Is there any way to prevent the EntityAnimation class from making the target cast spells if they're holding a wand? I'm assuming swing_main_hand is also triggering left_click somehow, which most wands use for casting, although Mage Debug doesn't seem to show the usual "Processing trigger: left_click" when this occurs. It can be a little tricky if an entity is affected by a spell that causes them to swing their hand, and they have a spell quipped they don't actually want to cast, so I was wondering if there's any way to prevent the animation from also triggering casts?
Is there any way to prevent the EntityAnimation class from making the target cast spells if they're holding a wand? I'm assuming
swing_main_handis also triggeringleft_clicksomehow, which most wands use for casting, although Mage Debug doesn't seem to show the usual"Processing trigger: left_click"when this occurs. It can be a little tricky if an entity is affected by a spell that causes them to swing their hand, and they have a spell quipped they don't actually want to cast, so I was wondering if there's any way to prevent the animation from also triggering casts?