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worm.js
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104 lines (94 loc) · 2.37 KB
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var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var count = 10;
var radius = 15;
var tail = [];
var xChange = 0;
var yChange = 0;
var maxChange = 10;
var change = 0.1;
var right = false, up = false, left = false, down = false;
var relativeX, relativeY, paddleX, paddleY;
var color = ['Beige', 'Bisque'];
for (var i = 0; i < count; i++){
tail[i] = new Tail(30,30);
}
document.addEventListener("mousemove", mouseHandler, false);
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
function mouseHandler(e) {
relativeX = e.clientX;
relativeY = e.clientY;
}
function keyDownHandler(e) {
if (e.keyCode == 37 && !right) left = true;
if (e.keyCode == 38 && !down) up = true;
if (e.keyCode == 39 && !left) right = true;
if (e.keyCode == 40 && !up) down = true;
}
function keyUpHandler(e) {
if (e.keyCode == 37) {
left = false;
}
if (e.keyCode == 38) {
up = false;
}
if (e.keyCode == 39) {
right = false;
}
if (e.keyCode == 40) {
down = false;
}
}
function Tail(x,y) {
this.x = x;
this.y = y;
}
function moveHead() {
/*if (right) xChange += change;
else if (left) xChange += -change;
else xChange -= xChange/10;
if (up) yChange += -change;
else if (down) yChange += change;
else yChange -= yChange/10;
if (xChange>maxChange) xChange = maxChange;
if (yChange>maxChange) yChange = maxChange;*/
if (tail[0].y > canvas.height/2) {
xChange = (relativeX-tail[0].x)/canvas.width*maxChange;
yChange = (relativeY-tail[0].y)/canvas.height*maxChange;
} else {
yChange += 0.1;
if (tail[0].x<0 || tail[0].x>canvas.width) xChange = -xChange;
}
tail[0].x += xChange;
tail[0].y += yChange;
}
function moveWorm() {
for (i = tail.length-1; i > 0; i--){
paddleX = tail[i].x > tail[i-1].x ? 2 : -2;
paddley = tail[i].y > tail[i-1].y ? 2 : -2;
tail[i].x = tail[i-1].x;
tail[i].y = tail[i-1].y;
}
}
function drawWorm() {
for(i = count-1; i >= 0; i--) {
ctx.beginPath();
ctx.arc(tail[i].x, tail[i].y, radius, 0, Math.PI*2);
ctx.fillStyle = color[i] ? color[i] : color[1];
ctx.fill();
ctx.closePath();
}
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.rect(0,canvas.height/2, canvas.width, canvas.height/2);
ctx.fillStyle = "brown";
ctx.fill();
ctx.closePath();
drawWorm();
moveHead();
moveWorm();
}
setInterval(draw, 20);