edia_Eye_Orange: EDIA Eye
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* :edia-Edia_Eye_Orange: EDIA Eye Vive
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* :edia-Edia_Lsl_Yellow: EDIA LSL
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- ### ![Project B](assets/Placeholder.png){ width=50 } IVRNN { .usecase-head }
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---
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<i>Period: 2022=23</i><br>
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Immersive Virtual Reality for Naturalistic Neuroscience.
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--------
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#### Equipment:
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* Platform: PC VR
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* Headset: HTC Vive Pro
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* Eye Tracker: Tobii TX300
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* Interaction: HTC Vive Controllers
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--------
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#### EDIA Modules:
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* :edia-edia_rounded: EDIA Core v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye v0.1
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* :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1
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--------
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#### External Links:
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:octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br>
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</div>

mkdocs.yml

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