From 626624942eda3e7eadd04c14dbc7ba3c3110a2e2 Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Mon, 1 Jun 2026 18:05:29 +0930 Subject: [PATCH 1/2] Add full-round LLM simulation log showing dynamic seat guidance --- 2026-06-01T08:15:24.167Z-game-1.log | 258 ++++++++++++++++++++++++++++ 1 file changed, 258 insertions(+) create mode 100644 2026-06-01T08:15:24.167Z-game-1.log diff --git a/2026-06-01T08:15:24.167Z-game-1.log b/2026-06-01T08:15:24.167Z-game-1.log new file mode 100644 index 0000000..a17fb6a --- /dev/null +++ b/2026-06-01T08:15:24.167Z-game-1.log @@ -0,0 +1,258 @@ +{"timestamp":"2026-06-01T08:15:24.169Z","level":"INFO","event":"game_initialized","sequenceNumber":1,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"roundNumber":1,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}],"deckSize":108},"message":"Game initialized: A defending, B attacking, trump rank 2"} +{"timestamp":"2026-06-01T08:15:24.172Z","level":"INFO","event":"trump_finalized","sequenceNumber":2,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"finalDeclaration":{"playerId":"bot1","type":"single","suit":"Clubs","rank":"2","cards":["2♣"]},"trumpInfo":{"trumpRank":"2","trumpSuit":"Clubs"},"roundNumber":1,"totalDeclarations":1},"message":"Trump finalized: single by bot1, trump is Clubs"} +{"timestamp":"2026-06-01T08:15:24.183Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":3,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["A♦","A♦"]}} +{"timestamp":"2026-06-01T08:15:25.376Z","level":"INFO","event":"card_play","sequenceNumber":4,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["A♦","A♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: A♦, A♦ (2 cards)"} +{"timestamp":"2026-06-01T08:15:25.390Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":5,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:27.982Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":6,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":260}} +{"timestamp":"2026-06-01T08:15:27.985Z","level":"INFO","event":"llm_decision_success","sequenceNumber":7,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent led a pair of Aces of Diamonds, and I must follow suit with a pair. Since I don't have a pair in Diamonds, I must play two singles. The guidance is to duck low and conserve, so I will play my two lowest Diamonds.","play":["3♦","5♦"],"attempts":1}} +{"timestamp":"2026-06-01T08:15:27.986Z","level":"INFO","event":"card_play","sequenceNumber":8,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["3♦","5♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 3♦, 5♦ (2 cards)"} +{"timestamp":"2026-06-01T08:15:27.989Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":9,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:28.909Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":10,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":206}} +{"timestamp":"2026-06-01T08:15:28.910Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":11,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","parsedPlay":["10♦","10♦"],"handSize":25}} +{"timestamp":"2026-06-01T08:15:28.911Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":12,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:30.377Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":13,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":186}} +{"timestamp":"2026-06-01T08:15:30.378Z","level":"INFO","event":"llm_decision_success","sequenceNumber":14,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"My teammate is winning safely with a pair of Aces, so I should contribute points cheaply by playing my 10♦ and 8♦ to avoid breaking my K♦ and Q♦ pair.","play":["10♦","8♦"],"attempts":2}} +{"timestamp":"2026-06-01T08:15:30.378Z","level":"INFO","event":"card_play","sequenceNumber":15,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["10♦","8♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 10♦, 8♦ (2 cards)"} +{"timestamp":"2026-06-01T08:15:30.378Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":16,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["9♦","9♦"]}} +{"timestamp":"2026-06-01T08:15:31.718Z","level":"INFO","event":"card_play","sequenceNumber":17,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["9♦","9♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 9♦, 9♦ (2 cards)"} +{"timestamp":"2026-06-01T08:15:31.718Z","level":"INFO","event":"trick_completed","sequenceNumber":18,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":1,"winningPlayer":"bot1","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["A♦","A♦"]},{"playerId":"bot2","cards":["3♦","5♦"]},{"playerId":"bot3","cards":["10♦","8♦"]},{"playerId":"human","cards":["9♦","9♦"]}],"roundNumber":1},"message":"Trick 1 completed: bot1 wins with 15 points"} +{"timestamp":"2026-06-01T08:15:31.724Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":19,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["A♠","A♠"]}} +{"timestamp":"2026-06-01T08:15:33.104Z","level":"INFO","event":"card_play","sequenceNumber":20,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["A♠","A♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: A♠, A♠ (2 cards)"} +{"timestamp":"2026-06-01T08:15:33.104Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":21,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["5♠","5♠"]}} +{"timestamp":"2026-06-01T08:15:34.828Z","level":"INFO","event":"card_play","sequenceNumber":22,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["5♠","5♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 5♠, 5♠ (2 cards)"} +{"timestamp":"2026-06-01T08:15:34.829Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":23,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["10♠","10♠"]}} +{"timestamp":"2026-06-01T08:15:36.607Z","level":"INFO","event":"card_play","sequenceNumber":24,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["10♠","10♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 10♠, 10♠ (2 cards)"} +{"timestamp":"2026-06-01T08:15:38.006Z","level":"INFO","event":"card_play","sequenceNumber":25,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♠","3♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♠, 3♠ (2 cards)"} +{"timestamp":"2026-06-01T08:15:38.006Z","level":"INFO","event":"trick_completed","sequenceNumber":26,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":2,"winningPlayer":"bot1","trickPoints":30,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["A♠","A♠"]},{"playerId":"bot2","cards":["5♠","5♠"]},{"playerId":"bot3","cards":["10♠","10♠"]},{"playerId":"human","cards":["3♠","3♠"]}],"roundNumber":1},"message":"Trick 2 completed: bot1 wins with 30 points"} 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+{"timestamp":"2026-06-01T08:15:39.151Z","level":"INFO","event":"card_play","sequenceNumber":30,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["8♥","8♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 8♥, 8♥ (2 cards)"} +{"timestamp":"2026-06-01T08:15:39.152Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":31,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["J♥","J♥"]}} +{"timestamp":"2026-06-01T08:15:40.393Z","level":"INFO","event":"card_play","sequenceNumber":32,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["J♥","J♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: J♥, J♥ (2 cards)"} +{"timestamp":"2026-06-01T08:15:40.395Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":33,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:41.540Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":34,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":258}} +{"timestamp":"2026-06-01T08:15:41.541Z","level":"INFO","event":"llm_decision_success","sequenceNumber":35,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent is leading with a pair of 8♥, and my teammate bot1 is currently winning with a pair of J♥. Since I cannot beat my teammate's play and the trick has no points, I should play my lowest cards to conserve strength.","play":["3♥","5♥"],"attempts":1}} +{"timestamp":"2026-06-01T08:15:41.542Z","level":"INFO","event":"card_play","sequenceNumber":36,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["3♥","5♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 3♥, 5♥ (2 cards)"} +{"timestamp":"2026-06-01T08:15:41.542Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":37,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["9♥","9♥"]}} +{"timestamp":"2026-06-01T08:15:42.718Z","level":"INFO","event":"card_play","sequenceNumber":38,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["9♥","9♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 9♥, 9♥ (2 cards)"} +{"timestamp":"2026-06-01T08:15:42.718Z","level":"INFO","event":"trick_completed","sequenceNumber":39,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":3,"winningPlayer":"bot2","trickPoints":5,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["8♥","8♥"]},{"playerId":"bot2","cards":["J♥","J♥"]},{"playerId":"bot3","cards":["3♥","5♥"]},{"playerId":"human","cards":["9♥","9♥"]}],"roundNumber":1},"message":"Trick 3 completed: bot2 wins with 5 points"} +{"timestamp":"2026-06-01T08:15:42.722Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":40,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["A♥"]}} +{"timestamp":"2026-06-01T08:15:43.866Z","level":"INFO","event":"card_play","sequenceNumber":41,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: A♥ (1 cards)"} +{"timestamp":"2026-06-01T08:15:43.866Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":42,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["A♥"]}} +{"timestamp":"2026-06-01T08:15:45.139Z","level":"INFO","event":"card_play","sequenceNumber":43,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: A♥ (1 cards)"} +{"timestamp":"2026-06-01T08:15:46.484Z","level":"INFO","event":"card_play","sequenceNumber":44,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♥ (1 cards)"} +{"timestamp":"2026-06-01T08:15:46.486Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":45,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:47.479Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":46,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":163}} +{"timestamp":"2026-06-01T08:15:47.480Z","level":"INFO","event":"llm_decision_success","sequenceNumber":47,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The opponent led A♥ and human played 10♥, so I must play a heart; I will play my lowest heart, the 5♥, to conserve my stronger cards.","play":["5♥"],"attempts":1}} +{"timestamp":"2026-06-01T08:15:47.480Z","level":"INFO","event":"card_play","sequenceNumber":48,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["5♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 5♥ (1 cards)"} +{"timestamp":"2026-06-01T08:15:47.480Z","level":"INFO","event":"trick_completed","sequenceNumber":49,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":4,"winningPlayer":"bot2","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["A♥"]},{"playerId":"bot3","cards":["A♥"]},{"playerId":"human","cards":["10♥"]},{"playerId":"bot1","cards":["5♥"]}],"roundNumber":1},"message":"Trick 4 completed: bot2 wins with 15 points"} +{"timestamp":"2026-06-01T08:15:47.484Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":50,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["K♥"]}} +{"timestamp":"2026-06-01T08:15:48.387Z","level":"INFO","event":"card_play","sequenceNumber":51,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["K♥"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: K♥ (1 cards)"} +{"timestamp":"2026-06-01T08:15:48.389Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":52,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:49.526Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":53,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":371}} +{"timestamp":"2026-06-01T08:15:49.527Z","level":"INFO","event":"llm_decision_success","sequenceNumber":54,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent led a single Heart, and I am void in Hearts. The guidance states to ruff only if I can survive the next player (human) and to size the ruff to top a later void player, otherwise sluff low and keep my trump. Since I cannot guarantee winning this trick against the human, I will sluff my lowest off-suit card to conserve my trump.","play":["8♠"],"attempts":1}} +{"timestamp":"2026-06-01T08:15:49.527Z","level":"INFO","event":"card_play","sequenceNumber":55,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["8♠"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 8♠ (1 cards)"} +{"timestamp":"2026-06-01T08:15:50.523Z","level":"INFO","event":"card_play","sequenceNumber":56,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♥"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♥ (1 cards)"} 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Since the trick has no points and my teammate is the current leader, I should play my lowest Spade to conserve strength.","play":["J♠"],"attempts":1}} +{"timestamp":"2026-06-01T08:15:54.027Z","level":"INFO","event":"card_play","sequenceNumber":72,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["J♠"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: J♠ (1 cards)"} +{"timestamp":"2026-06-01T08:15:54.877Z","level":"INFO","event":"card_play","sequenceNumber":73,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["6♠"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 6♠ (1 cards)"} +{"timestamp":"2026-06-01T08:15:54.879Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":74,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:15:55.775Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":75,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":189}} +{"timestamp":"2026-06-01T08:15:55.775Z","level":"INFO","event":"llm_decision_success","sequenceNumber":76,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The opponent is leading and winning the trick, and I am void in spades, so I will sluff my lowest off-suit non-point card to conserve trump and valuable cards.","play":["5♦"],"attempts":1}} 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+{"timestamp":"2026-06-01T08:16:00.835Z","level":"INFO","event":"llm_decision_success","sequenceNumber":88,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is winning safely, so I will sluff a spare point card, the K♥, to bank points for our team.","play":["K♥"],"attempts":1}} +{"timestamp":"2026-06-01T08:16:00.835Z","level":"INFO","event":"card_play","sequenceNumber":89,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♥"],"cardsPlayedCount":1,"handSizeBefore":16,"handSizeAfter":15,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♥ (1 cards)"} 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+{"timestamp":"2026-06-01T08:16:01.527Z","level":"INFO","event":"card_play","sequenceNumber":92,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["K♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":8,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: K♦ (1 cards)"} +{"timestamp":"2026-06-01T08:16:02.407Z","level":"INFO","event":"card_play","sequenceNumber":93,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♦ (1 cards)"} +{"timestamp":"2026-06-01T08:16:02.409Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":94,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:16:03.131Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":95,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":145}} +{"timestamp":"2026-06-01T08:16:03.132Z","level":"INFO","event":"llm_decision_success","sequenceNumber":96,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is safely winning the trick, so I should contribute the cheapest point card available, which is the 7♦.","play":["7♦"],"attempts":1}} 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Falling back to rule-based AI play."}} +{"timestamp":"2026-06-01T08:16:08.619Z","level":"INFO","event":"card_play","sequenceNumber":117,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["7♦"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 7♦ (1 cards)"} +{"timestamp":"2026-06-01T08:16:08.619Z","level":"INFO","event":"trick_completed","sequenceNumber":118,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":9,"winningPlayer":"human","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["Q♦"]},{"playerId":"human","cards":["K♦"]},{"playerId":"bot1","cards":["J♦"]},{"playerId":"bot2","cards":["7♦"]}],"roundNumber":1},"message":"Trick 9 completed: human wins with 10 points"} +{"timestamp":"2026-06-01T08:16:08.622Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":119,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["K♠","K♠"]}} +{"timestamp":"2026-06-01T08:16:09.279Z","level":"INFO","event":"card_play","sequenceNumber":120,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["K♠","K♠"],"cardsPlayedCount":2,"handSizeBefore":13,"handSizeAfter":11,"trickNumber":10,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: K♠, K♠ (2 cards)"} +{"timestamp":"2026-06-01T08:16:09.280Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":121,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:16:11.240Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":122,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":263}} +{"timestamp":"2026-06-01T08:16:11.240Z","level":"INFO","event":"llm_decision_success","sequenceNumber":123,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The opponent has led a pair of Spades and I am void, so I must ruff or sluff; 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+{"timestamp":"2026-06-01T08:16:57.363Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":237,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:16:58.198Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":238,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":178}} +{"timestamp":"2026-06-01T08:16:58.198Z","level":"INFO","event":"llm_decision_success","sequenceNumber":239,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"I am void in hearts and the guidance is to sluff my lowest off-suit non-point card, which in this case is my 2♥ trump card as I have no other cards.","play":["2♥"],"attempts":1}} +{"timestamp":"2026-06-01T08:16:58.198Z","level":"INFO","event":"card_play","sequenceNumber":240,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♥"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♥ (1 cards)"} +{"timestamp":"2026-06-01T08:16:58.199Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":241,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["Q♥"]}} +{"timestamp":"2026-06-01T08:16:59.148Z","level":"INFO","event":"card_play","sequenceNumber":242,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["Q♥"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: Q♥ (1 cards)"} +{"timestamp":"2026-06-01T08:16:59.149Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":243,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} +{"timestamp":"2026-06-01T08:17:00.062Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":244,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":123}} +{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"llm_decision_success","sequenceNumber":245,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is winning the trick safely, so I will sluff my 10♣ to bank points for our team.","play":["10♣"],"attempts":1}} +{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"card_play","sequenceNumber":246,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["10♣"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 10♣ (1 cards)"} +{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"trick_completed","sequenceNumber":247,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":18,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["6♥"]},{"playerId":"bot3","cards":["2♥"]},{"playerId":"human","cards":["Q♥"]},{"playerId":"bot1","cards":["10♣"]}],"roundNumber":1},"message":"Trick 18 completed: bot3 wins with 10 points"} +{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"llm_adaptive_shortcut_lead_single_candidate","sequenceNumber":248,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["A♣"]}} +{"timestamp":"2026-06-01T08:17:01.242Z","level":"INFO","event":"card_play","sequenceNumber":249,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♣"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: A♣ (1 cards)"} +{"timestamp":"2026-06-01T08:17:01.243Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":250,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["10♦"]}} +{"timestamp":"2026-06-01T08:17:02.235Z","level":"INFO","event":"card_play","sequenceNumber":251,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♦"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♦ (1 