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[dialogue][major] Parley header shows the PLAYER not the NPC; Parley NPC can switch mid-interaction #751

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@100yenadmin

From rc1+rc2 persona evidence (veteran/adversarial). The Parley pane header identifies the player character instead of the NPC being spoken TO; clicking a second skill mid-parley can switch the target NPC. The #741 sticky-campaign fix removed one switching ROOT (cross-campaign); this issue tracks the remaining in-campaign dialogue-target binding. Verify post-#741 at the next sweep, then fix the header + target stickiness.

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