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58 lines (46 loc) · 1.76 KB
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Stage.gd
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58 lines (46 loc) · 1.76 KB
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extends Node
const BG_MUSIC = preload("res://Assets/music/Music/Jenka 2.ogg")
const thud = preload("res://Assets/music/thudV2.wav")
var GAMER = preload("res://Player/Player.tscn")
var gamer = GAMER.instance()
var transition = false
func _ready():
AudioManager.stop_music()
Engine.time_scale = 1
AudioManager.play_sfx(thud)
if Globals.get_intro() == false:
get_node("Player").add_child(gamer)
gamer.set_state(gamer.TALK)
yield(get_tree().create_timer(2), "timeout")
var TEXT = preload("res://Utilities/Dialogue Box.tscn")
var text = TEXT.instance()
get_node("HUD/PlayerHUD").add_child(text)
var dialog = get_node("HUD/PlayerHUD/Dialogue Box/Control")
dialog.set_dialogue(4, "Intro")
dialog.connect("dialogue_over", self, "music")
else:
GameSaver.load_game()
print("loaded game")
if Globals.gag != true:
AudioManager.play_music(BG_MUSIC)
if Globals.gag == true:
get_node("Level/Gag").disconnect("body_entered", get_node("Level/Gag"), "_on_Gag_body_entered")
get_node("Enemies/WatchSkull2").call_deferred("queue_free")
get_node("Enemies/WatchSkull1").call_deferred("queue_free")
func _input(event):
if event.is_action_pressed("fullscreen"):
OS.window_fullscreen = !OS.window_fullscreen
func _on_ToKing_body_entered(body):
if body.name == "Player":
transition = true
var suspense = load("res://Assets/music/ToKing.wav")
AudioManager.play_sfx(suspense)
gamer.set_state(gamer.TALK)
yield(get_tree().create_timer(0.5), "timeout")
get_node("HUD/PlayerHUD/HealthBarUI").visible = false
get_node("HUD/SceneChange/AnimationPlayer").play("fade")
yield(get_tree().create_timer(8.5), "timeout")
# warning-ignore:return_value_discarded
get_tree().change_scene("res://KingsArena.tscn")
func music():
AudioManager.play_music(BG_MUSIC)