cards)"} +{"timestamp":"2026-06-01T08:17:02.235Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":252,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["Q♣"]}} +{"timestamp":"2026-06-01T08:17:03.176Z","level":"INFO","event":"card_play","sequenceNumber":253,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♣"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♣ (1 cards)"} +{"timestamp":"2026-06-01T08:17:03.177Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":254,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["10♥"]}} +{"timestamp":"2026-06-01T08:17:04.097Z","level":"INFO","event":"card_play","sequenceNumber":255,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 10♥ (1 cards)"} +{"timestamp":"2026-06-01T08:17:04.098Z","level":"INFO","event":"trick_completed","sequenceNumber":256,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":19,"winningPlayer":"bot3","trickPoints":20,"isFinalTrick":true,"allPlays":[{"playerId":"bot3","cards":["A♣"]},{"playerId":"human","cards":["10♦"]},{"playerId":"bot1","cards":["Q♣"]},{"playerId":"bot2","cards":["10♥"]}],"roundNumber":1},"message":"Trick 19 completed: bot3 wins with 20 points (FINAL TRICK)"} +{"timestamp":"2026-06-01T08:17:04.099Z","level":"INFO","event":"round_end","sequenceNumber":257,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"roundNumber":1,"attackingTeamWon":false,"finalPoints":55,"gameOver":false,"rankChanges":{"B":"3"},"defendingTeam":"B","attackingTeam":"A","teamPointsAfter":[{"teamId":"A","points":55,"currentRank":"2","isDefending":false},{"teamId":"B","points":145,"currentRank":"2","isDefending":true}]},"message":"Round 1 ended: defending team won with 55 points"} +{"timestamp":"2026-06-01T08:17:04.100Z","level":"INFO","event":"round_start","sequenceNumber":258,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"roundNumber":2,"defendingTeam":"B","attackingTeam":"A","roundStartingPlayer":"bot3","trumpRank":"3","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":false},{"teamId":"B","currentRank":"3","isDefending":true}]},"message":"Round 2 started: B defending, A attacking, trump rank 3"} From e324e322ac8614e413c21b520724e15f69f7f82d Mon Sep 17 00:00:00 2001 From: ejfn <148174+ejfn@users.noreply.github.com> Date: Mon, 1 Jun 2026 20:07:06 +0930 Subject: [PATCH 2/2] Refresh docs and LLM prompts; add game-analysis skill LLM prompt fixes (fewer invalid first attempts, sharper point play): - Hand display shows pair counts; the JSON example no longer seeds a hallucinated pair; a pair is only valid when the card shows a count. - Add the general follow-suit obligation to the fixed rules. - Contribute biggest spare points (incl. K) on a locked teammate win, keeping only a live boss; align the seat-guidance bullet. - Ruff for an opponent's points; never sluff a 5/10/K into a lost trick. Docs overhaul (stop mirroring code, the main drift source, and fix errors): - README: drop stale versions, surface optional LLM players, trim grandiosity/redundancy, remove Future Enhancements. - AI_SYSTEM: add the LLM trick-play layer; remove the false DuckDB claim, invented metrics, the 2025 changelog, mermaid diagrams, the duplicated hierarchy, and exact scoring pseudocode; fix constants/overclaims. - GAME_RULES: correct the kitty multiplier (2^(pairs+1)) and shutout (+3). - MULTI_COMBO: replace stale code signatures with a concept map + pointers. - VERSIONING: fix the broken path; de-mirror the dev-client jq values. Housekeeping: - Move the log-event schema into a new game-analysis skill (wraps the repo-root analysis/ pipeline); remove the standalone doc and the stale LLM_AI_INTEGRATION proposal; add the LLM_GAME_STATE_SIGNALS future-work note. - Remove the throwaway analysis log; gitignore .vscode/. Co-Authored-By: Claude Opus 4.8 (1M context) --- .agents/skills/game-analysis/SKILL.md | 29 ++ .../game-analysis/reference/log-events.md | 52 +++ .gitignore | 1 + 2026-06-01T08:15:24.167Z-game-1.log | 258 --------------- AGENTS.md | 5 +- README.md | 72 ++--- docs/AI_SYSTEM.md | 304 +++++++----------- docs/GAME_RULES.md | 22 +- docs/LOG_EVENT_SCHEMA.md | 141 -------- docs/MULTI_COMBO.md | 168 +--------- docs/VERSIONING_STRATEGY.md | 4 +- docs/proposals/LLM_AI_INTEGRATION.md | 141 -------- docs/proposals/LLM_GAME_STATE_SIGNALS.md | 80 +++++ src/ai/llm/llmGamePrompt.ts | 23 +- src/ai/llm/llmPromptTemplates.ts | 8 +- 15 files changed, 360 insertions(+), 948 deletions(-) create mode 100644 .agents/skills/game-analysis/SKILL.md create mode 100644 .agents/skills/game-analysis/reference/log-events.md delete mode 100644 2026-06-01T08:15:24.167Z-game-1.log delete mode 100644 docs/LOG_EVENT_SCHEMA.md delete mode 100644 docs/proposals/LLM_AI_INTEGRATION.md create mode 100644 docs/proposals/LLM_GAME_STATE_SIGNALS.md diff --git a/.agents/skills/game-analysis/SKILL.md b/.agents/skills/game-analysis/SKILL.md new file mode 100644 index 0000000..c8539b3 --- /dev/null +++ b/.agents/skills/game-analysis/SKILL.md @@ -0,0 +1,29 @@ +--- +name: game-analysis +description: This skill should be used when analysing Tractor game-simulation logs with BigQuery — e.g. "upload game logs to BigQuery", "run the game analysis", "generate the KPI/performance report", "set up the BigQuery analysis infrastructure", or questions about the game's JSON log-event schema. Wraps the repo-root `analysis/` pipeline (uv-run Python) and documents the log-event shapes its queries consume. +version: 1.0.0 +license: UNLICENSED +--- + +## Overview + +Analyse Tractor game-simulation logs in Google Cloud BigQuery. The pipeline lives at the repo root in `analysis/` (kept there so it stays runnable as a CLI); this skill is how to drive it, plus the reference for the log-event shapes it reads. + +## Running the pipeline + +Run from the repo root: + +```bash +uv run analysis/bigquery_main.py setup # Create the BigQuery dataset / tables / transfer +uv run analysis/bigquery_main.py upload # Upload local game logs +uv run analysis/bigquery_main.py analyse # Run analysis and generate the performance report +``` + +- **Config**: `analysis/config.py` (project / dataset settings). +- **Queries**: `analysis/analysis_query.sql`. +- **Reports**: generated into `analysis/reports/`. +- **Producing logs**: `run_simulations.sh` (repo root) generates the log files that `upload` consumes — see the `simulation-testing` skill. + +## Log event reference + +The analysis reads newline-delimited JSON log events. See [reference/log-events.md](reference/log-events.md) for the common envelope and the key event shapes. The authoritative field set for any event is always its `gameLogger` call site in `src/`. diff --git a/.agents/skills/game-analysis/reference/log-events.md b/.agents/skills/game-analysis/reference/log-events.md new file mode 100644 index 0000000..b4fa483 --- /dev/null +++ b/.agents/skills/game-analysis/reference/log-events.md @@ -0,0 +1,52 @@ +# Log Event Reference + +Game logs are newline-delimited JSON, one object per event. **The authoritative, current +field set for any event is its `gameLogger` call site in `src/`** — this is an +analysis-oriented index, not an exhaustive schema. JSON keys are camelCase. + +## Common envelope + +Every entry has: `timestamp`, `level` (INFO / DEBUG / WARN / ERROR), `event`, +`sequenceNumber`, `appVersion`, `gameId`, `message`, and an event-specific `data` object. + +Cards appear in display notation: `A♠`, `10♦`, `K♥`, and `BJ` / `SJ` for the jokers. + +## Round lifecycle + +- **`game_initialized`** (once, round 1) and **`round_start`** (every round): `roundNumber`, + `defendingTeam`, `attackingTeam`, `roundStartingPlayer`, `trumpRank`, `teamRanks` + (`game_initialized` also carries `deckSize`). `round_preparation_start` / + `round_preparation_completed` bracket the per-round preparation step. +- **`trump_finalized`**: `finalDeclaration`, `trumpInfo`. **`trump_declared`**: `playerId` + (plus declaration detail). +- **`round_end`**: `roundNumber`, `attackingTeamWon`, `finalPoints`, `gameOver`, + `gameWinner`, `rankChanges`, `defendingTeam`, `attackingTeam`, `teamPointsAfter`. +- **`game_over`**: `winner`, `roundNumber`, `finalPoints`, `trickPoints`, `kittyBonus`, + `winCondition`. + +## Play + +- **`card_play`**: `playerId`, `isHuman`, `cardsPlayed`, `cardsPlayedCount`, + `handSizeBefore`, `handSizeAfter`, `trickNumber`, `roundNumber`, `currentTrickState`. +- **`trick_completed`**: `trickNumber`, `winningPlayer`, `trickPoints`, `isFinalTrick`, + `allPlays` (`[{ playerId, cards }]`), `roundNumber`. +- **`kitty_pickup`** / **`kitty_swap_completed`** (DEBUG): `kittyPoints` / + `selectedCardPoints` (the latter only when player hands are included in logs). + +## AI decisions + +- **`ai_leading_decision`** / **`ai_following_decision`** (DEBUG): `decisionPoint`, + `player`, `decision`. Async variants (`*_async`) carry the same fields. Richer strategic + context is emitted as separate DEBUG events by the strategy modules. + +## LLM layer (only when the optional LLM players are enabled) + +- **`llm_decision_success`**: `playerId`, `reasoning`, `play`, `attempts`. +- **`llm_adaptive_shortcut_*`** (`lead_ace`, `lead_unbeatable`, `lead_single_candidate`, + `follow_multi_combo`, `follow_hand_size`, `follow_forced_suit`, `follow_single_combo`): + `playerId`, `play` — a forced/obvious play made without calling the model. +- **Retry / rejection** (WARN): `llm_json_parse_failed`, `llm_invalid_format_keys`, + `llm_card_mapping_failed`, `llm_decision_invalid_rule`. +- **Fallback** (ERROR): `llm_retries_exhausted`, `llm_fallback_triggered`. +- **API transport**: `llm_api_call_start` / `llm_api_call_success` (INFO), plus the + `llm_api_*` error events (ERROR). diff --git a/.gitignore b/.gitignore index f71cf38..39d7afa 100644 --- a/.gitignore +++ b/.gitignore @@ -58,3 +58,4 @@ logs/* !**/.gitkeep debug/ .env +.vscode/ \ No newline at end of file diff --git a/2026-06-01T08:15:24.167Z-game-1.log b/2026-06-01T08:15:24.167Z-game-1.log deleted file mode 100644 index a17fb6a..0000000 --- a/2026-06-01T08:15:24.167Z-game-1.log +++ /dev/null @@ -1,258 +0,0 @@ -{"timestamp":"2026-06-01T08:15:24.169Z","level":"INFO","event":"game_initialized","sequenceNumber":1,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"roundNumber":1,"defendingTeam":"A","attackingTeam":"B","roundStartingPlayer":"human","trumpRank":"2","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":true},{"teamId":"B","currentRank":"2","isDefending":false}],"deckSize":108},"message":"Game initialized: A defending, B attacking, trump rank 2"} -{"timestamp":"2026-06-01T08:15:24.172Z","level":"INFO","event":"trump_finalized","sequenceNumber":2,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"finalDeclaration":{"playerId":"bot1","type":"single","suit":"Clubs","rank":"2","cards":["2♣"]},"trumpInfo":{"trumpRank":"2","trumpSuit":"Clubs"},"roundNumber":1,"totalDeclarations":1},"message":"Trump finalized: single by bot1, trump is Clubs"} -{"timestamp":"2026-06-01T08:15:24.183Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":3,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["A♦","A♦"]}} -{"timestamp":"2026-06-01T08:15:25.376Z","level":"INFO","event":"card_play","sequenceNumber":4,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["A♦","A♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: A♦, A♦ (2 cards)"} -{"timestamp":"2026-06-01T08:15:25.390Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":5,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:27.982Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":6,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":260}} -{"timestamp":"2026-06-01T08:15:27.985Z","level":"INFO","event":"llm_decision_success","sequenceNumber":7,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent led a pair of Aces of Diamonds, and I must follow suit with a pair. Since I don't have a pair in Diamonds, I must play two singles. The guidance is to duck low and conserve, so I will play my two lowest Diamonds.","play":["3♦","5♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:27.986Z","level":"INFO","event":"card_play","sequenceNumber":8,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["3♦","5♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 3♦, 5♦ (2 cards)"} -{"timestamp":"2026-06-01T08:15:27.989Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":9,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:28.909Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":10,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":206}} -{"timestamp":"2026-06-01T08:15:28.910Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":11,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","parsedPlay":["10♦","10♦"],"handSize":25}} -{"timestamp":"2026-06-01T08:15:28.911Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":12,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:30.377Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":13,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":186}} -{"timestamp":"2026-06-01T08:15:30.378Z","level":"INFO","event":"llm_decision_success","sequenceNumber":14,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"My teammate is winning safely with a pair of Aces, so I should contribute points cheaply by playing my 10♦ and 8♦ to avoid breaking my K♦ and Q♦ pair.","play":["10♦","8♦"],"attempts":2}} -{"timestamp":"2026-06-01T08:15:30.378Z","level":"INFO","event":"card_play","sequenceNumber":15,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["10♦","8♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 10♦, 8♦ (2 cards)"} -{"timestamp":"2026-06-01T08:15:30.378Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":16,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["9♦","9♦"]}} -{"timestamp":"2026-06-01T08:15:31.718Z","level":"INFO","event":"card_play","sequenceNumber":17,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["9♦","9♦"],"cardsPlayedCount":2,"handSizeBefore":25,"handSizeAfter":23,"trickNumber":1,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 9♦, 9♦ (2 cards)"} -{"timestamp":"2026-06-01T08:15:31.718Z","level":"INFO","event":"trick_completed","sequenceNumber":18,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":1,"winningPlayer":"bot1","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["A♦","A♦"]},{"playerId":"bot2","cards":["3♦","5♦"]},{"playerId":"bot3","cards":["10♦","8♦"]},{"playerId":"human","cards":["9♦","9♦"]}],"roundNumber":1},"message":"Trick 1 completed: bot1 wins with 15 points"} -{"timestamp":"2026-06-01T08:15:31.724Z","level":"INFO","event":"llm_adaptive_shortcut_lead_ace","sequenceNumber":19,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["A♠","A♠"]}} -{"timestamp":"2026-06-01T08:15:33.104Z","level":"INFO","event":"card_play","sequenceNumber":20,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["A♠","A♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: A♠, A♠ (2 cards)"} -{"timestamp":"2026-06-01T08:15:33.104Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":21,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["5♠","5♠"]}} -{"timestamp":"2026-06-01T08:15:34.828Z","level":"INFO","event":"card_play","sequenceNumber":22,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["5♠","5♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 5♠, 5♠ (2 cards)"} -{"timestamp":"2026-06-01T08:15:34.829Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":23,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["10♠","10♠"]}} -{"timestamp":"2026-06-01T08:15:36.607Z","level":"INFO","event":"card_play","sequenceNumber":24,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["10♠","10♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 10♠, 10♠ (2 cards)"} -{"timestamp":"2026-06-01T08:15:38.006Z","level":"INFO","event":"card_play","sequenceNumber":25,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♠","3♠"],"cardsPlayedCount":2,"handSizeBefore":23,"handSizeAfter":21,"trickNumber":2,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♠, 3♠ (2 cards)"} -{"timestamp":"2026-06-01T08:15:38.006Z","level":"INFO","event":"trick_completed","sequenceNumber":26,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":2,"winningPlayer":"bot1","trickPoints":30,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["A♠","A♠"]},{"playerId":"bot2","cards":["5♠","5♠"]},{"playerId":"bot3","cards":["10♠","10♠"]},{"playerId":"human","cards":["3♠","3♠"]}],"roundNumber":1},"message":"Trick 2 completed: bot1 wins with 30 points"} -{"timestamp":"2026-06-01T08:15:38.011Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":27,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:39.150Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":28,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":171}} -{"timestamp":"2026-06-01T08:15:39.151Z","level":"INFO","event":"llm_decision_success","sequenceNumber":29,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"Leading the pair of 8 of Hearts is the highest rated option and allows me to potentially capture points while conserving my trump cards.","play":["8♥","8♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:39.151Z","level":"INFO","event":"card_play","sequenceNumber":30,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["8♥","8♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 8♥, 8♥ (2 cards)"} -{"timestamp":"2026-06-01T08:15:39.152Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":31,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["J♥","J♥"]}} -{"timestamp":"2026-06-01T08:15:40.393Z","level":"INFO","event":"card_play","sequenceNumber":32,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["J♥","J♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: J♥, J♥ (2 cards)"} -{"timestamp":"2026-06-01T08:15:40.395Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":33,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:41.540Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":34,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":258}} -{"timestamp":"2026-06-01T08:15:41.541Z","level":"INFO","event":"llm_decision_success","sequenceNumber":35,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent is leading with a pair of 8♥, and my teammate bot1 is currently winning with a pair of J♥. Since I cannot beat my teammate's play and the trick has no points, I should play my lowest cards to conserve strength.","play":["3♥","5♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:41.542Z","level":"INFO","event":"card_play","sequenceNumber":36,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["3♥","5♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 3♥, 5♥ (2 cards)"} -{"timestamp":"2026-06-01T08:15:41.542Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":37,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["9♥","9♥"]}} -{"timestamp":"2026-06-01T08:15:42.718Z","level":"INFO","event":"card_play","sequenceNumber":38,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["9♥","9♥"],"cardsPlayedCount":2,"handSizeBefore":21,"handSizeAfter":19,"trickNumber":3,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 9♥, 9♥ (2 cards)"} -{"timestamp":"2026-06-01T08:15:42.718Z","level":"INFO","event":"trick_completed","sequenceNumber":39,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":3,"winningPlayer":"bot2","trickPoints":5,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["8♥","8♥"]},{"playerId":"bot2","cards":["J♥","J♥"]},{"playerId":"bot3","cards":["3♥","5♥"]},{"playerId":"human","cards":["9♥","9♥"]}],"roundNumber":1},"message":"Trick 3 completed: bot2 wins with 5 points"} -{"timestamp":"2026-06-01T08:15:42.722Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":40,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["A♥"]}} -{"timestamp":"2026-06-01T08:15:43.866Z","level":"INFO","event":"card_play","sequenceNumber":41,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["A♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: A♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:43.866Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":42,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["A♥"]}} -{"timestamp":"2026-06-01T08:15:45.139Z","level":"INFO","event":"card_play","sequenceNumber":43,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: A♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:46.484Z","level":"INFO","event":"card_play","sequenceNumber":44,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:46.486Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":45,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:47.479Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":46,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":163}} -{"timestamp":"2026-06-01T08:15:47.480Z","level":"INFO","event":"llm_decision_success","sequenceNumber":47,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The opponent led A♥ and human played 10♥, so I must play a heart; I will play my lowest heart, the 5♥, to conserve my stronger