Audit-confirmed P0. PENDING_STUCK_BACKSTOP_MS=300s (app.jsx:246) is below the system's own healthy budgets: cold-open ~300s measured / 400–500s budget (lib_beat_driver.sh clawdnd_dm_timeout), play.sh timeout+retry ≈400s. False 'stuck' re-opens the action bar + retryStuck re-POSTs → the same intent resolves twice. Fix in flight: budget-aware ceiling (firstBeat ≥540s, later ≥420s) + the missing healthy-350–450s red test. Ref #745 #746.
Audit-confirmed P0. PENDING_STUCK_BACKSTOP_MS=300s (app.jsx:246) is below the system's own healthy budgets: cold-open ~300s measured / 400–500s budget (lib_beat_driver.sh clawdnd_dm_timeout), play.sh timeout+retry ≈400s. False 'stuck' re-opens the action bar + retryStuck re-POSTs → the same intent resolves twice. Fix in flight: budget-aware ceiling (firstBeat ≥540s, later ≥420s) + the missing healthy-350–450s red test. Ref #745 #746.