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1 | 1 | --- |
2 | | -hide: |
| 2 | +hide: |
3 | 3 | - navigation |
4 | 4 | - toc |
5 | 5 | --- |
| 6 | + |
6 | 7 | # Use Cases |
7 | 8 |
|
8 | 9 | Below are example research projects that demonstrate how the EDIA modules can be combined. |
9 | 10 |
|
10 | | -<div class="grid cards" markdown> |
11 | | - |
12 | | -- ### { width=50 } VRStereoFem |
| 11 | +<div class="grid cards grid--cols-2" markdown> |
13 | 12 |
|
| 13 | +- ### { width=50 } VRStereoFem { .usecase-head } |
14 | 14 | --- |
15 | | - |
| 15 | + <i>Period: 2022</i><br> |
16 | 16 | Detailed information on this project will be added soon. |
17 | | - |
18 | | - **Project Details:** |
19 | | - * **Published paper:** TBD |
20 | | - * **More info:** [VRStereoFem](https://elifesciences.org/) |
21 | | - |
22 | | - **Modules used:** |
23 | | - * :edia-edia_rounded: EDIA Core |
24 | | - * :edia-Edia_Eye_Orange: EDIA Eye |
25 | | - * :edia-Edia_Eye_Orange: EDIA Eye Vive |
26 | | - |
27 | | -- ### { width=50 } Affective VR |
28 | | - |
29 | 17 | --- |
| 18 | + #### Equipment |
| 19 | + * Platform: PC VR |
| 20 | + * Headset: HTC Vive Pro |
| 21 | + * Eye Tracker: Tobii TX300 |
| 22 | + * Interaction: HTC Vive Controllers |
| 23 | + --- |
| 24 | + #### EDIA Modules |
| 25 | + * :edia-edia_rounded: EDIA Core v0.1 |
| 26 | + * :edia-Edia_Eye_Orange: EDIA Eye v0.1 |
| 27 | + * :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1 |
| 28 | + -------- |
| 29 | + #### External Links: |
| 30 | + :octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br> |
30 | 31 |
|
| 32 | +- ### { width=50 } Affective VR { .usecase-head } |
| 33 | + --- |
| 34 | + <i>Period: 2023-24</i><br> |
31 | 35 | Studying dynamics and physiology of affective states in immersive virtual reality. Emotion elicitation through stereoscopic 360° videos and simultaneous recordings. |
| 36 | + -------- |
| 37 | + #### Equipment: |
| 38 | + * Platform: PC VR |
| 39 | + * Headset: HTC Vive Pro |
| 40 | + * Eye Tracker: Tobii TX300 |
| 41 | + * Interaction: HTC Vive Controllers |
| 42 | + -------- |
| 43 | + #### EDIA Modules: |
| 44 | + * :edia-edia_rounded: EDIA Core v0.1 |
| 45 | + * :edia-Edia_Eye_Orange: EDIA Eye v0.1 |
| 46 | + * :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1 |
| 47 | + -------- |
| 48 | + #### External Links: |
| 49 | + :octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br> |
| 50 | + :material-open-in-new:{ .middle }[ Github Affectracker ](https://github.com/afourcade/AffectTracker)<br> |
| 51 | + :material-open-in-new:{ .middle }[ Thefirstfloor project page](https://www.behance.net/gallery/208265939/Affective-VR)<br> |
32 | 52 |
|
33 | | - **Project Details:** |
34 | | - * **Published paper:** [AffectTracker: real-time continuous rating...](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"} |
| 53 | +- ### { width=50 } 3DIL { .usecase-head } |
| 54 | + --- |
| 55 | + <i>Period: 2025...</i><br> |
| 56 | + Currently running study. |
| 57 | + -------- |
| 58 | + #### Equipment: |
| 59 | + * Platform: PC VR |
| 60 | + * Headset: Varjo Aero |
| 61 | + * Eye Tracker: Varjo Eye |
| 62 | + * Interaction: HTC Vive Controllers |
| 63 | + -------- |
| 64 | + #### EDIA Modules: |
| 65 | + * :edia-edia_rounded: EDIA Core v0.1 |
| 66 | + * :edia-Edia_Eye_Orange: EDIA Eye v0.1 |
| 67 | + * :edia-Edia_Eye_Orange: EDIA Eye Varjo v0.1 |
| 68 | + -------- |
| 69 | + #### External Links: |
| 70 | + :octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br> |
| 71 | + :material-open-in-new:{ .middle }[ Thefirstfloor project page](https://www.behance.net/gallery/208265939/Affective-VR)<br> |
35 | 72 |
|
36 | | - **Modules used:** |
37 | | - * :edia-edia_rounded: EDIA Core |
38 | | - * :edia-Edia_Eye_Orange: EDIA Eye |
39 | | - * :edia-Edia_Eye_Orange: EDIA Eye Vive |
40 | | - * :edia-Edia_Lsl_Yellow: EDIA LSL |
| 73 | +- ### { width=50 } IVRNN { .usecase-head } |
| 74 | + --- |
| 75 | + <i>Period: 2022=23</i><br> |
| 76 | + Immersive Virtual Reality for Naturalistic Neuroscience. |
| 77 | + -------- |
| 78 | + #### Equipment: |
| 79 | + * Platform: PC VR |
| 80 | + * Headset: HTC Vive Pro |
| 81 | + * Eye Tracker: Tobii TX300 |
| 82 | + * Interaction: HTC Vive Controllers |
| 83 | + -------- |
| 84 | + #### EDIA Modules: |
| 85 | + * :edia-edia_rounded: EDIA Core v0.1 |
| 86 | + * :edia-Edia_Eye_Orange: EDIA Eye v0.1 |
| 87 | + * :edia-Edia_Eye_Orange: EDIA Eye Vive v0.1 |
| 88 | + -------- |
| 89 | + #### External Links: |
| 90 | + :octicons-file-24:[ Published Paper](https://www.frontiersin.org/journals/virtual-reality/articles/10.3389/frvir.2025.1567854/full){:target="_blank"}<br> |
41 | 91 |
|
42 | 92 | </div> |
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