cards.","play":["5♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:47.480Z","level":"INFO","event":"card_play","sequenceNumber":48,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["5♥"],"cardsPlayedCount":1,"handSizeBefore":19,"handSizeAfter":18,"trickNumber":4,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 5♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:47.480Z","level":"INFO","event":"trick_completed","sequenceNumber":49,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":4,"winningPlayer":"bot2","trickPoints":15,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["A♥"]},{"playerId":"bot3","cards":["A♥"]},{"playerId":"human","cards":["10♥"]},{"playerId":"bot1","cards":["5♥"]}],"roundNumber":1},"message":"Trick 4 completed: bot2 wins with 15 points"} -{"timestamp":"2026-06-01T08:15:47.484Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":50,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["K♥"]}} -{"timestamp":"2026-06-01T08:15:48.387Z","level":"INFO","event":"card_play","sequenceNumber":51,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["K♥"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: K♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:48.389Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":52,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:49.526Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":53,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":371}} -{"timestamp":"2026-06-01T08:15:49.527Z","level":"INFO","event":"llm_decision_success","sequenceNumber":54,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent led a single Heart, and I am void in Hearts. The guidance states to ruff only if I can survive the next player (human) and to size the ruff to top a later void player, otherwise sluff low and keep my trump. Since I cannot guarantee winning this trick against the human, I will sluff my lowest off-suit card to conserve my trump.","play":["8♠"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:49.527Z","level":"INFO","event":"card_play","sequenceNumber":55,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["8♠"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 8♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:50.523Z","level":"INFO","event":"card_play","sequenceNumber":56,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♥"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:50.525Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":57,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:51.254Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":58,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":2}} -{"timestamp":"2026-06-01T08:15:51.255Z","level":"WARN","event":"llm_json_parse_failed","sequenceNumber":59,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","attempt":1,"rawResponse":"{\"","error":"Unterminated string in JSON at position 2 (line 1 column 3)"}} -{"timestamp":"2026-06-01T08:15:51.256Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":60,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:52.030Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":61,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":153}} -{"timestamp":"2026-06-01T08:15:52.031Z","level":"INFO","event":"llm_decision_success","sequenceNumber":62,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"I play last with full info, and bot2's K♥ is currently winning, so I will beat it with my cheapest sufficient card, the 6♥.","play":["6♥"],"attempts":2}} -{"timestamp":"2026-06-01T08:15:52.031Z","level":"INFO","event":"card_play","sequenceNumber":63,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["6♥"],"cardsPlayedCount":1,"handSizeBefore":18,"handSizeAfter":17,"trickNumber":5,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 6♥ (1 cards)"} -{"timestamp":"2026-06-01T08:15:52.031Z","level":"INFO","event":"trick_completed","sequenceNumber":64,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":5,"winningPlayer":"bot2","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["K♥"]},{"playerId":"bot3","cards":["8♠"]},{"playerId":"human","cards":["3♥"]},{"playerId":"bot1","cards":["6♥"]}],"roundNumber":1},"message":"Trick 5 completed: bot2 wins with 10 points"} -{"timestamp":"2026-06-01T08:15:52.037Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":65,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:52.911Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":66,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":179}} -{"timestamp":"2026-06-01T08:15:52.912Z","level":"INFO","event":"llm_decision_success","sequenceNumber":67,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"Leading the Q♠ is the highest-rated option by the rule engine, and it's a good choice to probe for voids or shed cards as it's a low off-suit single.","play":["Q♠"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:52.912Z","level":"INFO","event":"card_play","sequenceNumber":68,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["Q♠"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":6,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: Q♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:52.913Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":69,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:54.026Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":70,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":223}} -{"timestamp":"2026-06-01T08:15:54.026Z","level":"INFO","event":"llm_decision_success","sequenceNumber":71,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent is leading a single Spade, and I have two Spades to follow. Since the trick has no points and my teammate is the current leader, I should play my lowest Spade to conserve strength.","play":["J♠"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:54.027Z","level":"INFO","event":"card_play","sequenceNumber":72,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["J♠"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: J♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:54.877Z","level":"INFO","event":"card_play","sequenceNumber":73,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["6♠"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 6♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:54.879Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":74,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:55.775Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":75,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":189}} -{"timestamp":"2026-06-01T08:15:55.775Z","level":"INFO","event":"llm_decision_success","sequenceNumber":76,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The opponent is leading and winning the trick, and I am void in spades, so I will sluff my lowest off-suit non-point card to conserve trump and valuable cards.","play":["5♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:55.775Z","level":"INFO","event":"card_play","sequenceNumber":77,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["5♦"],"cardsPlayedCount":1,"handSizeBefore":17,"handSizeAfter":16,"trickNumber":6,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 5♦ (1 cards)"} -{"timestamp":"2026-06-01T08:15:55.775Z","level":"INFO","event":"trick_completed","sequenceNumber":78,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":6,"winningPlayer":"bot2","trickPoints":5,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["Q♠"]},{"playerId":"bot3","cards":["J♠"]},{"playerId":"human","cards":["6♠"]},{"playerId":"bot1","cards":["5♦"]}],"roundNumber":1},"message":"Trick 6 completed: bot2 wins with 5 points"} -{"timestamp":"2026-06-01T08:15:55.780Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":79,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:15:56.899Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":80,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":171}} -{"timestamp":"2026-06-01T08:15:56.899Z","level":"INFO","event":"llm_decision_success","sequenceNumber":81,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"Leading a high off-suit single like J♠ or J♦ is best to maintain control and potentially capture points, as indicated by the high Rule Score.","play":["J♠"],"attempts":1}} -{"timestamp":"2026-06-01T08:15:56.899Z","level":"INFO","event":"card_play","sequenceNumber":82,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["J♠"],"cardsPlayedCount":1,"handSizeBefore":16,"handSizeAfter":15,"trickNumber":7,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: J♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:56.900Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":83,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["Q♠"]}} -{"timestamp":"2026-06-01T08:15:57.661Z","level":"INFO","event":"card_play","sequenceNumber":84,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["Q♠"],"cardsPlayedCount":1,"handSizeBefore":16,"handSizeAfter":15,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: Q♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:58.336Z","level":"INFO","event":"card_play","sequenceNumber":85,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["9♠"],"cardsPlayedCount":1,"handSizeBefore":16,"handSizeAfter":15,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 9♠ (1 cards)"} -{"timestamp":"2026-06-01T08:15:58.338Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":86,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:00.835Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":87,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":133}} -{"timestamp":"2026-06-01T08:16:00.835Z","level":"INFO","event":"llm_decision_success","sequenceNumber":88,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is winning safely, so I will sluff a spare point card, the K♥, to bank points for our team.","play":["K♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:00.835Z","level":"INFO","event":"card_play","sequenceNumber":89,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♥"],"cardsPlayedCount":1,"handSizeBefore":16,"handSizeAfter":15,"trickNumber":7,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♥ (1 cards)"} -{"timestamp":"2026-06-01T08:16:00.835Z","level":"INFO","event":"trick_completed","sequenceNumber":90,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":7,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["J♠"]},{"playerId":"bot3","cards":["Q♠"]},{"playerId":"human","cards":["9♠"]},{"playerId":"bot1","cards":["K♥"]}],"roundNumber":1},"message":"Trick 7 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-01T08:16:00.837Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":91,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["K♦"]}} -{"timestamp":"2026-06-01T08:16:01.527Z","level":"INFO","event":"card_play","sequenceNumber":92,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["K♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":8,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: K♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:02.407Z","level":"INFO","event":"card_play","sequenceNumber":93,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:02.409Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":94,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:03.131Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":95,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":145}} -{"timestamp":"2026-06-01T08:16:03.132Z","level":"INFO","event":"llm_decision_success","sequenceNumber":96,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is safely winning the trick, so I should contribute the cheapest point card available, which is the 7♦.","play":["7♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:03.132Z","level":"INFO","event":"card_play","sequenceNumber":97,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["7♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 7♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:03.133Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":98,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:04.092Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":99,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":192}} -{"timestamp":"2026-06-01T08:16:04.092Z","level":"INFO","event":"llm_decision_success","sequenceNumber":100,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent led K♦ and I must follow suit; since I have multiple diamonds, I will play my 6♦ to beat the K♦ with my cheapest sufficient card as per the guidance.","play":["6♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:04.092Z","level":"INFO","event":"card_play","sequenceNumber":101,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["6♦"],"cardsPlayedCount":1,"handSizeBefore":15,"handSizeAfter":14,"trickNumber":8,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 6♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:04.093Z","level":"INFO","event":"trick_completed","sequenceNumber":102,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":8,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["K♦"]},{"playerId":"human","cards":["3♦"]},{"playerId":"bot1","cards":["7♦"]},{"playerId":"bot2","cards":["6♦"]}],"roundNumber":1},"message":"Trick 8 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-01T08:16:04.095Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":103,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:05.419Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":104,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":168}} -{"timestamp":"2026-06-01T08:16:05.420Z","level":"INFO","event":"llm_decision_success","sequenceNumber":105,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"Leading the Q♦ is the highest rated option and a good choice to try and take control of the trick with a potentially strong off-suit card.","play":["Q♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:05.420Z","level":"INFO","event":"card_play","sequenceNumber":106,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["Q♦"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":9,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: Q♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:06.067Z","level":"INFO","event":"card_play","sequenceNumber":107,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["K♦"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: K♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:06.068Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":108,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["J♦"]}} -{"timestamp":"2026-06-01T08:16:06.940Z","level":"INFO","event":"card_play","sequenceNumber":109,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["J♦"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: J♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:06.941Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":110,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:07.775Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":111,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":201}} -{"timestamp":"2026-06-01T08:16:07.776Z","level":"WARN","event":"llm_decision_invalid_rule","sequenceNumber":112,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","attempt":1,"invalidPlay":["10♥"],"error":"Must play cards of the matching suit (Diamonds) because you have enough of them."}} -{"timestamp":"2026-06-01T08:16:07.777Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":113,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:08.619Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":114,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":181}} -{"timestamp":"2026-06-01T08:16:08.619Z","level":"WARN","event":"llm_decision_invalid_rule","sequenceNumber":115,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","attempt":2,"invalidPlay":["10♥"],"error":"Must play cards of the matching suit (Diamonds) because you have enough of them."}} -{"timestamp":"2026-06-01T08:16:08.619Z","level":"ERROR","event":"llm_retries_exhausted","sequenceNumber":116,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","maxAttempts":2,"message":"Exhausted all retries. Falling back to rule-based AI play."}} -{"timestamp":"2026-06-01T08:16:08.619Z","level":"INFO","event":"card_play","sequenceNumber":117,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["7♦"],"cardsPlayedCount":1,"handSizeBefore":14,"handSizeAfter":13,"trickNumber":9,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 7♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:08.619Z","level":"INFO","event":"trick_completed","sequenceNumber":118,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":9,"winningPlayer":"human","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["Q♦"]},{"playerId":"human","cards":["K♦"]},{"playerId":"bot1","cards":["J♦"]},{"playerId":"bot2","cards":["7♦"]}],"roundNumber":1},"message":"Trick 9 completed: human wins with 10 points"} -{"timestamp":"2026-06-01T08:16:08.622Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":119,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["K♠","K♠"]}} -{"timestamp":"2026-06-01T08:16:09.279Z","level":"INFO","event":"card_play","sequenceNumber":120,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["K♠","K♠"],"cardsPlayedCount":2,"handSizeBefore":13,"handSizeAfter":11,"trickNumber":10,"roundNumber":1,"currentTrickState":"starting_new"},"message":"human plays: K♠, K♠ (2 cards)"} -{"timestamp":"2026-06-01T08:16:09.280Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":121,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:11.240Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":122,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":263}} -{"timestamp":"2026-06-01T08:16:11.240Z","level":"INFO","event":"llm_decision_success","sequenceNumber":123,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The opponent has led a pair of Spades and I am void, so I must ruff or sluff; since the opponent has 20 points in the trick and I cannot guarantee winning it against bot2, I will sluff my lowest off-suit cards to conserve trump.","play":["Q♥","7♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:11.240Z","level":"INFO","event":"card_play","sequenceNumber":124,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♥","7♥"],"cardsPlayedCount":2,"handSizeBefore":13,"handSizeAfter":11,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♥, 7♥ (2 cards)"} -{"timestamp":"2026-06-01T08:16:11.240Z","level":"INFO","event":"llm_adaptive_shortcut_follow_forced_suit","sequenceNumber":125,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["7♠","9♠"]}} -{"timestamp":"2026-06-01T08:16:12.105Z","level":"INFO","event":"card_play","sequenceNumber":126,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["7♠","9♠"],"cardsPlayedCount":2,"handSizeBefore":13,"handSizeAfter":11,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 7♠, 9♠ (2 cards)"} -{"timestamp":"2026-06-01T08:16:12.106Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":127,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:13.244Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":128,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":286}} -{"timestamp":"2026-06-01T08:16:13.244Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":129,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","parsedPlay":["3♣","3♣"],"handSize":13}} -{"timestamp":"2026-06-01T08:16:13.245Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":130,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:14.296Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":131,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":323}} -{"timestamp":"2026-06-01T08:16:14.297Z","level":"INFO","event":"llm_decision_success","sequenceNumber":132,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent is leading a pair of Kings of Spades and has 20 points in the trick; since I am void in Spades, I must ruff to win. I will use my two 5 of Clubs to secure the trick, as they are the lowest trump pair I have that can win the trick and I don't want to waste higher trump cards.","play":["5♣","5♣"],"attempts":2}} -{"timestamp":"2026-06-01T08:16:14.297Z","level":"INFO","event":"card_play","sequenceNumber":133,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["5♣","5♣"],"cardsPlayedCount":2,"handSizeBefore":13,"handSizeAfter":11,"trickNumber":10,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 5♣, 5♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:14.297Z","level":"INFO","event":"trick_completed","sequenceNumber":134,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":10,"winningPlayer":"bot3","trickPoints":30,"isFinalTrick":false,"allPlays":[{"playerId":"human","cards":["K♠","K♠"]},{"playerId":"bot1","cards":["Q♥","7♥"]},{"playerId":"bot2","cards":["7♠","9♠"]},{"playerId":"bot3","cards":["5♣","5♣"]}],"roundNumber":1},"message":"Trick 10 completed: bot3 wins with 30 points"} -{"timestamp":"2026-06-01T08:16:14.299Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":135,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:15.102Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":136,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":186}} -{"timestamp":"2026-06-01T08:16:15.103Z","level":"INFO","event":"llm_decision_success","sequenceNumber":137,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"Leading the 4♦ is the highest rated option, and since I am void in Spades and Hearts, it is a good opportunity to shed this off-suit card while I still can.","play":["4♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:15.103Z","level":"INFO","event":"card_play","sequenceNumber":138,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["4♦"],"cardsPlayedCount":1,"handSizeBefore":11,"handSizeAfter":10,"trickNumber":11,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 4♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:16.081Z","level":"INFO","event":"card_play","sequenceNumber":139,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["Q♦"],"cardsPlayedCount":1,"handSizeBefore":11,"handSizeAfter":10,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: Q♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:16.083Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":140,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:17.322Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":141,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":172}} -{"timestamp":"2026-06-01T08:16:17.322Z","level":"INFO","event":"llm_decision_success","sequenceNumber":142,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"The guidance states to sluff my lowest off-suit non-point card and conserve trump, as the opponent leads and there are no points in the trick.","play":["2♠"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:17.322Z","level":"INFO","event":"card_play","sequenceNumber":143,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["2♠"],"cardsPlayedCount":1,"handSizeBefore":11,"handSizeAfter":10,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 2♠ (1 cards)"} -{"timestamp":"2026-06-01T08:16:17.323Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":144,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:18.030Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":145,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":177}} -{"timestamp":"2026-06-01T08:16:18.030Z","level":"INFO","event":"llm_decision_success","sequenceNumber":146,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent is winning with a 2♠, and since I am last to play and have no trump, I must play my lowest off-suit card to avoid losing a point card.","play":["8♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:18.031Z","level":"INFO","event":"card_play","sequenceNumber":147,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["8♦"],"cardsPlayedCount":1,"handSizeBefore":11,"handSizeAfter":10,"trickNumber":11,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 8♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:18.031Z","level":"INFO","event":"trick_completed","sequenceNumber":148,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":11,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["4♦"]},{"playerId":"human","cards":["Q♦"]},{"playerId":"bot1","cards":["2♠"]},{"playerId":"bot2","cards":["8♦"]}],"roundNumber":1},"message":"Trick 11 completed: bot1 wins with 0 points"} -{"timestamp":"2026-06-01T08:16:18.032Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":149,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:19.185Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":150,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":186}} -{"timestamp":"2026-06-01T08:16:19.185Z","level":"INFO","event":"llm_decision_success","sequenceNumber":151,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"Leading a pair of trump is a good way to control the trick and potentially draw out higher trump from opponents, and the 2♣ pair has a good Rule Score.","play":["2♣","2♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:19.185Z","level":"INFO","event":"card_play","sequenceNumber":152,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["2♣","2♣"],"cardsPlayedCount":2,"handSizeBefore":10,"handSizeAfter":8,"trickNumber":12,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 2♣, 2♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:19.187Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":153,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:19.970Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":154,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":233}} -{"timestamp":"2026-06-01T08:16:19.971Z","level":"INFO","event":"llm_decision_success","sequenceNumber":155,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent led a pair of 2♣, and I must follow suit with a pair. Since I have no pairs in Clubs, I will play my lowest two trump cards, the 7♣ and 8♣, to conserve my higher trump cards and points.","play":["7♣","8♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:19.971Z","level":"INFO","event":"card_play","sequenceNumber":156,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["7♣","8♣"],"cardsPlayedCount":2,"handSizeBefore":10,"handSizeAfter":8,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 7♣, 8♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:19.973Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":157,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:23.557Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":158,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":248}} -{"timestamp":"2026-06-01T08:16:23.558Z","level":"INFO","event":"llm_decision_success","sequenceNumber":159,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"My teammate leads with a pair of 2♣, and while the trick is uncertain due to the opponent still to play, the guidance is to play a low non-point card of the led suit, so I will play my lowest two non-point trumps.","play":["4♣","3♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:23.558Z","level":"INFO","event":"card_play","sequenceNumber":160,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["4♣","3♣"],"cardsPlayedCount":2,"handSizeBefore":10,"handSizeAfter":8,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 4♣, 3♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:24.392Z","level":"INFO","event":"card_play","sequenceNumber":161,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["3♣","7♣"],"cardsPlayedCount":2,"handSizeBefore":10,"handSizeAfter":8,"trickNumber":12,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 3♣, 7♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:24.392Z","level":"INFO","event":"trick_completed","sequenceNumber":162,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":12,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["2♣","2♣"]},{"playerId":"bot2","cards":["7♣","8♣"]},{"playerId":"bot3","cards":["4♣","3♣"]},{"playerId":"human","cards":["3♣","7♣"]}],"roundNumber":1},"message":"Trick 12 completed: bot1 wins with 0 points"} -{"timestamp":"2026-06-01T08:16:24.393Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":163,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:25.574Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":164,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":164}} -{"timestamp":"2026-06-01T08:16:25.574Z","level":"INFO","event":"llm_decision_success","sequenceNumber":165,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"Leading the 6♣ pair is the highest-rated option, aiming to maintain control and potentially draw out higher trump from opponents.","play":["6♣","6♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:25.575Z","level":"INFO","event":"card_play","sequenceNumber":166,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["6♣","6♣"],"cardsPlayedCount":2,"handSizeBefore":8,"handSizeAfter":6,"trickNumber":13,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 6♣, 6♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:25.576Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":167,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:26.454Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":168,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":240}} -{"timestamp":"2026-06-01T08:16:26.455Z","level":"INFO","event":"llm_decision_success","sequenceNumber":169,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent led a pair of 6♣, and I must follow suit with a pair. 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-{"timestamp":"2026-06-01T08:16:27.332Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":172,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":186}} -{"timestamp":"2026-06-01T08:16:27.333Z","level":"INFO","event":"llm_decision_success","sequenceNumber":173,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"My teammate leads a trump pair, and the opponent still has to play, so I should play a low trump non-point card to avoid committing points or strength.","play":["9♣","J♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:27.333Z","level":"INFO","event":"card_play","sequenceNumber":174,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["9♣","J♣"],"cardsPlayedCount":2,"handSizeBefore":8,"handSizeAfter":6,"trickNumber":13,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 9♣, J♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:28.038Z","level":"INFO","event":"card_play","sequenceNumber":175,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["9♣","J♣"],"cardsPlayedCount":2,"handSizeBefore":8,"handSizeAfter":6,"trickNumber":13,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 9♣, J♣ (2 cards)"} -{"timestamp":"2026-06-01T08:16:28.038Z","level":"INFO","event":"trick_completed","sequenceNumber":176,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":13,"winningPlayer":"bot1","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["6♣","6♣"]},{"playerId":"bot2","cards":["Q♣","2♦"]},{"playerId":"bot3","cards":["9♣","J♣"]},{"playerId":"human","cards":["9♣","J♣"]}],"roundNumber":1},"message":"Trick 13 completed: bot1 wins with 0 points"} -{"timestamp":"2026-06-01T08:16:28.040Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":177,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:29.022Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":178,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":195}} -{"timestamp":"2026-06-01T08:16:29.023Z","level":"INFO","event":"llm_decision_success","sequenceNumber":179,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"Leading the 4 of Clubs is the best option as it is the lowest trump card, conserving higher trump cards for more critical situations and probing for potential voids.","play":["4♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:29.023Z","level":"INFO","event":"card_play","sequenceNumber":180,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["4♣"],"cardsPlayedCount":1,"handSizeBefore":6,"handSizeAfter":5,"trickNumber":14,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot1 plays: 4♣ (1 cards)"} -{"timestamp":"2026-06-01T08:16:29.025Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":181,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:33.164Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":182,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":171}} -{"timestamp":"2026-06-01T08:16:33.164Z","level":"INFO","event":"llm_decision_success","sequenceNumber":183,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The guidance states to duck low and conserve, as only 0 points are in the trick and bot3 is yet to play, so I will play my lowest trump card.","play":["K♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:33.165Z","level":"INFO","event":"card_play","sequenceNumber":184,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["K♣"],"cardsPlayedCount":1,"handSizeBefore":6,"handSizeAfter":5,"trickNumber":14,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: K♣ (1 cards)"} -{"timestamp":"2026-06-01T08:16:33.166Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":185,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:34.082Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":186,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":206}} -{"timestamp":"2026-06-01T08:16:34.083Z","level":"INFO","event":"llm_decision_success","sequenceNumber":187,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent (bot2) is winning with the K♣, and the human will play after me; I must play a trump that the human cannot beat, which means playing the BJ to guarantee the trick.","play":["BJ"],"attempts":1}} 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-{"timestamp":"2026-06-01T08:16:34.935Z","level":"INFO","event":"trick_completed","sequenceNumber":190,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":14,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot1","cards":["4♣"]},{"playerId":"bot2","cards":["K♣"]},{"playerId":"bot3","cards":["BJ"]},{"playerId":"human","cards":["A♣"]}],"roundNumber":1},"message":"Trick 14 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-01T08:16:34.936Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":191,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:41.010Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":192,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":172}} -{"timestamp":"2026-06-01T08:16:41.011Z","level":"WARN","event":"llm_card_mapping_failed","sequenceNumber":193,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","parsedPlay":["2♦","2♦"],"handSize":5}} -{"timestamp":"2026-06-01T08:16:41.012Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":194,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:42.258Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":195,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":167}} -{"timestamp":"2026-06-01T08:16:42.258Z","level":"INFO","event":"llm_decision_success","sequenceNumber":196,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"Leading the Small Joker is the strongest play to maintain control and potentially win the trick, as per the rule score and its high rank.","play":["SJ"],"attempts":2}} -{"timestamp":"2026-06-01T08:16:42.259Z","level":"INFO","event":"card_play","sequenceNumber":197,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["SJ"],"cardsPlayedCount":1,"handSizeBefore":5,"handSizeAfter":4,"trickNumber":15,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: SJ (1 cards)"} -{"timestamp":"2026-06-01T08:16:42.259Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":198,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["2♥"]}} -{"timestamp":"2026-06-01T08:16:43.625Z","level":"INFO","event":"card_play","sequenceNumber":199,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["2♥"],"cardsPlayedCount":1,"handSizeBefore":5,"handSizeAfter":4,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 2♥ (1 cards)"} -{"timestamp":"2026-06-01T08:16:43.627Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":200,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:44.431Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":201,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":186}} -{"timestamp":"2026-06-01T08:16:44.431Z","level":"INFO","event":"llm_decision_success","sequenceNumber":202,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is leading with the SJ, but the opponent bot2 still has to play, so I should play a low non-point card to avoid committing points unnecessarily.","play":["8♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:44.431Z","level":"INFO","event":"card_play","sequenceNumber":203,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["8♣"],"cardsPlayedCount":1,"handSizeBefore":5,"handSizeAfter":4,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 8♣ (1 cards)"} -{"timestamp":"2026-06-01T08:16:44.432Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":204,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:47.448Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":205,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":199}} -{"timestamp":"2026-06-01T08:16:47.448Z","level":"INFO","event":"llm_decision_success","sequenceNumber":206,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"The opponent led the SJ, and I have two trumps to beat it; I will play the BJ to win the trick, as it is my strongest trump and the opponent has already played their SJ.","play":["BJ"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:47.448Z","level":"INFO","event":"card_play","sequenceNumber":207,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["BJ"],"cardsPlayedCount":1,"handSizeBefore":5,"handSizeAfter":4,"trickNumber":15,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: BJ (1 cards)"} -{"timestamp":"2026-06-01T08:16:47.448Z","level":"INFO","event":"trick_completed","sequenceNumber":208,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":15,"winningPlayer":"bot2","trickPoints":0,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["SJ"]},{"playerId":"human","cards":["2♥"]},{"playerId":"bot1","cards":["8♣"]},{"playerId":"bot2","cards":["BJ"]}],"roundNumber":1},"message":"Trick 15 completed: bot2 wins with 0 points"} -{"timestamp":"2026-06-01T08:16:47.449Z","level":"INFO","event":"llm_adaptive_shortcut_lead_unbeatable","sequenceNumber":209,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["J♦"]}} -{"timestamp":"2026-06-01T08:16:48.716Z","level":"INFO","event":"card_play","sequenceNumber":210,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["J♦"],"cardsPlayedCount":1,"handSizeBefore":4,"handSizeAfter":3,"trickNumber":16,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: J♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:48.717Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":211,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:49.675Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":212,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":189}} -{"timestamp":"2026-06-01T08:16:49.675Z","level":"INFO","event":"llm_decision_success","sequenceNumber":213,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"The opponent led a Diamond, and I am void in Diamonds. The guidance states to sluff my lowest off-suit non-point card and conserve trump, so I will play my 2♦.","play":["2♦"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:49.675Z","level":"INFO","event":"card_play","sequenceNumber":214,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♦"],"cardsPlayedCount":1,"handSizeBefore":4,"handSizeAfter":3,"trickNumber":16,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:51.068Z","level":"INFO","event":"card_play","sequenceNumber":215,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["6♦"],"cardsPlayedCount":1,"handSizeBefore":4,"handSizeAfter":3,"trickNumber":16,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 6♦ (1 cards)"} -{"timestamp":"2026-06-01T08:16:51.069Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":216,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:51.940Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":217,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":129}} -{"timestamp":"2026-06-01T08:16:51.941Z","level":"INFO","event":"llm_decision_success","sequenceNumber":218,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is winning safely, so I will sluff a spare point card (K♣) to bank points for our team.","play":["K♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:51.941Z","level":"INFO","event":"card_play","sequenceNumber":219,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["K♣"],"cardsPlayedCount":1,"handSizeBefore":4,"handSizeAfter":3,"trickNumber":16,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: K♣ (1 cards)"} -{"timestamp":"2026-06-01T08:16:51.941Z","level":"INFO","event":"trick_completed","sequenceNumber":220,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":16,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["J♦"]},{"playerId":"bot3","cards":["2♦"]},{"playerId":"human","cards":["6♦"]},{"playerId":"bot1","cards":["K♣"]}],"roundNumber":1},"message":"Trick 16 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-01T08:16:51.942Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":221,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:52.780Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":222,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":143}} -{"timestamp":"2026-06-01T08:16:52.780Z","level":"INFO","event":"llm_decision_success","sequenceNumber":223,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"I am void in all suits except trump, so I must lead a trump card; I choose the lowest trump to conserve strength.","play":["2♠"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:52.780Z","level":"INFO","event":"card_play","sequenceNumber":224,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♠"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":17,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: 2♠ (1 cards)"} -{"timestamp":"2026-06-01T08:16:54.311Z","level":"INFO","event":"card_play","sequenceNumber":225,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["7♥"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":17,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 7♥ (1 cards)"} -{"timestamp":"2026-06-01T08:16:54.312Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":226,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:55.095Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":227,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":162}} -{"timestamp":"2026-06-01T08:16:55.095Z","level":"INFO","event":"llm_decision_success","sequenceNumber":228,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is leading trump, but the opponent still to play could steal it, so I will play a low trump to avoid committing points.","play":["10♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:55.095Z","level":"INFO","event":"card_play","sequenceNumber":229,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["10♣"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":17,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 10♣ (1 cards)"} -{"timestamp":"2026-06-01T08:16:55.096Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":230,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["SJ"]}} -{"timestamp":"2026-06-01T08:16:56.447Z","level":"INFO","event":"card_play","sequenceNumber":231,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["SJ"],"cardsPlayedCount":1,"handSizeBefore":3,"handSizeAfter":2,"trickNumber":17,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: SJ (1 cards)"} -{"timestamp":"2026-06-01T08:16:56.447Z","level":"INFO","event":"trick_completed","sequenceNumber":232,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":17,"winningPlayer":"bot2","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot3","cards":["2♠"]},{"playerId":"human","cards":["7♥"]},{"playerId":"bot1","cards":["10♣"]},{"playerId":"bot2","cards":["SJ"]}],"roundNumber":1},"message":"Trick 17 completed: bot2 wins with 10 points"} -{"timestamp":"2026-06-01T08:16:56.449Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":233,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:57.361Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":234,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":163}} -{"timestamp":"2026-06-01T08:16:57.361Z","level":"INFO","event":"llm_decision_success","sequenceNumber":235,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","reasoning":"Leading the 6♥ is the best option as it is a low card that doesn't risk losing points and conserves the 10♥ for a better opportunity.","play":["6♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:57.361Z","level":"INFO","event":"card_play","sequenceNumber":236,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["6♥"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot2 plays: 6♥ (1 cards)"} -{"timestamp":"2026-06-01T08:16:57.363Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":237,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:16:58.198Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":238,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":178}} -{"timestamp":"2026-06-01T08:16:58.198Z","level":"INFO","event":"llm_decision_success","sequenceNumber":239,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","reasoning":"I am void in hearts and the guidance is to sluff my lowest off-suit non-point card, which in this case is my 2♥ trump card as I have no other cards.","play":["2♥"],"attempts":1}} -{"timestamp":"2026-06-01T08:16:58.198Z","level":"INFO","event":"card_play","sequenceNumber":240,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["2♥"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot3 plays: 2♥ (1 cards)"} -{"timestamp":"2026-06-01T08:16:58.199Z","level":"INFO","event":"llm_adaptive_shortcut_follow_single_combo","sequenceNumber":241,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["Q♥"]}} -{"timestamp":"2026-06-01T08:16:59.148Z","level":"INFO","event":"card_play","sequenceNumber":242,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["Q♥"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: Q♥ (1 cards)"} -{"timestamp":"2026-06-01T08:16:59.149Z","level":"INFO","event":"llm_api_call_start","sequenceNumber":243,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"model":"google/gemini-2.5-flash-lite","apiUrl":"https://openrouter.ai/api/v1/chat/completions","messageCount":2,"timeoutMs":25000,"transport":"node-https"}} -{"timestamp":"2026-06-01T08:17:00.062Z","level":"INFO","event":"llm_api_call_success","sequenceNumber":244,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"responseLength":123}} -{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"llm_decision_success","sequenceNumber":245,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","reasoning":"My teammate is winning the trick safely, so I will sluff my 10♣ to bank points for our team.","play":["10♣"],"attempts":1}} -{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"card_play","sequenceNumber":246,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["10♣"],"cardsPlayedCount":1,"handSizeBefore":2,"handSizeAfter":1,"trickNumber":18,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: 10♣ (1 cards)"} -{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"trick_completed","sequenceNumber":247,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":18,"winningPlayer":"bot3","trickPoints":10,"isFinalTrick":false,"allPlays":[{"playerId":"bot2","cards":["6♥"]},{"playerId":"bot3","cards":["2♥"]},{"playerId":"human","cards":["Q♥"]},{"playerId":"bot1","cards":["10♣"]}],"roundNumber":1},"message":"Trick 18 completed: bot3 wins with 10 points"} -{"timestamp":"2026-06-01T08:17:00.063Z","level":"INFO","event":"llm_adaptive_shortcut_lead_single_candidate","sequenceNumber":248,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","play":["A♣"]}} -{"timestamp":"2026-06-01T08:17:01.242Z","level":"INFO","event":"card_play","sequenceNumber":249,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot3","isHuman":false,"cardsPlayed":["A♣"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"starting_new"},"message":"bot3 plays: A♣ (1 cards)"} -{"timestamp":"2026-06-01T08:17:01.243Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":250,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","play":["10♦"]}} -{"timestamp":"2026-06-01T08:17:02.235Z","level":"INFO","event":"card_play","sequenceNumber":251,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"human","isHuman":true,"cardsPlayed":["10♦"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"human plays: 10♦ (1 cards)"} -{"timestamp":"2026-06-01T08:17:02.235Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":252,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","play":["Q♣"]}} -{"timestamp":"2026-06-01T08:17:03.176Z","level":"INFO","event":"card_play","sequenceNumber":253,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot1","isHuman":false,"cardsPlayed":["Q♣"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot1 plays: Q♣ (1 cards)"} -{"timestamp":"2026-06-01T08:17:03.177Z","level":"INFO","event":"llm_adaptive_shortcut_follow_hand_size","sequenceNumber":254,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","play":["10♥"]}} -{"timestamp":"2026-06-01T08:17:04.097Z","level":"INFO","event":"card_play","sequenceNumber":255,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"playerId":"bot2","isHuman":false,"cardsPlayed":["10♥"],"cardsPlayedCount":1,"handSizeBefore":1,"handSizeAfter":0,"trickNumber":19,"roundNumber":1,"currentTrickState":"continuing"},"message":"bot2 plays: 10♥ (1 cards)"} -{"timestamp":"2026-06-01T08:17:04.098Z","level":"INFO","event":"trick_completed","sequenceNumber":256,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"trickNumber":19,"winningPlayer":"bot3","trickPoints":20,"isFinalTrick":true,"allPlays":[{"playerId":"bot3","cards":["A♣"]},{"playerId":"human","cards":["10♦"]},{"playerId":"bot1","cards":["Q♣"]},{"playerId":"bot2","cards":["10♥"]}],"roundNumber":1},"message":"Trick 19 completed: bot3 wins with 20 points (FINAL TRICK)"} -{"timestamp":"2026-06-01T08:17:04.099Z","level":"INFO","event":"round_end","sequenceNumber":257,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"roundNumber":1,"attackingTeamWon":false,"finalPoints":55,"gameOver":false,"rankChanges":{"B":"3"},"defendingTeam":"B","attackingTeam":"A","teamPointsAfter":[{"teamId":"A","points":55,"currentRank":"2","isDefending":false},{"teamId":"B","points":145,"currentRank":"2","isDefending":true}]},"message":"Round 1 ended: defending team won with 55 points"} -{"timestamp":"2026-06-01T08:17:04.100Z","level":"INFO","event":"round_start","sequenceNumber":258,"appVersion":"v1.4.0-dev+77a24dd","gameId":"1780301724167-1","data":{"roundNumber":2,"defendingTeam":"B","attackingTeam":"A","roundStartingPlayer":"bot3","trumpRank":"3","teamRanks":[{"teamId":"A","currentRank":"2","isDefending":false},{"teamId":"B","currentRank":"3","isDefending":true}]},"message":"Round 2 started: B defending, A attacking, trump rank 3"} diff --git a/AGENTS.md b/AGENTS.md index 539251c..90f00d1 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -19,7 +19,6 @@ This file provides guidance to coding agents when working with this repository. - [docs/AI_SYSTEM.md](docs/AI_SYSTEM.md) - AI intelligence system documentation - [docs/GAME_RULES.md](docs/GAME_RULES.md) - Complete game rules and strategy - [docs/MULTI_COMBO.md](docs/MULTI_COMBO.md) - Multi-combo implementation guide -- [docs/LOG_EVENT_SCHEMA.md](docs/LOG_EVENT_SCHEMA.md) - Log event structure - [docs/VERSIONING_STRATEGY.md](docs/VERSIONING_STRATEGY.md) - Versioning strategy and OTA compatibility ## Setup Commands @@ -53,13 +52,13 @@ uv run analysis/bigquery_main.py analyse # Run analysis ### Key Enums ```typescript enum PlayerId { Human = 'human', Bot1 = 'bot1', Bot2 = 'bot2', Bot3 = 'bot3' } -enum GamePhase { Dealing = 'dealing', Playing = 'playing', Scoring = 'scoring' } +enum GamePhase { Dealing = 'dealing', KittySwap = 'kittySwap', Playing = 'playing', Scoring = 'scoring', RoundEnd = 'roundEnd', GameOver = 'gameOver' } enum TrickPosition { First = 'first', Second = 'second', Third = 'third', Fourth = 'fourth' } enum PointPressure { LOW = 'low', MEDIUM = 'medium', HIGH = 'high' } ``` ### File Organization -- `src/ai/` - AI strategic decision-making (following/, leading/, kittySwap/, trumpDeclaration/ sub-dirs) +- `src/ai/` - AI strategic decision-making (following/, leading/, kittySwap/, trumpDeclaration/, llm/ sub-dirs) - `src/game/` - Core game logic and rules - `src/types/` - Type definitions with clean re-exports - `src/utils/` - Shared utilities (game-agnostic helpers, sharedStyles, gameLogger, persistence) diff --git a/README.md b/README.md index 5bf15aa..405803f 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Tractor (升级) -A React Native implementation of the classic Chinese card game **Tractor** (also known as Shengji/升级), featuring intelligent AI opponents and authentic gameplay mechanics. +A React Native implementation of the classic Chinese card game **Tractor** (also known as Shengji/升级), featuring algorithm-based AI players (with an optional LLM mode) and authentic gameplay mechanics. ![Platforms](https://img.shields.io/badge/Platforms-Android%20%7C%20iOS-blue) ![React Native](https://img.shields.io/badge/React%20Native-Expo-blue) @@ -23,7 +23,7 @@ A React Native implementation of the classic Chinese card game **Tractor** (also **Core Gameplay:** - **Team-based**: You + Bot 2 vs Bot 1 + Bot 3 in strategic cooperation -- **Rank Progression**: Start at rank 2, advance through ranks by collecting 80+ points per round +- **Rank Progression**: Start at rank 2; the attacking team advances by capturing 80+ points, the defenders by holding them under 80 - **Trump Declaration**: Players can declare trump during progressive dealing using pairs or jokers - **Card Combinations**: Play singles, pairs, or tractors (consecutive pairs) with complex following rules - **Victory Condition**: First team to advance to Ace rank wins the game @@ -31,19 +31,18 @@ A React Native implementation of the classic Chinese card game **Tractor** (also **Unique Features:** - **Progressive Dealing**: Cards dealt one-by-one with real-time trump declaration opportunities -- **Kitty Management**: Winner receives 8 hidden cards that can provide massive endgame bonuses +- **Kitty Management**: The round starter picks up and swaps 8 hidden cards at the deal; winning the final trick turns the kitty into a bonus point swing - **Complex Trump Hierarchy**: Big Joker > Small Joker > Trump rank cards > Trump suit cards *Complete rules and quick start guide in **[Game Rules](docs/GAME_RULES.md)*** ## Key Features -- **🧠 4-Phase AI Intelligence**: Memory-enhanced decision trees with strategic point management and trump conservation -- **🃏 Smart Card Auto-Selection**: Intelligent pair/tractor detection with tap-to-toggle controls -- **⚡ Progressive Dealing System**: Real-time trump declarations with sophisticated AI strategy -- **🎯 Advanced Kitty Management**: Strategic suit elimination and endgame bonus multipliers -- **💾 Automatic Game Persistence**: Seamless save/restore with auto-recovery on app restart -- **📊 BigQuery Analysis System**: Enterprise-scale game data analysis with Google Cloud BigQuery for massive datasets +- **🧠 Algorithm-Based AI Engine**: Memory-enhanced decision modules — scoring-based leading, scenario-based following, strategic point management and trump conservation +- **🤖 Optional LLM Players**: OpenRouter-backed language-model play — for your AI teammate and opponents alike — layered on the rule-based engine for ambiguous trick decisions (off by default; bring your own API key) +- **🃏 Card Auto-Selection**: Pair/tractor detection with tap-to-toggle controls +- **💾 Automatic Game Persistence**: Save/restore with auto-recovery on app restart +- **📊 BigQuery Analysis Pipeline**: Game-log analysis on Google Cloud BigQuery for large simulation datasets - **🌍 Multilingual Support**: Full English and Chinese localization with automatic language detection - **📱 Touch-Optimized UI**: Smooth animations, team color coding, and dark theme support - **🏆 Authentic Gameplay**: Complete Shengji/Tractor rules with proper combination following @@ -52,9 +51,9 @@ A React Native implementation of the classic Chinese card game **Tractor** (also **Built with React Native + Expo** for cross-platform mobile development: -- **React Native 0.81+** - Cross-platform mobile framework -- **Expo SDK 55** - Development tools and native API access -- **TypeScript 5.9+** - Strict type safety and enhanced developer experience +- **React Native** - Cross-platform mobile framework +- **Expo** - Development tooling and native API access +- **TypeScript** (strict) - Type safety and enhanced developer experience - **React i18next** - Type-safe internationalization with automatic language detection - **Jest** - Comprehensive tests with React Testing Library - **ESLint** - Code quality with React Native specific rules @@ -63,7 +62,7 @@ A React Native implementation of the classic Chinese card game **Tractor** (also **Architectural Highlights:** - **Modular Game System**: Focused game modules with direct imports (no re-export hub) -- **Modular AI System**: 20 focused modules with memory-enhanced intelligence organized by functional domain +- **Modular AI System**: Memory-enhanced decision modules organized by functional domain, plus an optional LLM layer - **Unified Trick Structure**: Streamlined game state with plays array for consistent data flow - **Consolidated Hook Architecture**: Single-responsibility hooks with minimal interdependencies - **Progressive Dealing System**: Unified dealing and trump declaration management @@ -74,39 +73,28 @@ A React Native implementation of the classic Chinese card game **Tractor** (also ## AI Intelligence -**Sophisticated Memory-Enhanced AI system** with comprehensive card tracking, strategic point management, and intelligent trump conservation. +The AI runs on an always-on **algorithm-based engine** — modular, memory-enhanced decision logic — with an **optional LLM layer** on top. -**Core AI Capabilities:** +**Algorithm-based engine:** -- **🧠 Memory-Enhanced Strategy**: Card tracking with guaranteed winner identification -- **🎯 4-Priority Decision Chain**: Team coordination → Opponent blocking → Trick contention → Strategic disposal -- **🃏 Streamlined Kitty Management**: Rule-based exclusion strategy with intelligent suit elimination -- **⚡ Real-Time Trump Declarations**: Hand quality analysis with timing optimization -- **🛡️ Strategic Conservation**: Trump hierarchy preservation and point card management +- **Memory & card tracking** — played-card memory identifies guaranteed winners and confirmed voids, and drives void exploitation (teammate vs opponent) +- **Scoring-based leading** — every candidate lead scored for control, points, and trump conservation +- **Scenario-based following** — a priority chain (team coordination → opponent blocking → trick contention → disposal), position-aware for all four seats +- **Trump conservation** — hierarchical values protect jokers, trump-rank cards, and high pairs +- **Declaration & kitty strategy** — hand-quality-driven trump declaration timing and rule-based kitty swaps -**Complete Memory-Enhanced Intelligence:** +**Optional LLM trick-play layer:** -- **Foundation Layer** - Perfect rule compliance and basic strategic logic -- **Strategy Layer** - Point optimization, team coordination, position-based play -- **Memory Layer** - Card tracking, probability analysis, guaranteed winner detection -- **Advanced Features** - Void exploitation, point timing optimization, trump conservation - -**Memory System Highlights:** - -- **Guaranteed Winner Detection**: Uses card tracking to identify cards certain to win -- **Smart Void Exploitation**: Differentiates teammate vs opponent void strategies for optimal point collection -- **Trump Exhaustion Tracking**: Dynamic trump conservation based on opponent depletion analysis -- **Context-Aware Memory**: Unified memory analysis integrated across all trick positions -- **Point Timing Optimization**: Memory-enhanced analysis for optimal point card collection timing +Beyond the always-on engine, an optional LLM layer (via OpenRouter, disabled by default) can make the trick-play decision at genuinely ambiguous lead/follow moments. It does not replace the engine: the rule-based AI still generates the candidate plays, scores, seat guidance, and win-security signals fed into the prompt, short-circuits forced or obvious plays before any API call, and serves as the fallback whenever the model's output is invalid or the API is unavailable. Configure it in-app with your own API key. *Complete AI documentation in **[AI System Guide](docs/AI_SYSTEM.md)*** ## Reporting & Analysis -**Unified BigQuery Analysis System** for comprehensive game data insights: +**BigQuery analysis pipeline** for game-log insights: -- **🌐 BigQuery Analysis**: Enterprise-scale processing for datasets from small tests to 50GB+ production data -- **📈 KPI Reports**: Comprehensive reports with AI decision analysis, performance metrics, and gameplay statistics +- **🌐 BigQuery Analysis**: Scales from small test runs to large simulation datasets +- **📈 KPI Reports**: AI decision analysis, performance metrics, and gameplay statistics - **🎨 Data Visualizations**: Rich charts and graphs showing AI behavior, game patterns, and strategic insights - **⚡ Automated Workflows**: Complete BigQuery pipeline with Data Transfer jobs and automated uploads @@ -118,20 +106,10 @@ A React Native implementation of the classic Chinese card game **Tractor** (also ## Built with AI -This project is developed with assistance from AI coding partners. - -- **Claude** ([claude.ai](https://claude.ai/code)) - Initial project scaffolding and early feature development. -- **Gemini** ([gemini.google.com](https://gemini.google.com)) - Primary development assistant for new features, refactoring, and test generation. +This project is developed with the assistance of various AI coding tools and models. Development guidelines are documented in [AGENTS.md](AGENTS.md). -## Future Enhancements - -- **Multi-game Learning** - Cross-game strategy improvement -- **Difficulty Scaling** - Adaptive challenge based on player skill -- **Advanced Psychology** - Deep behavioral modeling -- **iOS Testing** - Comprehensive iOS platform validation - ## More Screenshots

diff --git a/docs/AI_SYSTEM.md b/docs/AI_SYSTEM.md index ddfa890..1d6d238 100644 --- a/docs/AI_SYSTEM.md +++ b/docs/AI_SYSTEM.md @@ -6,7 +6,7 @@ ## Overview -The Tractor AI system implements **sophisticated strategic decision-making** with memory-enhanced analysis, opponent modeling, and adaptive learning capabilities. The AI delivers challenging yet fair gameplay through intelligent card play, team coordination, and predictive strategy. +The Tractor AI system implements **memory-enhanced strategic decision-making** with card tracking and opponent modelling. It delivers challenging yet fair gameplay through strong card play, team coordination, and predictive analysis. **Core Intelligence Features:** - **Memory-Enhanced Strategy** - Card tracking with guaranteed winner identification @@ -15,6 +15,8 @@ The Tractor AI system implements **sophisticated strategic decision-making** wit - **Strategic Team Coordination** - Optimal cooperation with human teammates - **Advanced Trump Management** - Hierarchical conservation and strategic deployment +> **Optional LLM layer:** beyond the always-on rule-based engine documented here, an optional language-model layer (`src/ai/llm/`, disabled by default) can make trick-play decisions at genuinely ambiguous moments — see **[LLM Trick-Play Layer](#llm-trick-play-layer-optional)**. The rule-based engine remains the foundation and the fallback. + --- ## Modular AI Architecture @@ -51,8 +53,19 @@ src/ai/ │ │ └── kittySwapStrategy.ts # Rule-based exclusion and suit elimination │ └── trumpDeclaration/ │ └── trumpDeclarationStrategy.ts # Sophisticated declaration timing +└── LLM Layer (6 modules, OPTIONAL — off by default) + └── llm/ + ├── llmAIStrategy.ts # Decision orchestration: prompt → validate → retry → fallback + ├── llmGamePrompt.ts # Builds the dynamic user prompt from engine analysis + ├── llmPromptTemplates.ts # Static rules system prompt + user-prompt template + ├── llmAIClient.ts # OpenRouter HTTP transport (fetch / node-https) + ├── llmConfig.ts # Config load/persist + enable check + └── llmModels.ts # Available models + default ``` +The 20 rule-based modules are always active; the LLM layer is a separate, optional +addition described in its own section below. + ### **Modular Benefits** **Functional Coherence:** @@ -105,90 +118,99 @@ The V2 following system implements a **scenario-based approach** with strict gam --- +## LLM Trick-Play Layer (Optional) + +Everything above describes the **rule-based engine**, which is always on. Layered on top +is an **optional LLM layer** (`src/ai/llm/`) that, when enabled, makes the trick-play +*judgement* at genuinely ambiguous lead/follow decisions for its **LLM players**. It is +**disabled by default** and requires an OpenRouter API key; the rule-based engine remains +the foundation and the fallback. + +### What the LLM decides — and what it doesn't + +- **In scope**: lead and follow choices during the **Playing** phase, for the configured + **LLM players** (default `bot1`, `bot2`, `bot3` — note `bot2` is your teammate). +- **Out of scope**: kitty swap and trump declaration stay fully rule-based. +- **Forced or obvious plays are short-circuited before any API call** (see Adaptive + Shortcuts below) — the LLM is consulted only where there is a real choice to make. + +### The engine feeds the prompt + +The LLM does not reason from raw state. The same rule-based modules that drive autonomous +play compute the signals injected into the prompt: + +- **Leading** → candidate leads from `candidateLeadDetection.ts`, each carrying a **Rule + Score** from `leadingScoring.ts`. +- **Following** → the suit-availability scenario (`valid_combos` / `enough_remaining` / + `insufficient` / `void`), a **Trick Win Security** verdict (SECURED / LIKELY / + UNCERTAIN), confirmed voids from the memory context, unseen off-suit points, and a + per-seat **GUIDANCE FOR THIS SEAT** bullet that applies the following rules to the exact + situation. + +The model's job is judgement among already-legal options, not legality or arithmetic. + +### Prompt structure + +- **System prompt** = `STATIC_LLM_GAME_RULES` (`llmPromptTemplates.ts`): the standing + trick-play strategy guide (card strength, combos, following/ruffing/leading order, + position cues, conservation). +- **User prompt** = `buildUserPromptTemplate`, filled by `buildLLMUserPrompt` in + `llmGamePrompt.ts` with the per-decision state above. +- **Card notation**: cards are named exactly as displayed — `10♦`, `K♥`, `A♠`, plus + `BJ` / `SJ` for the jokers; the hand groups duplicates with a `×N` count tag. The model + replies with JSON: `{"reasoning":"…","play":["…"]}`. + +### Validation, retry, and fallback + +`llmAIStrategy.ts` orchestrates each decision: + +1. Call the model (`llmAIClient.ts` → OpenRouter, `temperature: 0.1`, default 15s timeout). +2. Parse JSON → map each notation to a held card → validate against the rules + (`getPlayValidationError`). +3. On any failure, append a specific corrective hint and retry. **Max 2 attempts** (one + retry). +4. If still invalid, or on API error/timeout, **fall back to the rule-based pick** for + that turn. + +### Adaptive shortcuts (skip the LLM) + +When the play is forced or strategically obvious the engine plays it directly and logs an +`llm_adaptive_shortcut_*` event instead of calling the API: + +- **Leading**: round-start ace/king lead (`lead_ace`), unbeatable combo + (`lead_unbeatable`), only one legal candidate (`lead_single_candidate`). +- **Following**: multi-combo follow (`follow_multi_combo`, delegated to the deterministic + algorithm), must play the whole hand (`follow_hand_size`), forced to play all remaining + cards of the led suit (`follow_forced_suit`), only one valid combo + (`follow_single_combo`). + +### Execution path & configuration + +- **Async path**: `getAIMoveWithErrorHandlingAsync` → `makeAIPlayAsync` → + `selectLeadingPlayAsync` / `selectFollowingPlayAsync`, awaited by the `useAITurns` hook. + The synchronous `getAIMove` stays rule-based (used by tests and simulation). +- **Config** (`llmConfig.ts`): persisted in `localStorage` under `tractor_llm_config` (no + env vars). Fields: `enabled`, `apiKey`, `model`, `apiUrl`, `timeoutMs`, + `applyToPlayers`. `isLLMEnabled()` requires `enabled && apiKey`. +- **Models** (`llmModels.ts`): default `google/gemini-2.5-flash-lite`; DeepSeek V3, + Qwen3 Next 80B, and Llama 3.3 70B also selectable. + +> Future work on enriching the signals fed to this layer is captured in +> **[proposals/LLM_GAME_STATE_SIGNALS.md](proposals/LLM_GAME_STATE_SIGNALS.md)**. + +--- + ## Decision Framework The AI follows a **modular decision framework** with specialized modules handling each strategic component. The decision process is split into two main pathways: ### **Leading Strategy Framework** -When the AI must lead a trick, it follows this strategic decision flow: - -```mermaid -flowchart TD - StartLead([🎯 AI Leading Turn]) --> LogicLead[🎮 aiLogic.ts
Public API & Rule Compliance] - LogicLead --> StrategyLead[🧠 aiStrategy.ts
Core Decision Coordination] - StrategyLead --> ContextLead[📊 aiGameContext.ts
Game State Analysis] - ContextLead --> MemoryLead[💾 aiCardMemory.ts
Memory System] - - MemoryLead --> LeadingMods[🎯 Scoring-Based Leading Strategy] - - LeadingMods --> CandidateDetection[🔍 STEP 1: Candidate Detection
candidateLeadDetection.ts
Find ALL possible leads] - LeadingMods --> ContextCollection[📊 STEP 2: Context Collection
leadingContext.ts
Team & void analysis] - LeadingMods --> ScoringEvaluation[🎯 STEP 3: Scoring Evaluation
leadingScoring.ts
Comprehensive scoring] - LeadingMods --> LeadStrategy[✅ STEP 4: Selection & Execution
leadingStrategy.ts
Best score selection] - - CandidateDetection --> ContextCollection - ContextCollection --> ScoringEvaluation - ScoringEvaluation --> LeadStrategy - LeadStrategy --> ExecuteLead[✅ Execute Leading Move] -``` +Leading flows through the core pipeline (`aiLogic` → `aiStrategy` → `aiGameContext` → `aiCardMemory`) into the scoring-based leading modules: candidate detection (`candidateLeadDetection.ts`) → context collection (`leadingContext.ts`) → scoring (`leadingScoring.ts`) → selection (`leadingStrategy.ts`). ### **Following Strategy Framework** -When the AI must follow a trick, it uses the enhanced V2 following system with scenario-based routing: - -```mermaid -flowchart TD - StartFollow([🎯 AI Following Turn]) --> LogicFollow[🎮 aiLogic.ts
Public API & Rule Compliance] - LogicFollow --> StrategyFollow[🧠 aiStrategy.ts
Core Decision Coordination] - StrategyFollow --> ContextFollow[📊 aiGameContext.ts
Game State Analysis] - ContextFollow --> MemoryFollow[💾 aiCardMemory.ts
Memory System] - - MemoryFollow --> MultiCheck{🔍 Multi-Combo Lead?} - MultiCheck -->|Yes| MultiComboFollow[multiComboFollowingStrategy.ts
Multi-Combo Algorithm] - MultiCheck -->|No| SuitAnalysis[suitAvailabilityAnalysis.ts
Scenario Classification] - - SuitAnalysis --> RoutingLogic[routingLogic.ts
Decision Routing] - - RoutingLogic --> ValidCombos{✅ valid_combos?} - RoutingLogic --> EnoughRemaining{📏 enough_remaining?} - RoutingLogic --> Insufficient{⚠️ insufficient?} - RoutingLogic --> VoidScenario{🚫 void?} - - ValidCombos --> ValidDecision[validCombosDecision.ts
Strategic Combo Selection] - EnoughRemaining --> SameSuitDecision[sameSuitDecision.ts
Disposal/Contribution Logic] - Insufficient --> CrossSuitDecision[crossSuitDecision.ts
Cross-Suit Fill] - VoidScenario --> VoidDecision[voidDecision.ts
Trump/Cross-Suit Choice] - - ValidDecision --> PriorityChain[🎯 4-Priority Decision Chain] - PriorityChain --> P1{🤝 PRIORITY 1
Teammate Winning?} - - P1 -->|Yes| TeamSupport[🎁 Team Coordination
Support Teammate] - P1 -->|No| P2{⚔️ PRIORITY 2
Opponent Winning?} - P2 -->|Yes| OpponentBlock[🛡️ Strategic Opposition
Block Opponent] - P2 -->|No| P3{💰 PRIORITY 3
Can Win ≥5 Points?} - P3 -->|Yes| TrickContest[⚡ Contest Trick
Point Collection] - P3 -->|No| StrategicDisp[🗑️ Hierarchical Disposal
Conservation Values] - - ValidDecision --> PositionSpecific[🎯 Position-Specific Logic] - PositionSpecific --> SecondPlayer[2nd Player: Early Influence
Strategic Setup] - PositionSpecific --> ThirdPlayer[3rd Player: Takeover Analysis
Risk Assessment] - PositionSpecific --> FourthPlayer[4th Player: Perfect Information
Optimal Decisions] - - TeamSupport --> ExecuteFollow[✅ Execute Following Move] - OpponentBlock --> ExecuteFollow - TrickContest --> ExecuteFollow - StrategicDisp --> ExecuteFollow - ValidDecision --> ExecuteFollow - SameSuitDecision --> ExecuteFollow - CrossSuitDecision --> ExecuteFollow - VoidDecision --> ExecuteFollow - MultiComboFollow --> ExecuteFollow - - MemoryFollow --> AnalysisFollow[🔍 Analysis Support] - AnalysisFollow --> TeammateAnalysis[teammateAnalysis.ts
Teammate Evaluation] - AnalysisFollow --> StrategicSelection[strategicSelection.ts
Pair-Preserving Selection] -``` +Following runs the same core pipeline, then checks for a multi-combo lead (handled by `multiComboFollowingStrategy.ts`). Otherwise `suitAvailabilityAnalysis.ts` classifies the scenario (`valid_combos` / `enough_remaining` / `insufficient` / `void`) and `routingLogic.ts` routes to the matching decision module (`validCombosDecision` / `sameSuitDecision` / `crossSuitDecision` / `voidDecision`); the priority chain (teammate support → opponent blocking → trick contention → disposal) and position-specific logic then choose the card. ### **Priority Levels** @@ -204,7 +226,7 @@ flowchart TD ## Scoring-Based Leading Strategy -The AI implements a **unified scoring-based leading strategy** that evaluates all possible candidate leads and selects the highest scoring option. This replaces the previous complex priority chain system with a transparent, maintainable scoring approach. +The AI implements a **unified scoring-based leading strategy**: it evaluates every candidate lead with a single scoring function and plays the highest-scoring option, keeping leading decisions transparent and debuggable. ### **Core Architecture** @@ -222,12 +244,13 @@ The AI implements a **unified scoring-based leading strategy** that evaluates al - **Point pressure**: Calculated based on current team progress - **Game phase**: Early, mid, or endgame strategic context -3. **Scoring Evaluation (`leadingScoring.ts`)**: Comprehensive candidate scoring - - **Base card values**: Uses actual card rank values (Ace=14, King=13, etc.) - - **Pair bonuses**: +20 for non-trump pairs, +30 for trump pairs - - **Unbeatable bonus**: +50 for guaranteed winners - - **Trump penalties**: -rankValue per trump card to encourage conservation - - **Void suit bonuses**: +10 for weak combos in void suits (strategic opportunities) +3. **Scoring Evaluation (`leadingScoring.ts`)**: scores each candidate by combining + - **Base card values** — higher ranks score higher + - **Pair bonuses** — pairs beat singles; trump pairs weighted above non-trump + - **Unbeatable bonus** — guaranteed winners score highest + - **Trump penalty** — trump cards are penalised to encourage conservation + - **Void-suit adjustment** — bonus for leading a teammate-void suit, penalty for an opponent-void suit + - *(exact weights live in `leadingScoring.ts`)* 4. **Selection & Execution (`leadingStrategy.ts`)**: Chooses best option - **Score ranking**: Sorts all candidates by total score @@ -235,37 +258,9 @@ The AI implements a **unified scoring-based leading strategy** that evaluates al - **Fallback handling**: Graceful degradation when no candidates found - **Comprehensive logging**: Detailed reasoning for analysis -### **Scoring Algorithm** - -#### **Base Scoring Components** - -```typescript -// 1. Card rank values (base score) -const baseScore = candidate.cards.reduce((sum, card) => sum + getCardRankValue(card), 0); +### **Strategic Priorities** -// 2. Pair bonuses -const pairBonus = candidate.metadata.totalPairs * (candidate.metadata.isTrump ? 30 : 20); - -// 3. Unbeatable bonus -const unbeatableBonus = candidate.metadata.isUnbeatable ? 50 : 0; - -// 4. Trump penalties (conservation) -const trumpPenalty = candidate.metadata.isTrump ? - -candidate.cards.reduce((sum, card) => sum + getTrumpPenalty(card), 0) : 0; - -// 5. Void suit bonus (strategic opportunities) -const voidBonus = (isVoidSuit && isWeakCombo) ? 10 : 0; - -const totalScore = baseScore + pairBonus + unbeatableBonus + trumpPenalty + voidBonus; -``` - -#### **Strategic Priorities** - -1. **Unbeatable leads** (score +50): Guaranteed winners receive highest priority -2. **High-value pairs** (score +20/+30): Pairs get significant bonuses over singles -3. **Card strength** (score +2 to +14): Higher ranked cards preferred -4. **Trump conservation** (negative scores): Trump cards penalized to encourage saving -5. **Void exploitation** (score +10): Weak combos in void suits get bonus +In effect the scoring ranks leads roughly as: guaranteed-unbeatable leads first, then high-value pairs over singles, then stronger cards over weaker — while penalising trump (to conserve it) and rewarding a lead into a teammate's void. See `leadingScoring.ts` for the exact formula and weights. ### **Decision Process** @@ -331,14 +326,7 @@ The AI identifies cards that are certain to win based on comprehensive memory an #### Teammate Void Strategy (Smart Point Collection) -```typescript -// NEW: Smart teammate void analysis -if (opponentPoints >= 15 && teammateCanTrump) { - strategy = "lead_for_points" // 🎯 Lead to collect points for team -} else { - strategy = "avoid_leading" // 🛡️ Protect teammate from forced trump -} -``` +When a teammate is void in a suit, lead it **for points** if the teammate can ruff and there are meaningful points to win; otherwise **avoid leading it** so the teammate isn't forced to spend trump on a low-value trick. #### Opponent Void Strategy (Aggressive Exploitation) @@ -356,10 +344,7 @@ if (opponentPoints >= 15 && teammateCanTrump) { #### Conservation Hierarchy -```text -Big Joker (100) > Small Joker (90) > Trump Rank in Trump Suit (80) > -Trump Rank in Off-Suits (70) > Trump Suit Cards (A♠:60 → 3♠:5) -``` +Trump is conserved by a fixed value ordering (jokers > trump-rank cards > trump-suit regulars) — see [Trump Management](#trump-management) for the full hierarchy. ### **Unified Memory Integration** @@ -381,7 +366,7 @@ The memory system is seamlessly integrated across all AI decision modules: #### Intelligence Enhancement -- **15-25% Decision Quality Improvement** through comprehensive card tracking +- **Improved decision quality** through comprehensive card tracking - **Strategic Depth**: Complex void exploitation and point timing optimization - **Predictive Analysis**: Anticipate opponent capabilities based on memory - **Team Coordination**: Smart teammate strategies that maximize point collection @@ -414,13 +399,8 @@ export function createMemoryContext(gameState: GameState): MemoryContext - **Trump Management** - Conservation decisions based on trump depletion **Performance Characteristics:** -- **Efficient Processing** - Optimized for real-time decision making -- **Accurate Analysis** - 100% consistency with game state -- **Memory Efficiency** - Clean data structures without redundancy - -## Advanced Strategic Features - -The AI implements sophisticated game strategies through its modular architecture: +- **Efficient Processing** - designed for real-time decision making +- **Memory Efficiency** - clean data structures without redundancy --- @@ -463,7 +443,7 @@ All following positions use the same priority framework but with position-specif #### **Enhanced 3rd Player Takeover System** -The AI now uses sophisticated strategic value analysis to determine when to take over from a teammate: +The AI uses strategic value analysis to determine when to take over from a teammate: **Strategic Value Thresholds:** - **Strong** (≥170): Jokers, trump rank cards → Support teammate @@ -605,19 +585,12 @@ When the AI cannot win a trick, it follows a sophisticated disposal system: ## Performance & User Experience -### **Intelligence Benchmarks** - -**Decision Quality:** -- **Rule Compliance** - Perfect adherence to complex Tractor/Shengji rules -- **Strategic Optimization** - 20-30% improvement over basic AI play -- **Memory Enhancement** - 15-25% improvement through card tracking -- **Position-Based Logic** - Specialized decisions for all 4 trick positions +### **Decision Quality** -**Response Times:** -- **Standard Decisions** - ~300ms for most scenarios -- **Full Analysis** - <400ms with complete intelligence active -- **Minimal Overhead** - Memory analysis adds only ~30ms when utilized -- **Modular Efficiency** - Focused modules eliminate redundant calculations and improve decision speed +- **Rule Compliance** - complete adherence to complex Tractor/Shengji rules +- **Strategic Optimisation** - card-tracking and memory inform stronger play than naive heuristics +- **Position-Based Logic** - specialised decisions for all 4 trick positions +- **Modular Efficiency** - focused modules avoid redundant calculation ### **Strategic Effectiveness** @@ -636,42 +609,9 @@ When the AI cannot win a trick, it follows a sophisticated disposal system: --- -## Future Enhancement Roadmap - -### **Potential Enhancements** - -**Future Capabilities:** -- **Advanced Pattern Recognition** - Enhanced memory analysis across multiple games -- **Dynamic Difficulty Scaling** - AI intelligence adapts to player skill progression -- **Enhanced Team Coordination** - Improved teammate support strategies -- **Strategic Learning** - Continuous improvement through gameplay analysis - -**Foundation Ready:** -- **Existing Infrastructure** - Current memory system provides solid foundation -- **Clean Integration** - Modular architecture ready for extensions -- **Natural Evolution** - Minimal architectural changes needed - -### **Recent Architecture Improvements (2025)** - -**Code Modernization and Simplification:** -- **Type System Consolidation** - Merged `combinations.ts` into `card.ts` for better organization -- **Function Naming Clarity** - Renamed `createCardMemory` to `createMemoryContext` for accuracy -- **Documentation Unification** - Merged multi-combo documentation into single comprehensive guide -- **Analysis System Migration** - Transitioned from BigQuery to local analysis using DuckDB -- **Module Structure Cleanup** - Focused AI modules with clear separation of concerns - -**Technical Benefits:** -- **Reduced Complexity** - Simplified type structure and cleaner imports -- **Improved Maintainability** - Unified architecture with clearer responsibilities -- **Enhanced Documentation** - Consolidated guides matching current implementation -- **Local Analysis** - Streamlined reporting without external dependencies -- **Better Testing** - Focused on core strategic decisions with comprehensive coverage - ---- - ## Summary -The Tractor AI system delivers **sophisticated strategic gameplay** through comprehensive intelligence, modular architecture, and adaptive learning: +The Tractor AI system delivers strong strategic gameplay through memory-enhanced intelligence and a modular architecture: ### **Core Capabilities** @@ -683,7 +623,7 @@ The Tractor AI system delivers **sophisticated strategic gameplay** through comp - **Multi-Combo Integration** - Complete support for complex multi-combo scenarios **Modular Architecture:** -- **20 Focused Modules** - Streamlined architecture with clear separation of concerns (4 core + 10 following + 4 leading + 2 specialized) +- **Modular Architecture** - 20 rule-based modules (4 core + 10 following + 4 leading + 2 specialised) plus an optional 6-module LLM layer - **Unified Leading Strategy** - Scoring-based system with transparent decision making - **4-Priority Following Chain** - Conflict-free strategic decision making for following scenarios - **Domain Separation** - Clean separation between following, leading, and specialized systems @@ -697,7 +637,7 @@ The Tractor AI system delivers **sophisticated strategic gameplay** through comp - **Strategic Disposal** - Multi-level card safety prioritization with conservation values **Performance & Maintainability:** -- **Fast Response Times** - <400ms decision time with full analysis +- **Responsive** - synchronous rule-based decisions suitable for real-time play - **Modular Efficiency** - Specialized modules eliminate redundant calculations - **Easy Testing** - Modular structure enables comprehensive unit testing - **Rapid Development** - Clean architecture supports quick feature additions and bug fixes diff --git a/docs/GAME_RULES.md b/docs/GAME_RULES.md index e47ced1..858d647 100644 --- a/docs/GAME_RULES.md +++ b/docs/GAME_RULES.md @@ -171,15 +171,17 @@ Work with your AI teammate to collect 80+ points per round and advance through c #### **3. Scoring Rules** - **Hidden during play**: Kitty cards not revealed - **Critical endgame rule**: Only scored if attacking team wins FINAL trick -- **Multiplier system**: - - **Singles final trick**: Kitty points × 2 - - **Pairs/Tractors final trick**: Kitty points × 4 +- **Multiplier system**: the final trick multiplies the kitty points by **2^(pairs + 1)**, where *pairs* is the number of pairs in that trick's leading combo: + - **Singles (0 pairs)**: × 2 + - **One pair**: × 4 + - **Two pairs**: × 8 + - **Tractor of N pairs**: × 2^(N + 1) #### **Kitty Bonus Examples** - **Scenario**: Kitty contains 2 Kings + 1 Five = 25 points - **Singles final win**: 25 × 2 = **+50 bonus points** -- **Pair final win**: 25 × 4 = **+100 bonus points** -- **Can change 80 points → 180 points** (massive swing!) +- **One-pair final win**: 25 × 4 = **+100 bonus points** +- **Two-pair final win**: 25 × 8 = **+200 bonus points** — a large swing --- @@ -493,13 +495,13 @@ Teams collect points from tricks they win: ### **Round Advancement** Based on attacking team's total points: -| **Points Collected** | **Result** | +| **Points Collected (attacking team)** | **Result** | |---------------------|------------| -| **160+ points** | Attacking team advances 2 ranks | -| **120-159 points** | Attacking team advances 1 rank | -| **80-119 points** | No advancement, teams switch roles | +| **120+ points** | Attacking team advances `floor((points − 80) / 40)` ranks and becomes defending (120–159 → +1, 160–199 → +2, 200 → +3) | +| **80-119 points** | No rank change; attacking team becomes defending | | **40-79 points** | Defending team advances 1 rank | -| **0-39 points** | Defending team advances 2 ranks | +| **1-39 points** | Defending team advances 2 ranks | +| **0 points (shutout)** | Defending team advances 3 ranks | ### **Team Role Changes** - **80+ points**: Attacking team becomes defending team next round diff --git a/docs/LOG_EVENT_SCHEMA.md b/docs/LOG_EVENT_SCHEMA.md deleted file mode 100644 index 29a8376..0000000 --- a/docs/LOG_EVENT_SCHEMA.md +++ /dev/null @@ -1,141 +0,0 @@ -# Log Event Schema Documentation - -This document outlines the structure of various event types logged in the AI simulation, detailing the JSON paths and expected data types for key fields within the `data` payload of each event. This schema serves as a reference for accurate data parsing and analysis in the local analysis pipeline. - -## Common Log Entry Fields - -All log entries share these top-level fields: - -- `timestamp` (string): ISO 8601 formatted timestamp of the log entry. -- `level` (string): The log level (e.g., "INFO", "DEBUG", "WARN", "ERROR"). -- `event` (string): A descriptive name for the event being logged. -- `sequenceNumber` (integer): The sequential number of the log entry within its file. -- `appVersion` (string): The version of the application that generated the log. -- `gameId` (string): A unique identifier for the game session. -- `message` (string): A human-readable summary of the event. -- `data` (JSON object): The event-specific payload, whose structure varies by `event` type. - ---- - -## Event-Specific Data Payloads - -### 1. `game_initialized` - -**Purpose**: Marks the start of a new game round. - -**`data` fields**: -- `round_number` (integer): `$.roundNumber` -- `defending_team` (string): `$.defendingTeam` -- `attacking_team` (string): `$.attackingTeam` -- `round_starting_player` (string): `$.roundStartingPlayer` -- `trump_rank` (string): `$.trumpRank` -- `team_ranks` (JSON array): `$.teamRanks` -- `deck_size` (integer): `$.deckSize` - -### 2. `trump_finalized` - -**Purpose**: Records the final trump suit and rank for a round. - -**`data` fields**: -- `trump_suit` (string): `$.trumpInfo.trumpSuit` - -### 3. `game_over` - -**Purpose**: Indicates the end of a game. - -**`data` fields**: -- `winner` (string): `$.winner` (Team ID) - -### 4. `trick_completed` - -**Purpose**: Records the outcome of a completed trick. - -**`data` fields**: -- `winning_player` (string): `$.winningPlayer` (Player ID) -- `trick_points` (integer): `$.trickPoints` -- `all_plays` (JSON array): `$.allPlays` - - Each element in `all_plays` is a JSON object representing a player's play, containing: - - `player_id` (string): `$.playerId` - - `cards` (JSON array): `$.cards` - - Each element in `cards` is a JSON string representing a card (e.g., `"S-A"` for Ace of Spades). -- `trick_type` (string): `$.trickType` (e.g., "single", "pair", "tractor", "multi-combo") - -### 5. `trump_declared` - -**Purpose**: Captures details when a player declares trump during dealing. - -**`data` fields**: -- `player_id` (string): `$.playerId` (Player ID of the declarer) - -### 6. `kitty_pickup` - -**Purpose**: Records the points in the kitty when it's picked up. - -**`data` fields**: -- `kitty_points` (integer): `$.kittyPoints` - -### 7. `kitty_swap_completed` - -**Purpose**: Records the points of cards put back into the kitty after a swap. - -**`data` fields**: -- `selected_card_points` (integer): `$.selectedCardPoints` - -### 8. `round_preparation_start` - -**Purpose**: Marks the beginning of round preparation. - -**`data` fields**: -- `current_team_ranks` (JSON array): `$.currentTeamRanks` - - Each element in `current_team_ranks` is a JSON object representing a team's rank, containing: - - `is_defending` (boolean): `$.isDefending` - - `team_id` (string): `$.teamId` - -### 9. `ai_leading_decision` - -**Purpose**: Captures the AI's strategic decision when leading a trick. - -**`data` fields**: -- `decision_point` (string): `$.decisionPoint` (specific AI strategy, e.g., "lead_multi_combo", "lead_early_game_ace", "lead_void_exploitation", "lead_point_timing", "lead_guaranteed_winner", "lead_historical_insights") -- `player` (string): `$.player` (AI Player ID making the decision) -- `decision` (JSON array): `$.decision` (cards selected for the leading play) -- `context` (JSON object): `$.context` (strategic context) - - `trick_position` (string): `$.trickPosition` - - `point_pressure` (string): `$.pointPressure` - - `play_style` (string): `$.playStyle` - - `trump_exhaustion` (float): `$.memoryContext.trumpExhaustion` (when available) - - `uncertainty_level` (float): `$.memoryContext.uncertaintyLevel` (when available) - -### 10. `ai_following_decision` - -**Purpose**: Captures the AI's strategic decision when following in a trick. - -**`data` fields**: -- `decision_point` (string): `$.decisionPoint` (specific AI strategy, e.g., "analysis_start", "follow_multi_combo", "follow_teammate_winning", "follow_suit_establishment", "follow_opponent_blocking", "follow_trick_contention", "follow_strategic_disposal", "teammate_winning_second_player", "teammate_winning_third_player", "second_player_same_suit", "second_player_trump", "strategic_disposal_start") -- `player` (string): `$.player` (AI Player ID making the decision) -- `decision` (JSON array): `$.decision` (cards selected for the following play) -- `context` (JSON object): `$.context` (strategic context) - - `trick_position` (string): `$.trickPosition` - - `is_teammate_winning` (boolean): `$.isTeammateWinning` - - `is_opponent_winning` (boolean): `$.isOpponentWinning` - - `can_beat_current_winner` (boolean): `$.canBeatCurrentWinner` - - `trick_points` (integer): `$.trickPoints` -- Additional context-specific fields based on `decision_point`: - - For "second_player_trump": `strategy` (string), `point_potential` (integer) - - For "teammate_winning_third_player": `should_contribute` (boolean) - - For "strategic_disposal_start": `combo_count` (integer), `cards_remaining` (integer) - -### 11. `round_complete` - -**Purpose**: Indicates the completion of a game round. - -**`data` fields**: -- `winning_team_id` (string): `$.winningTeamId` -- `attacking_team_points` (integer): `$.attackingTeamPoints` -- `defending_team_points` (integer): `$.defendingTeamPoints` - ---- - -## Future Updates - -This schema will be updated as new event types are introduced or existing event structures evolve. \ No newline at end of file diff --git a/docs/MULTI_COMBO.md b/docs/MULTI_COMBO.md index 0bf3a57..0e9fb0c 100644 --- a/docs/MULTI_COMBO.md +++ b/docs/MULTI_COMBO.md @@ -21,164 +21,31 @@ In Tractor/Shengji, a **multi-combo** is multiple combos from the same suit play --- -## Core Implementation +## Implementation -### Leading Multi-Combos +Multi-combo handling spans a few modules. This is the conceptual map — see the named source files for the exact signatures and logic. -**Human Validation** (`playValidation.ts`): -```typescript -// Simple validation: same suit + unbeatable check -if (isMultiCombo(cards)) { - return validateMultiComboLead(cards, gameState, playerId); -} -``` +**Detection & structure** (`multiComboAnalysis.ts`): a play is a multi-combo when it contains more than one combo from a single suit (it has no single overall combo type). Detection summarises the play's *structure* — total length, number of pairs, and the tractors and their sizes — which is what a following play must match. -**AI Selection** (`candidateLeadDetection.ts`): -```typescript -// AI finds unbeatable combos and bundles them -const unbeatableCombos = findUnbeatableCombos(suit, gameState); -if (unbeatableCombos.length >= 2) { - return createMultiComboLead(unbeatableCombos); -} -``` +**Leading** — validity is checked in `playValidation.ts` (human plays) and proposed by `candidateLeadDetection.ts` (AI). A multi-combo lead is legal only when **every component is unbeatable** by the three other players' unseen cards, **or** all three other players are **void** in the suit. The AI proposes such a lead only when it can find two or more unbeatable components in one suit. -### Following Multi-Combos +**Unbeatable check** (`isComboUnbeatable` in `multiComboValidation.ts`): a component is unbeatable when no stronger same-suit combo can still exist in the unseen cards — derived from the memory of played cards, the player's own hand, and (for the round starter) the visible kitty. -**Current AI Algorithm** (`multiComboFollowingStrategy.ts`): -```typescript -// Simplified 3-step algorithm -1. Same-suit following: Match structure if possible -2. Trump following: Use trump with matching structure -3. Cross-suit disposal: Play any cards when exhausted -``` +**Following** (`multiComboFollowingStrategy.ts`): match the led structure in the same suit if possible; otherwise beat it with a matching trump structure; otherwise dispose. If the player runs out of the led suit mid-play, the **exhaustion rule** makes any remaining cards legal. -**Validation** (`playValidation.ts`): -```typescript -// Exhaustion rule: If void after play → always valid -if (isVoidAfterPlay(cards, hand, leadingSuit)) { - return true; -} -// Otherwise: structure matching validation -``` - ---- - -## Data Structures - -### Core Types - -```typescript -// Multi-combo structure analysis -interface MultiComboStructure { - suit: Suit; - components: MultiComboComponents; - isLeading: boolean; -} - -interface MultiComboComponents { - totalLength: number; // Total cards - totalPairs: number; // All pairs (including tractor pairs) - tractors: number; // Number of tractors - tractorSizes: number[]; // Length of each tractor -} -``` - -### Detection Results - -```typescript -interface MultiComboDetection { - isMultiCombo: boolean; - structure?: MultiComboStructure; - components?: Combo[]; - validation?: MultiComboValidation; -} -``` - ---- - -## Key Algorithms - -### 1. Unbeatable Detection - -**Core Logic** (`multiComboValidation.ts`): -```typescript -function isComboUnbeatable(combo: Combo, suit: Suit, gameState: GameState): boolean { - const availableToOthers = getTotalCards(108) - - getPlayedCards(gameState) - - getCurrentPlayerHand(gameState); - - // Check if any stronger combo exists in availableToOthers - return !canBeBeaten(combo, availableToOthers, suit); -} -``` - -### 2. Structure Matching - -**Following Validation** (`multiComboAnalysis.ts`): -```typescript -function matchesRequiredStructure( - playedCards: Card[], - requiredStructure: MultiComboComponents -): boolean { - const playedStructure = analyzeComboStructure(playedCards); - - return playedStructure.totalLength === requiredStructure.totalLength && - playedStructure.totalPairs >= requiredStructure.totalPairs && - playedStructure.tractors >= requiredStructure.tractors; -} -``` - -### 3. Trump Multi-Combo Comparison - -**Strength Evaluation** (`cardComparison.ts`): -```typescript -function compareTrumpMultiCombos( - combo1: Card[], - combo2: Card[], - trumpInfo: TrumpInfo -): number { - // Compare by highest combo type: tractors > pairs > singles - const highestType1 = getHighestComboType(combo1); - const highestType2 = getHighestComboType(combo2); - - if (highestType1 !== highestType2) { - return compareComboTypes(highestType1, highestType2); - } - - // Same type: compare strength within that type - return compareCardStrength( - getHighestCardOfType(combo1, highestType1), - getHighestCardOfType(combo2, highestType2), - trumpInfo - ); -} -``` +**Trump-vs-trump** (`cardComparison.ts`): when two trump responses compete, the higher *highest-component type* wins (tractor > pair > single), with ties broken on card strength. --- ## AI Integration -### Leading Strategy - -**Priority 1**: Multi-combo detection in `leadingStrategy.ts` -```typescript -// Find unbeatable multi-combos as highest priority -const multiComboLead = detectUnbeatableMultiCombos(hand, gameState); -if (multiComboLead) { - return multiComboLead; -} -``` +**Leading**: the leading strategy treats an unbeatable multi-combo as a top-priority lead (`leadingStrategy.ts` / `candidateLeadDetection.ts`). -### Following Strategy +**Following**: when the led play is a multi-combo, `followingStrategy.ts` routes to `executeMultiComboFollowingAlgorithm` instead of the regular following logic. -**Routing Logic** in `followingStrategy.ts`: -```typescript -// Check if leading is multi-combo -if (getComboType(leadingCards) === ComboType.Invalid) { - return executeMultiComboFollowingAlgorithm(/* params */); -} -// Otherwise use regular following logic -``` +> On the optional LLM path, multi-combo following is short-circuited to this same +> `executeMultiComboFollowingAlgorithm` (logged as `llm_adaptive_shortcut_follow_multi_combo`) +> — the model is not consulted, since the response is deterministic. --- @@ -241,16 +108,9 @@ Result: ✅ Valid by exhaustion rule --- -## Performance Notes - -The multi-combo system has been **optimized for simplicity**: - -✅ **Unified detection**: Single `analyzeComboStructure()` function -✅ **Simplified AI**: Clear priority-based routing -✅ **Efficient validation**: Early exhaustion rule check -✅ **Memory integration**: Uses existing card tracking +## Design Notes -The implementation focuses on **correctness and maintainability** over complex optimizations, making it easier to debug and extend. +The implementation favours correctness and maintainability: one structure analysis drives detection, following is priority-based routing, and the exhaustion rule is checked early. --- diff --git a/docs/VERSIONING_STRATEGY.md b/docs/VERSIONING_STRATEGY.md index 18ea342..60f257a 100644 --- a/docs/VERSIONING_STRATEGY.md +++ b/docs/VERSIONING_STRATEGY.md @@ -21,7 +21,7 @@ Tractor uses a triple-version system with explicit runtime version control for p - **Alpha**: `v{major}.{next-minor}.0-alpha.{count}+{git-hash}` (isolated per build to guarantee feature branch safety) ### Full Version (`expo.extra.version`) -**Purpose**: Complete tracking with git hash for debugging +**Purpose**: Complete tracking with git hash for debugging (injected into the build on CI; not stored in `app.json`) - **Production**: `v{major}.{minor}.{patch}+{git-hash}` (actual tag + hash) - **Beta**: `v{major}.{next-minor}.0-beta.{count}+{git-hash}` (complete tracking) - **Alpha**: `v{major}.{next-minor}.0-alpha.{count}+{git-hash}` (complete tracking) @@ -59,7 +59,7 @@ Tractor uses a triple-version system with explicit runtime version control for p To prevent development builds from overwriting your stable production build on your mobile device, Tractor dynamically overrides the package configuration on the GitHub Actions runner before compiling the Development Client APK: * **Standard / Production builds**: Compiles with the static production details (`name: "Tractor"`, `package: "com.cardgame.tractor"`). -* **Development Client builds**: The [**`eas-build-dev.yml`**](file:///home/eric/repos/Tractor/.github/workflows/eas-build-dev.yml) workflow uses `jq` to statically mutate `app.json` on the runner before uploading (`name: "Tractor (Dev)"`, `package: "com.cardgame.tractor.dev"`, `updates.requestHeaders["expo-channel-name"] = "preview"`). +* **Development Client builds**: The [**`eas-build-dev.yml`**](../.github/workflows/eas-build-dev.yml) workflow rewrites `app.json` on the runner before building — distinct app name, a `.dev` Android package / iOS bundle id, and the build's EAS update channel — so the Dev Client installs alongside production. (See the workflow for the exact `jq` mutations.) This allows developers to keep the official production app installed while concurrently running and testing with the custom Development Client shell. diff --git a/docs/proposals/LLM_AI_INTEGRATION.md b/docs/proposals/LLM_AI_INTEGRATION.md deleted file mode 100644 index 3ffafc8..0000000 --- a/docs/proposals/LLM_AI_INTEGRATION.md +++ /dev/null @@ -1,141 +0,0 @@ -# LLM-Driven AI Decisions via OpenRouter - -Integrate OpenRouter LLM API calls to make card play decisions for AI players during the `Playing` phase, while retaining rule-based fallback mechanisms and preserving the existing synchronous game engine and test suites. - -This plan includes a beautiful, premium configuration UI modal accessible via a hidden tap gesture, keeping the interface completely pristine. - ---- - -## Architecture & Design Decisions - -We have aligned on the following key architectural and user-experience branches: - -1. **Test Suite Compatibility**: We will preserve `getAIMoveWithErrorHandling` as a synchronous function to keep all 12+ existing test suites and simulation scripts fully functional and fast. We will introduce a new asynchronous counterpart, `getAIMoveWithErrorHandlingAsync`, for use by the `useAITurns` React hook. -2. **Card Selection Representation**: The LLM will see its sorted hand with unique IDs (e.g. `c1: A♠`, `c2: 8♠`) and select cards by returning a JSON array of card IDs (e.g. `["c1", "c2"]`). Real-time validation is performed on this selection using the rule engine. -3. **Reasoning & Output Format**: The LLM will output a JSON object containing both its strategic `"reasoning"` in English and the selected `"play"` card IDs array. The reasoning will be saved in our developer logs and BQ analytics. -4. **Self-Correction & Feedback Loop**: We will create a detailed `getPlayValidationError` helper in `src/game/playValidation.ts` that identifies the exact Shengji rule violated and returns a highly specific error message. The LLM gets up to 2 retries to correct its selection using this feedback. -5. **State Recovery & Session History**: Chat sessions will be reconstructed dynamically from the `gameState.tricks` array of the current round. This is 100% self-healing, stateless, and fully compatible with game save/load and app restarts. -6. **API Credentials & Security**: API credentials will be supplied via standard Expo `EXPO_PUBLIC_` environment variables (`EXPO_PUBLIC_OPENROUTER_API_KEY`) as defaults, and can be overridden by users in the UI settings, stored securely in local SQLite storage via `localStorage`. - ---- - -## Configuration Settings UI Design - -We will build a high-fidelity config modal accessible only through a hidden developer/power-user trigger, keeping the main interface completely pristine and clean. - -### 1. Pristine UI Trigger Gesture (`src/components/GameStatus.tsx`) -Instead of displaying a settings gear icon, we will implement a symmetrical hidden trigger: -- **5 quick taps on the "Round X" text** in `GameStatus.tsx` will trigger a callback to open the LLM Configuration Modal. -- This mirrors the existing 5 quick taps on the "Trump" display used to restart the game, creating a clean, logical, and fully hidden gesture pattern for developers/power users. - -### 2. Premium Settings Modal (`src/components/LLMConfigModal.tsx`) -A new high-fidelity Modal overlay styled with clean container card layouts, modern typography, glassmorphism accents, and interactive visual feedback: -- **Toggle switch**: Instantly enable or disable the LLM AI decision-making engine. -- **TextInput (API Token)**: Secure text entry for the OpenRouter API Key. Includes a hide/reveal toggle (eye icon) and visual status border. -- **Model selector (Radio list or dropdown)**: Clean, styled selectors showing the top supported models with brief taglines: - - `deepseek/deepseek-chat` (DeepSeek-V3 - default, recommended for lowest latency & cost) - - `google/gemini-2.5-flash` (Gemini 2.5 Flash - extremely fast) - - `anthropic/claude-3.5-haiku` (Claude 3.5 Haiku - highly analytical) - - `meta-llama/llama-3.3-70b-instruct` (Llama 3.3 70B - strong open-weights) -- **Difficulty selector**: Choose between **Easy**, **Medium**, and **Hard** which dynamically maps to `reasoning_effort` ('low', 'medium', 'high') for supported reasoning-capable models. -- **Interactive "Test Connection" Button**: Triggers a fast verification call to OpenRouter's API using a 4-second AbortController. Displays a loading indicator, followed by a green success toast or red error explanation. -- **Save & Cancel Buttons**: Animates and saves configurations, updating active game controllers immediately. - -### 3. Local Storage Persistence (`src/ai/llmConfig.ts`) -LLM configuration will be read from `localStorage` under the key `tractor_llm_config`. On startup: -- First, check `localStorage` for user-saved configs. -- Fall back to environment variables (`EXPO_PUBLIC_LLM_ENABLED`, `EXPO_PUBLIC_OPENROUTER_API_KEY`, etc.) if no local config exists. -- Expose a `saveLLMConfig` utility that serializes the configuration back to `localStorage`. - ---- - -## Proposed Changes - -### 1. Persistent Settings (`src/ai/llmConfig.ts`) [NEW] - -Provide type definitions and persistence wrappers: - -```typescript -export interface LLMConfig { - enabled: boolean; - apiKey: string; - model: string; - timeoutMs: number; - difficulty: 'easy' | 'medium' | 'hard'; - applyToPlayers: string[]; // ['bot1', 'bot2', 'bot3'] -} - -export const DEFAULT_LLM_CONFIG: LLMConfig = { - enabled: false, - apiKey: '', - model: 'deepseek/deepseek-chat', - timeoutMs: 15000, - difficulty: 'medium', - applyToPlayers: ['bot1', 'bot2', 'bot3'], -}; - -export function getLLMConfig(): LLMConfig; -export function saveLLMConfig(config: LLMConfig): void; -``` - -### 2. Connection Tester (`src/ai/llmAIClient.ts`) [NEW] - -Implement API calls and a connectivity testing utility: - -```typescript -// Calls OpenRouter and returns assistant string response -export async function callOpenRouter(...); - -// Fast check to see if OpenRouter key is active -export async function testOpenRouterConnection(apiKey: string): Promise<{ success: boolean; message: string }> -``` - -### 3. Configuration UI Component (`src/components/LLMConfigModal.tsx`) [NEW] - -Create a beautiful component overlay containing all selectors, text inputs, error tooltips, hide/reveal keys, and save behaviors. - -### 4. Integration into Screen Controller (`src/screens/GameScreenController.tsx`) [MODIFY] - -Manage modal visibility state, load the LLM configuration on startup, pass handlers to trigger settings modals, and update hooks when settings are saved. - -### 5. Integration into Header View (`src/screens/GameScreenView.tsx` & `src/components/GameStatus.tsx`) [MODIFY] - -- Add an `onOpenSettings` prop to `GameStatus` and wrap the Round Text in a `TouchableWithoutFeedback` to detect the 5-tap gesture. -- Pass this trigger up through `GameScreenView` to `GameScreenController`. -- Render `` inside `GameScreenView`. - -### 6. Prompt Builder (`src/ai/llmGamePrompt.ts`) [NEW] - -Responsible for generating the static system rules prompt and reconstructing the dynamic user/assistant conversation history from the game state. - -### 7. Strategy Coordinator (`src/ai/llmAIStrategy.ts`) [NEW] - -Orchestrates the asynchronous AI play selection workflow with bypasses, validation, retries, and fallback strategies. - -### 8. Rule Engine Feedback (`src/game/playValidation.ts`) [MODIFY] - -Add the `getPlayValidationError` helper to identify exact Shengji rule violations and return descriptive string messages. - -### 9. Process Play Async Coordinator (`src/game/playProcessing.ts`) [MODIFY] - -Add the async wrapper: `getAIMoveWithErrorHandlingAsync(...)`. - -### 10. AI Turn Hook Integration (`src/hooks/useAITurns.ts`) [MODIFY] - -Convert `handleAIMove` to be asynchronous, utilizing unique `turnId` controls, `AbortController` cancellation, and zero artificial delays. - ---- - -## Verification Plan - -### Automated Tests -- Run `npm run typecheck` to verify strict compilation. -- Run `npm run test` to verify all existing synchronous tests pass (LLM disabled by default). -- Write `__tests__/ai/llmGamePrompt.test.ts` to test conversation reconstruction. -- Write `__tests__/ai/llmAIClient.test.ts` to test connection testers and retry validation wrappers. - -### Manual Verification -- **Hidden Trigger Gesture**: Open game -> Tap the "Round 1" header text 5 times rapidly -> Verify the LLM Configuration Modal slides into view beautifully. -- **Connection Testing**: Enter OpenRouter API token -> Press Test Connection -> Verify loader followed by green tick/success notification. -- **Settings Persistence**: Restart the app -> Tap "Round 1" 5 times -> Verify all token, model, and difficulty choices are perfectly preserved. -- **Stale Updates / Pacing**: Verify that clicking cards rapidly or pausing the game does not cause double plays or crash states during active API requests. diff --git a/docs/proposals/LLM_GAME_STATE_SIGNALS.md b/docs/proposals/LLM_GAME_STATE_SIGNALS.md new file mode 100644 index 0000000..1f3d05f --- /dev/null +++ b/docs/proposals/LLM_GAME_STATE_SIGNALS.md @@ -0,0 +1,80 @@ +# Derived Game-State Signals for the LLM (future work) + +Shengji is, from one seat, a **near-perfect-information game**: with full card +accounting almost every strategic signal is *computable*, not guessed. This note +captures a shared, code-side analytical layer the LLM (and the rule-based AI) could +draw on. It is **general** — win-safety is only one consumer; the same accounting +feeds leading, ruffing, conservation, and point-pressure decisions alike. + +**Not scheduled for implementation** — captured so the reasoning isn't lost. Implement +selectively, cheapest-value-first. + +## The accounting identity everything builds on + +A Tractor deck is **108 cards** = two 52-card decks + 4 jokers. Dealt **25 × 4 = 100**; +the remaining **8 form the kitty**. Points total **200** = **50 per suit** +(2×5 + 2×10 + 2×K). When the trump *rank* is itself a point rank (5/10/K), those copies +promote into the trump group, so a side suit holds less. + +For any card or suit: **unseen = total − played − in-my-hand**, and the unseen cards +sit in the other three hands *or* the hidden kitty. + +> **The one irreducible unknown: the kitty.** With 8 cards hidden, you can *bound* but +> not *prove* a specific card sits in an opponent's hand. So most signals below are +> confidence improvements, not certainties — except late in the round, when few cards +> remain unseen and the kitty's share of the unknown shrinks toward exact. + +## The shared signal layer + +Compute in code (shared with the rule-based AI, which already derives much of this for +its scoring), surface compactly to the small LLM, and let the model *interpret* rather +than *count*. + +1. **Per-suit / per-rank card census** — which specific cards are still unseen, split by + "could be in a hand" vs "could be kitty". The substrate for everything else. +2. **Point accounting** — points played, in-hand, and still live *per suit*, down to + *which* point cards remain ("both Ks still out" vs "suit drained"). Today + `localFormatLiveOffSuitPoints` does the off-suit total only. +3. **Void model** — confirmed voids (already tracked in `memoryContext`) **plus** + *probabilistic* voids: a player who failed to win with points up, or who has shown + many of a suit, is likely short/void. Grade as a probability, not a flag. +4. **Trump census** — how much trump, and which high trumps (jokers, active ranks), + remain among the other seats. Drives when trump is safe to spend vs. must be hoarded. +5. **Stage** — early/mid/late from hand size; late game tightens every estimate toward + exact and shifts conservation toward cashing. +6. **Boss / unbeatable status** — memory-aware (the engine's `isComboUnbeatable` + already does this for singles; extend to pairs/tractors). +7. **Forced-play detection** — when an opponent *must* follow a suit and holds only + point cards there, your team is **guaranteed to extract points** (no kitty + ambiguity); flag too when the last relevant seat can instead dump high or ruff. +8. **Observed forced point-spill** — a player never volunteers a 10/K into a trick their + team won't win, so a point card seen played into a **lost** trick means they were + forced: a void/shortage tell that sharpens the void model (#3) — they couldn't follow + the led suit, or are down to only high cards in it. + +## Consumers — why this is general, not win-safety-specific + +- **Win-safety verdict** — grade `teammateWinSafe` (today a boolean tested only on the + winning card *as a single*) into SECURED / STRONG / SLIM using void probability, + pair/tractor unbeatability, and stage. +- **Leading** — attack point-rich suits; lead into a likely-void opponent to force + their trump; avoid drained suits; time boss-cashing for when all higher copies are + seen (a K is boss once both Aces are accounted for). +- **Following / contribution** — press hard when points are *forced* out; contribute + on a safe win; stop feeding a drained suit. +- **Ruffing** — ruff to capture when worthwhile and size the ruff to the trump still + outstanding (don't over-ruff a trick no one left can top). +- **Conservation & trump management** — spend freely once opponents' trump is + exhausted; hoard when trump is scarce (especially No-Trump rounds). +- **Point pressure / endgame** — how many points remain to contest sets how aggressive + to be on each side of the 80-point line. + +## Implementation principle + +Keep the division of labour the prompt already uses: **count in code** (shared with the +rule-based AI), surface **compact derived signals** to the LLM, and let the small model +spend its limited reasoning on *judgement among legal options* — not arithmetic. + +If picking one off first: **forced-points detection** is the highest-value, +lowest-uncertainty signal — fully computable, no kitty ambiguity, and useful to both +leading and following. diff --git a/src/ai/llm/llmGamePrompt.ts b/src/ai/llm/llmGamePrompt.ts index e7b9923..efa82fd 100644 --- a/src/ai/llm/llmGamePrompt.ts +++ b/src/ai/llm/llmGamePrompt.ts @@ -84,11 +84,22 @@ function localBuildHandDisplay( if (catCards.length === 0) { return `--- ${cat.toUpperCase()} (void) ---`; } + // Collapse identical cards to one line tagged with ×N so a small model + // can read counts directly instead of inferring pairs from repeats. + const seen = new Set(); const catChoices = catCards - .map( - (c) => - ` ${c.toString()}${c.isTrump(trumpInfo) ? " (Trump)" : ""}${c.points > 0 ? ` [${c.points}pts]` : ""}`, - ) + .filter((c) => { + const key = c.toString(); + if (seen.has(key)) return false; + seen.add(key); + return true; + }) + .map((c) => { + const count = catCards.filter( + (x) => x.toString() === c.toString(), + ).length; + return ` ${c.toString()}${count > 1 ? ` ×${count}` : ""}${c.isTrump(trumpInfo) ? " (Trump)" : ""}${c.points > 0 ? ` [${c.points}pts]` : ""}`; + }) .join("\n"); return `--- ${cat.toUpperCase()} (${catCards.length} cards) ---\n${catChoices}`; }) @@ -189,14 +200,14 @@ function localBuildSeatGuidance(g: { } else if (g.isTeammateWinning) { bullet = `${g.winningPlayerId} (teammate) leads but it isn't safe — sluff a low off-suit non-point; don't ruff over your own teammate.`; } else if (g.trickPoints >= 10) { - bullet = `${g.winningPlayerId} (opponent) holds ${g.trickPoints} pts — ruff to win only if you can survive ${g.isLast ? "the rest (you're last)" : g.oppListStr}, sizing it to top a later void player; can't secure it → sluff low and keep your trump.`; + bullet = `${g.winningPlayerId} (opponent) holds ${g.trickPoints} pts — their card is only takeable by ruffing, so ruff to capture if you can survive ${g.isLast ? "the rest (you're last)" : g.oppListStr} (size it to top a later void player); can't secure it → sluff your lowest off-suit NON-point, never a 5/10/K into their trick.`; } else { bullet = `Only ${g.trickPoints} pts and ${g.winningPlayerId} (opponent) leads — sluff your lowest off-suit non-point and conserve trump.`; } } else if (g.isTeammateWinning) { // Following the led suit, teammate currently winning (§5.1 / §5.2). bullet = g.teammateWinSafe - ? `${g.winningPlayerId} (teammate)'s win is safe — contribute points cheapest-first (10 > K > 5); don't play your own boss A/K (it wins nothing here) and never out-rank your teammate.` + ? `${g.winningPlayerId} (teammate)'s win is safe — bank your biggest spare points, giving 10s and Ks freely (card rank is moot once the win is locked); hold back only a live boss A/K you can cash on your own trick, and never out-rank your teammate.` : `${g.winningPlayerId} (teammate) leads but ${g.oppListStr} can still steal it — play a low non-point card of the led suit; don't commit points yet.`; } else if (g.isLast) { // Opponent winning, you act last with full info (§5.3 / §9 4th). diff --git a/src/ai/llm/llmPromptTemplates.ts b/src/ai/llm/llmPromptTemplates.ts index d7d6d22..1650c7c 100644 --- a/src/ai/llm/llmPromptTemplates.ts +++ b/src/ai/llm/llmPromptTemplates.ts @@ -1,6 +1,6 @@ export const STATIC_LLM_GAME_RULES = `# Shengji / Tractor — Trick-Play Decision Guide -You are an expert Tractor player making ONE play at a genuinely close decision. Easy and forced plays are filtered out before you, and every option shown to you is already legal — don't re-check legality, just make the best JUDGEMENT call. Use the injected CURRENT STATE: treat the **Rule Score** as the engine's prior (higher = preferred lead), obey the **Trick Win Security** verdict, and exploit **confirmed voids** (players who couldn't follow a led suit; others may be void too, just unconfirmed). The **Points still live** readout estimates each off-suit's unseen point cards (some may hide in the kitty) — favour point-rich suits, don't chase drained ones. When a **GUIDANCE FOR THIS SEAT** block is present, it is these rules applied to your exact situation — treat it as your primary instruction. Output JSON only: {"reasoning":"","play":["3♣","3♣"]} — name cards by the exact notation shown in YOUR HAND. +You are an expert Tractor player making ONE play at a genuinely close decision. Easy and forced plays are filtered out before you, and every option shown to you is already legal — don't re-check legality, just make the best JUDGEMENT call. Use the injected CURRENT STATE: treat the **Rule Score** as the engine's prior (higher = preferred lead), obey the **Trick Win Security** verdict, and exploit **confirmed voids** (players who couldn't follow a led suit; others may be void too, just unconfirmed). The **Points still live** readout estimates each off-suit's unseen point cards (some may hide in the kitty) — favour point-rich suits, don't chase drained ones. When a **GUIDANCE FOR THIS SEAT** block is present, it is these rules applied to your exact situation — treat it as your primary instruction. Output JSON only: {"reasoning":"","play":["",...]} — copy each card's bare notation from YOUR HAND; the ×N tag is a count, NOT part of the name, so repeat the notation to play a pair. ## 1. Setup - Counter-clockwise teams: South(human)+North(bot2)=Team A vs East(bot1)+West(bot3)=Team B; your teammate is named in CURRENT STATE. Trick order: Leader → 2nd → 3rd → 4th (4th has perfect info). @@ -18,12 +18,12 @@ You are an expert Tractor player making ONE play at a genuinely close decision. - Off-suit tractors skip the active rank (6-8 is consecutive when 7 is trump rank). Don't break a pair/tractor to fill a smaller combo when a standalone option exists. ## 4. Following — fixed rules -- Trump led ⇒ trump follows: all your trump (suit + ranks + jokers) is the led "suit"; you can't duck with a side card while holding trump. +- Follow the led suit while you hold it — you can't play off-suit (or shed a 5/10/K elsewhere) when you still have cards of the led suit. Trump led ⇒ trump follows: all your trump (suit + ranks + jokers) is the led "suit"; you can't duck with a side card while holding trump. - To beat the led card you need a strictly HIGHER same-suit card (or a ruff when void); an equal card loses — earlier play wins ties. Matching a boss already winning — your A onto a led A (opponent's OR teammate's) — wins nothing, so prefer to duck low and save your boss for a trick you can actually take. - A pair needs a pair, a tractor needs a tractor (two singles can't beat a pair). Exhaust pairs before singles. ## 5. Following — decision order (stop at first match) -1. **Teammate winning AND safe** (Trick Win Security = SECURED/LIKELY): CONTRIBUTE points cheapest-first — feed 10, then K, then 5 (give the 10, keep the stronger K; your own boss A/K wins nothing here, so save it for your own trick). Cheap trump is fine when void. NEVER out-rank or over-trump your teammate's own winning card. +1. **Teammate winning AND safe** (Trick Win Security = SECURED/LIKELY): the trick is theirs — bank the MOST points you can spare, giving your 10s and Ks freely (card rank is moot once the win is locked; a K that isn't your own boss wins nothing later either, so cash its 10 pts now). Hold back only a live boss A/K you can cash on your OWN trick. Cheap trump is fine when void. NEVER out-rank or over-trump your teammate's own winning card. 2. **Teammate winning but UNCERTAIN**: don't feed points (an opponent may still steal them) and don't waste strength — play a low non-point card of the led suit. 3. **Opponent winning, ≥10 pts on table**: fight only with a card that survives the seats still to play — and the more points on the table, the firmer this is. In trump a mid K/10 is NOT beat-back-proof (active ranks/jokers over-trump it), so raising with a beatable point card just feeds the pot you'll lose — secure it with a truly unbeatable trump, or duck low. Ruff if void and worthwhile. Can't win → step 5. 4. **Opponent winning, <10 pts**: duck — play low, conserve. Don't spend a boss/trump on a near-empty trick. @@ -105,6 +105,6 @@ ${args.isLeading ? args.candidateOptionsStr : args.suitAnalysisStr} === TASK === ${args.taskInstructionStr} -Reply with ONLY the JSON object {"reasoning":"","play":[...]}. In "play", copy the exact card notations from YOUR HAND verbatim (e.g. ["3♣","3♣"] for a pair) — never rename or invent cards. +Reply with ONLY the JSON object {"reasoning":"","play":[...]}. In "play", use each card's bare notation from YOUR HAND — drop the ×N count tag, and repeat a notation to play a pair (possible only when that card shows ×2). Never invent a card or a pair you don't hold. `; }